RimWorld

RimWorld

[OUTDATED]MBS Spotlights
71 Comments
Bucketsmith  [author] 20 Jul, 2021 @ 9:39am 
It's a fair point about using it with mods that alter the brightness of the game. Unfortunately, this specific mod requires a lot of C# programming, which I can read somewhat okay, but not write from scratch. I don't think I could get it working with the latest version of the game unless some coding wizard was willing to contribute. I'm sorry.
✠Passi965✠ 25 Mar, 2021 @ 1:28pm 
It would honestly be extremely useful to have this up-to-date because there's some of us that use mods like Darkest hour, which makes the night pitch black and having some sort of turret that lights up enemies would be really useful. No matter if it affects accuracy or not, it's just useful for the player to see what he's up against.
Fendryk 8 Jan, 2020 @ 5:49am 
I use a mod that adds a mining vest and helmet that give light. I also have a spotlight rn from another mod, though I forget which. I use a mod that adds night vision gear and makes light level effect accuracy and reloading. I'll look at it again tomorrow since it is late. Goodnight
Bucketsmith  [author] 8 Jan, 2020 @ 3:54am 
Well I don't think the spotlight is that useful anymore then, right? Maybe some clothing/equipment item that gives a small light radius. I dunno if vanilla or some other mod already has that, though.
Fendryk 8 Jan, 2020 @ 2:32am 
To shooting accuracy? not in vanilla I think, but it being dark does cut speed by 20% because 100% of animals have night vision
Bucketsmith  [author] 7 Jan, 2020 @ 7:21am 
Does anyone know if light/dark debuff is still a thing in 1.0?
Bucketsmith  [author] 4 Oct, 2017 @ 5:04pm 
Someone took over my mods. I don't know which one's he's working on.
Fendryk 4 Oct, 2017 @ 5:02pm 
Is light still an effect on shooting accuracy in 17? I saw someone say that a 17 version/compatibility exists, and I am very excited. However I have been playing 17 a while and not noticed the "dark" accuracy debuff present (I may have missed it!)
Bucketsmith  [author] 24 May, 2017 @ 9:20am 
@Rev; I don't think you're being selfish, I just had a problem with how I percieved one of your messages. I understand that people's savegames have become dependant on this creation.
Unfortunately, the lousy staff and clique of older generation modders is to blame for many aspiring RW modders to quit working on their mods.
Last I saw they made the biggest dog's anus the main guy for RW's Steam section. That's not gonna help, either.
Garlic 24 May, 2017 @ 8:32am 
@Bucketsmith I know you thinking I'm being selfish, but I've been waited too long :( Can't unsub it cause it throw my save file into the space.. like space jam.
Bucketsmith  [author] 24 May, 2017 @ 7:56am 
@Rev; Correct. And as long as people credit me for the part I did, they're free to take on the project, modify, update, whatever they want. :) Point is, there's several ways of writing out your message and I feel "the original author has given up" is a bit of a dickish way to say it. However, I don't know if you edited that line or if I misread it, but the way you've written it as it is now is fine and I am sorry for the confusion.
Garlic 24 May, 2017 @ 7:54am 
@Bucketsmith I don't like to, but it's true that you don't update. I just wanna use that amazing spotlight in my colony again. With Steam. I'm sorry if I hit your nerve.
Garlic 24 May, 2017 @ 7:35am 
Seems already fixed it. Can somebody upload the "working" spotlight on steam, please? If the original author has given up?
kphrx 15 May, 2017 @ 10:20pm 
works with A17
GitHub Release Page [github.com]
Bucketsmith  [author] 1 Apr, 2017 @ 4:57pm 
Can't find the time. Feel free to use kPherox' version in the meantime.
RusslinJimmys 1 Apr, 2017 @ 1:33pm 
So this has been fixed..but not updated?..
xxx_420_Bad_Boy [Wizard_Cum] 28 Mar, 2017 @ 11:43pm 
are you going to update this with the fix?
kphrx 12 Mar, 2017 @ 9:54pm 
@Bucketsmith Sure.
Bucketsmith  [author] 12 Mar, 2017 @ 3:42pm 
@kPherox: thanks. Do you mind if I incorporate your fix as an official update? Credits go to you.
тетеря, блин 12 Mar, 2017 @ 3:13pm 
@Bucketsmith, update it here «officialy», please. Lots of people would aprecciate it.
kphrx 12 Mar, 2017 @ 9:37am 
@Bucketsmith oh, I completely forgot…
I added your name to the credit. Im sorry.
Bucketsmith  [author] 11 Mar, 2017 @ 3:30am 
@kPherox Thanks for your work! Glad to see it working again. One minor thing; you copied my credits, which means you forgot to credit me for my work in this project. ;)
God? 10 Mar, 2017 @ 6:07pm 
I'd love to see this mod working again!
kphrx 7 Mar, 2017 @ 5:35am 
System.Reflection.ReflectionTypeLoadException error fix
Ludeon Forum Post [ludeon.com]
GitHub Release Page [github.com]
тетеря, блин 20 Feb, 2017 @ 8:16pm 
Suggest you to publish your mod here, so it could be maintained by the game developers:

https://ludeon.com/forums/index.php?topic=29505.0

Even though it has some problems now, I think it must become vanilla.
Roche limit 30 Jan, 2017 @ 9:16am 
Understandable, It seems like a really cool mod, don't gve up bud!
Bucketsmith  [author] 29 Jan, 2017 @ 3:39pm 
Yep. Having some real issues figuring out the code changes.
Roche limit 29 Jan, 2017 @ 3:34pm 
Still broken, all it does is waste resources
Nemo 21 Jan, 2017 @ 11:37pm 
Your efforts are appreciated, Bucketsmith. This mod is friggin fantastic with the realistic darkness mod and the enlightened mod. :)
Ricky 21 Jan, 2017 @ 7:59am 
Can you upload all of the source code to github then, please?
Bucketsmith  [author] 20 Jan, 2017 @ 1:51pm 
It might take a long time. The spotlights mod has a lot of C# code and I'm not an expert on it.
Ricky 20 Jan, 2017 @ 1:01pm 
Still broken. Update when?
Ricky 12 Jan, 2017 @ 8:13am 
Yeah I checked again, mod is definitely 100% broken for Steam A16
Ricky 12 Jan, 2017 @ 6:40am 
uuuuh this mod doesn't work, throws up tons of errors even if it's the only mod enbled.



please fix.
Sentient_Worm 10 Jan, 2017 @ 12:09pm 
Thanks Will be nice to have these instead of useing improvised lighting lol
Bucketsmith  [author] 10 Jan, 2017 @ 11:55am 
Thanks, I'll work on that.
Sentient_Worm 10 Jan, 2017 @ 11:30am 
http://pastebin.com/hRqZzDUU
An error log for ya related to on load errors
Bucketsmith  [author] 10 Jan, 2017 @ 4:23am 
Ah crap. That means I'll have to put in some actual work! :P
Crazybmanp 9 Jan, 2017 @ 5:04pm 
seems to throw errors on loading, i've posted in the ludeon forum thread.
Bucketsmith  [author] 9 Jan, 2017 @ 4:39am 
Quick version-number update to A16.
I haven't changed any code.
Please let me know if it works.
тетеря, блин 8 Jan, 2017 @ 3:14pm 
I've used it with a15 and it was a good experience. Please, upgrade it :3
Bucketsmith  [author] 31 Dec, 2016 @ 3:31am 
@Mercenary: The 'established elite' of the modding community is incredibly fierce with their own unwritten rules and moral codes. Unfortunately, almost all of them are also the official volunteer staff of the Ludeon forums.
They have some wonky ideas and perspectives on how a community should be run and who gets to mod what. Problem is they'll enforce those rules because they're also the staff you'd otherwise go to if there's a problem. And if their collegues step out of line (happens quite often), they just give each other a slap on the wrist and a free pass to continue.
Mercenary 30 Dec, 2016 @ 5:07pm 
Bullied out?
Bucketsmith  [author] 30 Dec, 2016 @ 10:48am 
I'm thinking about it.
Like many others, I've been bullied out of the modding scene for RW and I've had a hard time expanding on my work and keeping it up to date.
ImperialConscript 30 Dec, 2016 @ 10:47am 
Will this be geting an update for A16?
Bucketsmith  [author] 10 Sep, 2016 @ 12:30am 
Forgot to mention:
- Removed CCL dependancy & features
Mercenary 7 Sep, 2016 @ 9:17pm 
Awesome.
Bucketsmith  [author] 7 Sep, 2016 @ 2:09pm 
HUGE new A15 & v2.0 update!

Version 2.0
- Completely changed the backend code to this mod (almost) from scratch
- Spotlights now follow their target as long as it is valid
- Added glow effect around spotlight itself once light is on
- Removed UI icon, reverted back to vanilla style
- Added back in sound effect for when the light goes on
- Added new custom texture
- Reverted cost to now include stuff cost again (also includes option to build a wooden base!)
- Code-wise, turret no longer fires - just targets at something
- Cleaned up the XML files
Bucketsmith  [author] 21 Aug, 2016 @ 9:46am 
This update should be savegame compatible, I didn't notice any problems on my end.
Your existing spotlights will automagically scale back down to being 1x1 of size.
Bucketsmith  [author] 21 Aug, 2016 @ 9:44am 
I've put up a pretty big update to this mod, to version 1.2.
Check the forum thread for the changelog!
Let me know what you think! :)