XCOM 2
Unified Gremlin and Bit Movement Speed
20 Comments
PatientLandBeaver 28 Jun, 2018 @ 4:04pm 
Thanks Vortex! I know it's hard to sort of explain and it doesn't happen all of the time. It can also occur at the end of the AI's final turn, where the camera quickly pans back to your squad while the game is still doing some sort of calculation in the background, resulting in stutter/hitching. Adding a delay for the camera pan at the start and end of the AI turn cycle may reduce a lot of the stutter, as well as slowing the actual camera pan speed (much like you did with this mod :). A bonus would be including an adjustable ini value to control the initial delay as well as camera pan speed too. :steamhappy:
Vortex ♀ Pixalation  [author] 27 Jun, 2018 @ 11:03am 
ah I think I know what you mean, I'll look into it
PatientLandBeaver 26 Jun, 2018 @ 11:22pm 
@Vortex, hi again! Another great mod, thank you! Do you know if it's possible to put a 'time delay' in the camera system (preventing it from panning) until the AI has decided what action they're going to make at the start of their turn? Currently it seems like everything happens at once and often results in severe hitching/stutter while the camera pans AND the AI is doing their super smart calculations :). I know it's a Turn based strategy game but this performance issue drives me crazy! :steamfacepalm:
Malidictus 12 Sep, 2017 @ 8:36am 
If it does, you can just update this one :) Thank you kindly regardless.
Vortex ♀ Pixalation  [author] 11 Sep, 2017 @ 6:50pm 
it may I work, It probably does in all honesty, but I will release a new version
Malidictus 11 Sep, 2017 @ 5:43pm 
In the meantime, though, it does seem to work with War of the Chosen. At least... It doesn't crash my game. Don't know if it does anything :)
Vortex ♀ Pixalation  [author] 30 Aug, 2017 @ 10:42pm 
of course, in due time
Reduviid 30 Aug, 2017 @ 9:48pm 
will this be updated for WOTC?
Vortex ♀ Pixalation  [author] 26 Jan, 2017 @ 3:17am 
that's impossible, sorry I don't think you understand, this mod only changes a few values in the unit code for BIts and Gremlins
Martigen 25 Jan, 2017 @ 9:50pm 
Hello! Great mod, but appears majorly imcompatible with LW2 -- it's overriding squad selection screen UI and showing the old vanilla interface.
Mr_KBS13 18 Aug, 2016 @ 8:30am 
Hi, many thanks for the mod. It's great to see a fellow player who cares about the cinematic quality of the game. Your mod is exactly how I feel the gremlin movement should be.
Kaldin 15 Aug, 2016 @ 12:16pm 
Ok, thanks for the answer.
Vortex ♀ Pixalation  [author] 15 Aug, 2016 @ 12:09pm 
it should, if it doesn't, won't conflict anyway
Kaldin 15 Aug, 2016 @ 2:58am 
Just making sure: This also works with modded gremlins like for example the Tie-Fighter-Gremlin, right?
Also, thanks for making this.
Deadput 15 Aug, 2016 @ 2:27am 
God thank you that problem always bugged me.
Vortex ♀ Pixalation  [author] 14 Aug, 2016 @ 11:29pm 
Stop wasting my time does the opposite of this mod, this mod doesn't aim to remove things from the game to speed it up, it is slowing down the Gremlins and Bits when they are moving independently
=[NK]= Col. Jack O'Neil 14 Aug, 2016 @ 11:27pm 
Is there any need for this is we're already using, stop wasting my time?
Zigg Price 14 Aug, 2016 @ 9:46pm 
Noted. Sweet.
Vortex ♀ Pixalation  [author] 14 Aug, 2016 @ 9:44pm 
yes
Zigg Price 14 Aug, 2016 @ 9:43pm 
So it undoes the changes to Gremlin speed from the first patch?