Portal 2

Portal 2

Test A Day Project - Day 14 - Chamber 14
13 Comments
TechDragon  [author] 7 Jun, 2012 @ 7:22am 
Updated uploaded. Fixed that bypass.
TechDragon  [author] 6 Jun, 2012 @ 10:58pm 
The demo should be all I need, I just find the save game method more intuitive since it loads the state of the level as it is the moment you save it.
Each has an advantage, a demo would be better for a level thats broken by a particular move or trick jump or, while the save is better for portal placement issues and either of them are good for 'i got stuck here' type stuff depending on how complex the puzzle is.
Ninjababe 6 Jun, 2012 @ 10:43pm 
No problem! If you want I can do the save game as well... That will have to wait for tomorrow... I have to get up in about six hours. I should probably go to bed. :)
TechDragon  [author] 6 Jun, 2012 @ 10:40pm 
I have the demo. Thanks :)
TechDragon  [author] 6 Jun, 2012 @ 10:39pm 
Lol you had the demo up before i got my save file tip :P
TechDragon  [author] 6 Jun, 2012 @ 10:38pm 
The save game would let me just noclip round to check everythingt out and its way easier to do than a demo.

Step 1 - open the console
Step 2 - type in the following command "save <insert unique save file name here>"
Step 3 - do a find files by filename inside your steamapps/common/portal 2 folder for the unique save file name
Step 4 - Save to the internet however you want to save the file.
Step 5 - Link :D
Ninjababe 6 Jun, 2012 @ 10:38pm 
Didn't take as long as I thought. I tried to send a private message, but it's not working. So, here's the link https://dl.dropbox.com/u/58462094/chamber14.dem When you have the demo, I'll delete the file on my end.
Ninjababe 6 Jun, 2012 @ 10:07pm 
I'll redo the chamber and work a demo for it... Need to go find that thread. I'll try and do that tomorrow.
TechDragon  [author] 6 Jun, 2012 @ 9:30pm 
Hrrrrmmm Ill have to reproduce that & fix it. You couldnt upload a save game (so much better than a screenshot for this) somewhere for me to check out?
Ninjababe 6 Jun, 2012 @ 9:50am 
In the exit chamber, I was able to bypass using the weighted cube switch and cubes. I have a habit of placing one end of a portal someplace that I think might be useful later when I enter a chamber. This time, it worked to my advantage.
TechDragon  [author] 1 Jun, 2012 @ 9:19am 
republished with exit chamber fixed. deadly goo is now in place.
TechDragon  [author] 1 Jun, 2012 @ 5:17am 
Damn you sure know your way around the levels and the glitches. I wish i could say i was taking glitches and physics abuse into account but to be totally honest I'm not.

If i tried to mitigate the effects of these types of 'speed run' glitches, I suspect it would take me several hours on every level i built

Also you spotted something I didint. V2 is on the way within the next 10 minutes... the exit area was supposed to have deadly goo... i must have completely forgot to put it in during my excitement at how pleased i was with the little light bridge elevator trick part right at the end.

Leaving the deadly goo out is a trick ive developed to help speed up prototyping, seems i forgot one of my pre publish steps this time.
Soup Calhoun 1 Jun, 2012 @ 3:08am 
Be wary of the infamous portal bumping technique that can be used to pass through glass, or in this case, fizzlers (shoot a portal on the ground near it, then again closer to the other side, a portal should appear on the other side). You can also trap yourself in the bottom of the exit area. I used the light bridge to go to the exit, so the two cubes at the end were not used.