Total War: ATTILA

Total War: ATTILA

Form the Barbaric Kingdoms
168 Comments
Warheadgamers 4 Feb, 2024 @ 4:58pm 
This Mod isn't compatible with the regions trading mod
TheRevMan 4 Aug, 2023 @ 5:30am 
Great mod. Does it still have issues or is it up to date?
ÌnFamou$ 29 Jan, 2023 @ 2:54am 
Я уже сделал исправленную версию этого мода, если автор разрешит, я могу выложить в мастерской (Исправлены генералы лангобардов и еще теперь открыты все оккупационные опции)
I have already made a corrected version of this mod, if the author allows it, I can post it in the workshop (The Lombard generals have been fixed and all occupation options are now open)
ÌnFamou$ 28 Jan, 2023 @ 11:13am 
Hi, DeTrooper! The models of the Lombard generals have become female, because in the table the Lombards are added to the subculture "roman_west__barbarian", you need to delete this line and everything will be OK!
jordyjd_15 27 Oct, 2022 @ 12:11pm 
Hello there! I have an inquiry. Is there any way to replace a flag after a Kingdom's creation? Not as a current feature, just wondering if it's feasible
andromaccus 27 Jun, 2022 @ 12:52pm 
Is this save game compatible?
Amawasp 27 Aug, 2020 @ 4:50am 
I realized that the city tech requirements are currently switched
I made a fixed version so if anyone interested DM me
Vindhler 13 Aug, 2020 @ 10:10pm 
Anyone here ever tried this with Fall of the Eagles
Ujkan Barleti 16 Jul, 2020 @ 3:01pm 
When ı play with langobard all general are visible there is a issue
Stan Mysteria 14 Mar, 2020 @ 5:05am 
Russian version compatible?
Ragnar Lodbrok 12 Feb, 2020 @ 11:53am 
Mod dead?
Nord 3 Mar, 2019 @ 4:53am 
While I really like this mod, I also get the problem with the langobards. All of their generals becoming t-posed torsos on sticks on campaign map
RL - Alioshax 15 Jan, 2019 @ 1:54pm 
Compatible with FotE ?
Ligon Flarius 8 Dec, 2018 @ 5:56pm 
I have a question. Does the AI try to form a kingdom based on the requisites of territory?
tater_99 11 Jun, 2018 @ 5:01pm 
did you ever get around to doing the saxons? id love to see a saxon mod that makes them able to become similar to the anglo saxon kingdom, units and buildings etc, id be willing to pay for a mod like this
cohortConnor 10 Mar, 2018 @ 1:21pm 
bro i cant wait till the alamans are added
Defiant 26 Feb, 2018 @ 5:00am 
Yes i've noticed that aswell - it bothers me cause around a year ago i used to be able to Confederate the Ostro and Visigoths but for some reason i cant now - must be since the update but Yea you cant Join Empire with this mod enable - even tried individually usually all the Dresden Diplomatic/Occupation mods and none of them work with this mod anymore - however it does work with the Roman version - makes it fun when you crush the alamans for 3 years then they flee and join with the franks. Hopefully he can look into the problem and fix it but idk how much time he puts into modding these days
Ligon Flarius 3 Feb, 2018 @ 7:02am 
Somethin's odd when I activate this mod. I can't have the "Join Empire" option (provided by another mod). Any idea why?
Douchborne 5 Jan, 2018 @ 5:29pm 
nice mod ! But when I use it, most of the messages in the event section do not show up anymore(faction encounter, war/peace, unit recruit, siege, treaty), could you take a look ? pls
SayfAlIslam 28 Dec, 2017 @ 7:07am 
bro i love u mod but thers something missing u mod doesnt allow the ( All Occupation & Diplomatic Options for All Factions (Including Confederations) thats really sad to be honest bro... u should make it work so ppl can enjoy u mod and at the same time have all the diplomacy in the game to play with. its a sad thing that it doesnt allow it bro. try make it happan and thanks for the mod bro
Ckopcepeo 18 Dec, 2017 @ 12:36pm 
mod playable + mod forgotten realm?
Alexander The Greek 13 Dec, 2017 @ 6:10am 
When I disabled your mod the langobards return to normal. Do you have any idea?
DETrooper  [author] 13 Dec, 2017 @ 2:51am 
my mod doesn't touch the langobards so idk what you're on about
Alexander The Greek 12 Dec, 2017 @ 4:30pm 
I found a bug from your mod: The Longobards leaders became women. Fix it.
Ligon Flarius 27 Nov, 2017 @ 6:26pm 
I think there's a conflict. There's another mod which enables the "join empire" in diplomacy. it seems this mod here deactivates that option. Is that correct? :/
Jonarus_Drakus 14 Nov, 2017 @ 8:20am 
Some suggestions for some 'unlockable' units for the Franks - Actually, just one - The "Cornuti Seniors" - Historically they actually were Frankish peoples in Roman service.

But honestly, I'd mostly just like to see some extra 'romanised' stuff for the Franks in general...

~JD
White 20 Sep, 2017 @ 12:10pm 
garrisons
Oli 20 Aug, 2017 @ 2:22am 
I'm playing Ostrogoths and I downloaded the mod half way through to meeting the requirements for creating the kingdom and I've finished the kingdom requirements now (it worked). So I would assume it works on saved games as long as you don't already occupy the required regions. Really like this mod by the way.
cohortConnor 19 Aug, 2017 @ 8:44pm 
Could you do the same with other factions? Like maybe the Kingdom of the Alans, Kingdom of Britain (Celts), Alemannic Kingdom?
Dick Steele 10 Aug, 2017 @ 8:24am 
can you make a version without the extra units?
bobime, dorime, demomium 23 Jul, 2017 @ 4:43am 
Alright, thanks for letting me know.
DETrooper  [author] 22 Jul, 2017 @ 4:20pm 
You need to start a new campaign. Also, it doesn't affect the AI at all.
bobime, dorime, demomium 22 Jul, 2017 @ 1:54pm 
Hello I was simply wondering whether this is going to affect the AI in terms of where they are going to go and decide to settle. Also, I am playing a campaign with the Vandals already, can I still complete that mission or would I need to start a new campaign?
yk 24 May, 2017 @ 11:14pm 
look forward to
DETrooper  [author] 24 May, 2017 @ 11:11pm 
thanks! some time in June I'll look into updating this mod and adding some new factions/units along with fixing bugs.
king cyrus(the great) 24 May, 2017 @ 11:26am 
hi your mod is really good ,keep doing your good work
Supernoob 500 17 May, 2017 @ 1:41pm 
Thanks for the reply man, I'm honesty not sure what it was. I played the campaign on and finished it, the ability to construct roman buildings was temperamental meaning sometimes I could, sometimes I couldn't. I tried with and without The Last Roman DLC just in case it was something to do with that, it worked more often than not when the DLC was activated. It may be something to do with how you implement the conversion? I don't know, but I'm here to help anyways, as a history nerd I love the ability to form the Kingdom.
yk 17 May, 2017 @ 5:14am 
Looking forward to updating
Defiant 15 May, 2017 @ 1:31am 
Hope alls well, i'll be happy to test out any new mods or updates c:
DETrooper  [author] 14 May, 2017 @ 11:19am 
hm, I'll look into it later. this mod needs a big update anyways.
Supernoob 500 14 May, 2017 @ 4:38am 
Hi, as an update to my previous post, I played the game with many combinations of mods, including just yours and the issue persists. I haven't been able to upgrade roman buildings at all since completing the mission. As I said, playing as the Franks yet still unable to upgrade.
Supernoob 500 13 May, 2017 @ 10:52am 
Not entirely sure of the causes, but for some reason I can't build roman buildings after founding the Frankish Kingdom, it still says that I need to found a kingdom.
Defiant 11 May, 2017 @ 10:20am 
Hello Det, your Loyal Folllowed here, as i addressed the other mod id like to address this one too.
I've played past 200 turns for the Subi, the Franks, and the Ostrogoths (The Holy Roman Empire) i dubbed them, and i find the Garrisons for cities, exetremely lax, as the Subi i take the land in Spain to reform, then i go North and form the First Reich, and the Huns invade, if i dont keep my armies in my cities my cities are basically defenseless cause a tier 4 city only has 2 spear units.
Please add more Garrion units to Romanized buildings, and Please add Saxony into this mod, i have one that gives them crusader units, now i need one that gives them Roman buildings c:
Astrozord 20 Apr, 2017 @ 3:09am 
Hi
Great mod but can you give more garrison for the cities? Now they only have one germanic spears
Thunder Bagel 3 Apr, 2017 @ 6:48pm 
Actually forgot to delete this comment. I apologize. I thought it replaced the faction's standard building chain. I figured it out.
DETrooper  [author] 3 Apr, 2017 @ 6:15pm 
As far as I'm aware the mod doesn't disable any standard Barbarian buildings, so the AI barbs can just upgrade their normal cities.
Thunder Bagel 3 Apr, 2017 @ 3:18pm 
So i get that you can't upgrade your main building chain until you become a kingdom which is fine, but doesn't that mean that when I attack another faction, they'll always have level 1 settlements since they won't ever form their respective kingdoms?
Aleksei 16 Mar, 2017 @ 1:09pm 
Will AI get quest? Will this encourage AI to go historical places?
Cluwe 10 Feb, 2017 @ 2:24am 
found a way problem solved found a very minor bug as ostrogoths new armys and fleets are named garrison army bur since you can rename them ikc :D
Cluwe 9 Feb, 2017 @ 11:18am 
how do you recruit the spear milites line after bekoming the ostrogothic kingdom?