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And leader skills only draw from the main class, but that could be intented behaviour, I'm not sure.
Apart from that there's another issue: I can hardly find enough time to work on the Adventure Mod already. So, adding features for the EBM would delay everything even more. Therfore I currently don't plan to work on new updates for this mod, it's just too time-consuming...
Still, thanks for your feedback!
When I use two mods together some of shadow realm and wasteland unts have missing body parts or clothes become invisible.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=777542796
@Dredgy: What do you mean with "required structure" - the Store House? Usually Settlers should be available after building the Store House or the Emblamers Guild. That seems to be still working (at least in my test game).
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=947634602
PBEM and SP Balance as well?
One thought, not major, but is it possible to make the ice shapers a little bigger?
Currently the scapers seem to shrink when they evolve.
The section about Frostling units is outdated though. Their T3 is now the Valkyrie instead of the White Lady. Besides, the manual doesn't include all changes, especially those that came with later updates. The most important is probably the upkeep increase: T2 units have +25%, T3 +50% and T4 +75% (This was primarily added to compensate for the higher income through new buildings like the market and the trading center).
The jpg doesn´t allow to search for specific words.
@Stukov: Thanks, I'll try to reproduce und fix it in a future update.
@Poldon: If you want to change certain units the easiest way is to just to add another mod to the EBM with higher priority. It allows you to modify all new units in the mod. Personally I consider the EBM as finished, future updates will most likely only contain bug fixes.