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Will try yours when I have a moment ;)
i recently created a pinball machine in the pti with some help from beemod and modified panels so the ball won't fizzle on them.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=139378216
Thanks for the tip!
BTW: I still can't figure out how to use noclip. I put it in my dev console at one point, but it never activated...
But if something else happened that stuck the ball, could you take a screenshot of what's going on?
I got two turrets, but then for some reason, the ball glitched out. Apparently, it got stuck somewhere. Might I suggest placing a second button to respawn the ball?
And I tried to prevent cycling path for the ball as much as possible ;)
• Pinball!
• Bouncing turrets!
Cons:
• Limited control over ball;
• Watching the ball hit the same two targets more than once;
This is my pre-release as I told you last week
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=75743537
Thanks
It would be pretty perfect if you could test every maps I did like that, but I don't want to impose anyone to play all my chambers ;) So do what you like in my workshop :p
You can resolve everything by putting more nonportalable surfaces on the ceiling near the pinball and the ground near the turrets.