Destinations

Destinations

Scripted Item Test Range
44 Comments
zane 16 Mar, 2017 @ 7:40am 
The gravity gun is SWEET! Makes me want to play HL2 through in room-scale VR so badly!
bwinb #savetf2 5 Feb, 2017 @ 9:02am 
Thank you very much. :D
Rectus  [author] 5 Feb, 2017 @ 8:57am 
Update released. All the items use Valves tool system now, so they should be aligned correctly. If it doesn't work, try resubscribing.
Rectus  [author] 4 Feb, 2017 @ 11:49am 
But if you can't wait, switch your hands back to motion cotrollers.
bwinb #savetf2 4 Feb, 2017 @ 11:49am 
Cool, thanks for notifying us.
Rectus  [author] 4 Feb, 2017 @ 11:48am 
Still working on it. It's a lot of coding to move stuff from my system to Valves.
bwinb #savetf2 4 Feb, 2017 @ 11:47am 
Have you fix that problems?
Rectus  [author] 4 Feb, 2017 @ 11:44am 
Oh, that's what's causing the issue! Thanks for finding it. This explains why my skiing map is broken for some people too.

Valve seems to be hard at work on adding things you can do though. The full access to motion controllers in the update helps a lot with what you can make.
QuickNinjaCat 4 Feb, 2017 @ 10:28am 
Just a small bug, but using the mittens or hands instead of the Vive controllers will make items not work / parent to acutal hand location correctly.

I absoultely love this map. It's really cool to see what one can do in Source 2, even though it is currently limited.
Rectus  [author] 4 Feb, 2017 @ 6:07am 
Thanks, but I'm already working on changing on how the items work. The maps is currently using a pretty hacky way of making the items usable, and I think the way Valve added in the update will work better.
bwinb #savetf2 4 Feb, 2017 @ 5:51am 
Mind if you can set up the public server for me to test it out with you?
Rectus  [author] 4 Feb, 2017 @ 5:50am 
Ok, thanks. I'm using a Vive too, weird that it behaves differently for different users.
bwinb #savetf2 4 Feb, 2017 @ 5:31am 
I used HTC Vive to play this game.
Rectus  [author] 4 Feb, 2017 @ 12:20am 
Thanks for reporting the issue. I'm working on updating the guns to work with Valves new tool system, which will probably fix it. BTW, What VR headset are you using?

It's not possible to reload the law, I just put some rockets on the table for show.
bwinb #savetf2 3 Feb, 2017 @ 4:27pm 
Agreed with Froggy, that rifle gun seems to be backward and how am I suppose to reload LAW like I couldn't just stand here and spawn more LAW to shoot more rockets, some of items has been backwards just like rifle guns.
IntenseJiggling 3 Feb, 2017 @ 4:16pm 
I've found that guns are equipped backwards (pointing 180 degrees off) while playing with another online player. It happened to both of us. Is this a known bug?
QuickNinjaCat 17 Jan, 2017 @ 8:04pm 
I can already see somebody making a puzzle destination with the suction cups. Maybe the same with the HL2 barnicle, but maybe it could be a grappling hook, as the barnicle is a bit gross to look at so close-up in VR.

This, overall, is a very amazing map.
Rectus  [author] 31 Dec, 2016 @ 9:09am 
Updated with some new features.
Pineapples 28 Dec, 2016 @ 4:57pm 
This map is amazing! If I had to recomend something to add to the level I would recomend adding a dark shooting range to use the flashlight in.
Rectus  [author] 24 Dec, 2016 @ 12:49am 
I could, but I'm not sure if I want to polish this map more. I'm really just using to test out some features.
Sakhado 23 Dec, 2016 @ 3:40pm 
Can you make the map bigger? possibly with more targets?
Rectus  [author] 23 Dec, 2016 @ 12:22am 
I'm not really seeing the point of adding something you can't use, at least to this map.
Rectus  [author] 13 Dec, 2016 @ 1:54am 
Thanks!
Bassem 13 Dec, 2016 @ 12:40am 
I didn't know it was possible to do this much with Destinations scripting. Great job!
Christian 5 Dec, 2016 @ 11:55pm 
Great job on this!
Rectus  [author] 30 Nov, 2016 @ 9:04am 
I'm glad you enjoyed it.
NeoDement 30 Nov, 2016 @ 7:35am 
this is so fucking cool, the barnacle gun has been my favourite experience in VR so far (I only bought it yesterday though)
Sakhado 7 Nov, 2016 @ 9:32pm 
Im not talkinng about AI in particular, like maybe the models of combine would be cool to look at. But your the dev, and I aint know jack about this. :headcrab:
Rectus  [author] 5 Nov, 2016 @ 9:58am 
The scripting is pretty limited, so enemies with any kind of AI would probably not be possible. There isn't that much available in the game itself, I've had to everything mostly from scratch.
Sakhado 5 Nov, 2016 @ 9:42am 
There a way to add other targets? Like possiby combine or something?
Rectus  [author] 30 Oct, 2016 @ 1:40am 
All the updates are available in the change notes tab.

- Updated materials.
- Fixed broken carry angles.
- Controller/hands are now hidden when picking up most items.
- Added suction cups and climbing tower.
- Players now accelerate realistically when falling.
- Lots of minor fixes.
Sakhado 29 Oct, 2016 @ 2:52pm 
Whats the update
Rectus  [author] 29 Oct, 2016 @ 9:57am 
New update!
Lonesome Gavlan 24 Oct, 2016 @ 9:00pm 
much wow much cool
Rectus  [author] 16 Oct, 2016 @ 12:25am 
Well, I probably could add a crowbar prop, although I'm not sure how well I could make it work as a weapon.
Sakhado 15 Oct, 2016 @ 8:47pm 
Love the test range! Just wondering if we could get a crowbar :> If not still a cool test range, would love to see more of these made by the community
Rectus  [author] 1 Oct, 2016 @ 9:16am 
Update released! Lots of improvements in this one, including more targets in the range and the weapons should be more natural to use.
Rectus  [author] 20 Sep, 2016 @ 12:37pm 
Cool. Always happy to see my stuff geting used. I wrote the scripts to give a base to make weapons/usable items with in lieu of official support for them. Gotta warn you though, there aren't many assets availlable in Destinations, so it might take a lot of effort to create anything polished.
Ben Dover 20 Sep, 2016 @ 12:18pm 
Oh nvm, I just realised that you've already written that I'm free to use and modify your scripts. Well, thank you :D: It's very kind of you. Not all creators do that.
Ben Dover 20 Sep, 2016 @ 12:16pm 
I feel inspired to make something similar to this. Is it ok if I make like, a shooting range in a warehouse-like structure? I won't steal, take or copy any code from you, but is it okay if I look through what you've made, and then make my weapon-scripts based on this?
FnSnooze 17 Sep, 2016 @ 12:17pm 
Ok
Rectus  [author] 17 Sep, 2016 @ 11:26am 
I'll try to do that when I get time.
FnSnooze 17 Sep, 2016 @ 10:44am 
i really love what you are doin gwith this. Keep up the great work!!:steamhappy:

Also an idea that you could add, is a way that we could reset the barrels or have more tagets.
Rectus  [author] 29 Aug, 2016 @ 9:25am 
Just released an update with some new content.