Starbound

Starbound

Screw Attack Tech
88 Comments
MARI 24 Apr, 2024 @ 11:49pm 
This either needs to instakill or lose its green tint and effects entirely and be called the Space Jump. The Screw Attack instakills enemies, not just turns you invincible.

This also shouldn't drain energy. The Space Jump is infinite, not just multiple jumps.

Balancing is cool and all but this is neither the Space Jump nor the Screw Attack mechanically.
Kerik 11 Sep, 2022 @ 7:28pm 
still needs a little work ngl also its mostly space jump
[1337] ᴀxᴏꜱ > ᴛɪᴇʀ 8 19 Feb, 2022 @ 7:10pm 
GO CRAZY AOWAOWAOWA GO CRAZY GO STUPID
Kerik 4 Feb, 2022 @ 9:34am 
little hard to use... and the tutorial room for it is impossible without being invincible due to its iffy mechanics and poor room design due to the inability to get more then two inches off the ground before dying because the tech wouldnt activate
43770gaming 4 Jan, 2020 @ 10:09am 
Hmm can someone make a Slide Tech that mimics the Castlevania/Megaman slide?
Yalkin 19 Aug, 2019 @ 3:00pm 
This is space jump not screw attack
Cosmos 14 Jun, 2019 @ 4:39pm 
Perfect mod for the new "bounty hunter" update. Lol.
Prism 4 Mar, 2019 @ 6:07pm 
or if not can you open the mod for open source or say what program you used to make this? there are a few tweaks i would like to help with.. (if you dont find this comment rude, i have a problem with how i sound...)
Prism 4 Mar, 2019 @ 6:04pm 
hey are you still updating the mod? if so is there a way to make an animated sprite to go over the player when using it to make it somewhat look like how it is in metroid? other then that YES THANK YOU.
💖 Officer Hotpants 💖 25 Nov, 2018 @ 10:31pm 
Looks like FU absorbed this one, too.
GasterMaster70 9 Sep, 2018 @ 8:32pm 
That's cool! Not only is it the Screw Attack, but also the Space Jump! I've played enough Metroid Fusion to know that's really useful.
Reji8627 11 Aug, 2018 @ 12:26pm 
I am incapable of completing yhe last chamber because it causes starbound to stop responding.
Sphendrana 10 Aug, 2018 @ 6:46am 
Nerf the last test chamber, it's not only super laggy, but the ceiling after the door makes it hard to innitiate the jump (I am aware of the platform, it doesn't help when you just end up taking damage from it whilst trying to jump)
Slime In A Box 27 Jul, 2018 @ 10:25pm 
And now of courseI pass it,never mind I guess. Also, I really do like this mod. It's a cool idea.
Slime In A Box 27 Jul, 2018 @ 10:23pm 
I know it's really my fault, but the last part of the test chamber makes my game lag so bad that I can't pass it, can't even get out of the lazers when I fall in.
bunnyman14 27 Jul, 2018 @ 10:29am 
To add to the previous comment: Jumping from a platform makes the screw attack work as expected. Jumping from solid ground causes it to last one frame.
bunnyman14 27 Jul, 2018 @ 10:28am 
BUG: It seems that the Smolvali (Small Avali) mod interfiers with the screw attack. Jumping causes the animation to last for 1 frame and thats it. It is possible it is registering me being on the ground just after I jump due to the smaller player height.
11gscanlan 29 Jun, 2018 @ 3:27am 
Brilliant Bug, Beam when doing it and you will be stuck green and glowing, which actually makes for a decent light source, to fix, either die or enter a veichle, at least, those are the ones I figured out.
CommanderFluffy 8 Jun, 2018 @ 10:29am 
So I was mid screw attack and teleported and now my player model always looks green even when uninstalling mod. HELP
icelightning12 4 Feb, 2018 @ 9:55pm 
does this work with the snake player modle mod
Areallyfungi 24 Sep, 2017 @ 12:01pm 
oh thanks, dying works! btw this is a really cool mod
Hopalongtom 24 Sep, 2017 @ 6:36am 
That can be fixed by dying, be sure to put all your stuff somewhere safe first, or die on a mission where you don't loose all your items!
supermandrew  [author] 23 Sep, 2017 @ 1:13pm 
Have you tried screw attacking again? Or unequipping/re-equipping the tech? Lastly, try typing "/reload" in the chat bar
Areallyfungi 23 Sep, 2017 @ 8:48am 
please help me recover my character from being infinitly screw attacking. could you try and fix it or is there a way to stop it
Areallyfungi 23 Sep, 2017 @ 8:37am 
Really great mod but i found a glitch. if i teleport as i screw attack i get the screw attack effect while walking.
Hopalongtom 10 Sep, 2017 @ 2:37pm 
I thought I read something about Frakkin Universe adding this in a changelog? Or did they just add some sort of compatability for it?
Shishiyon! 3 Aug, 2017 @ 11:53am 
Ermergerd. Prime Fer!
Cypher 30 Jul, 2017 @ 4:50pm 
PRIME 4!!!!!!
krazykilaz5000 17 Jul, 2017 @ 10:04am 
Literally Everyone here \^o^/
GRIFF 12 Jul, 2017 @ 12:01pm 
WHOS HYPED FOR METROID PRIME 4??
SstarLit56 10 Jul, 2017 @ 8:12am 
@Player1-up





Also you need to equip it at the tech station
SstarLit56 10 Jul, 2017 @ 8:10am 
@Player1-up well if you dont have admin here it is /admin
now if you wwant a tech, use this command, /enabletech TechNameNoSpace
and then replace TechNameNoSpace with what im assuming is /enabletech screwattack
enter that in and figure it out.
Halo5678 20 Jun, 2017 @ 8:15am 
my dream come true
Jal-Thir 10 Jun, 2017 @ 7:31am 
can confirm, works with 1.3
Jal-Thir 9 Jun, 2017 @ 10:14am 
we good for 1.3?
(End137) 28 Apr, 2017 @ 6:42am 
I have an idea..you should add the first ability Space Jump and then get the upgrade to it via another quest...
Tigerblake 15 Apr, 2017 @ 9:52pm 
fix
Tigerblake 15 Apr, 2017 @ 9:51pm 
I figured out how to fux it
all I had to do was die lol
supermandrew  [author] 15 Apr, 2017 @ 6:44pm 
@tigerblake98 Try this:

- Install the mod
- Do the screw attack again
- Unequip the tech
- Uninstall the mod

Should be good to go!
Tigerblake 9 Apr, 2017 @ 7:42pm 
I need help! If I remove this mod my character gets removed as well.. What happened was while I was screw attacking the game had quit for some reason (Not the mods fault) and when I re-opened the game my character was still there but he has a green sparky aura, anyways When I unsubscribe to the mod my character vanishes but when I re-download the mod my character comes back... (still with the Aura).
[MILA] INSAne_DrUNkard 2 Apr, 2017 @ 6:14am 
Insta-Sub!
Player1-up 26 Feb, 2017 @ 2:02pm 
how does one cheat to spawn this?
Player1-up 26 Feb, 2017 @ 12:59pm 
SCREW ATTACK!





*gets shot*
Mivien 22 Feb, 2017 @ 12:17pm 
I tested this tech just now in game, i think it may need some more work for it, sometimes the skill simply wont activate and it doesn't seem very stair friendly either, i am not sure what you want to do with this skill but maybe you could, just suggesting, make it usable even when falling.
Mivien 22 Feb, 2017 @ 11:21am 
Animation would be nice, but this is pretty awesome tech otherwise, i wanna be ninja.
zach500o 8 Feb, 2017 @ 12:21pm 
hey heres somthing i can see that would improve the mod using the screw attack sound files from am2r instead of the one from super metroid
CR48 18 Jan, 2017 @ 5:20pm 
well there is a simple solution for the rolling animation, much like the teleportation animation you only need to do a bipedal shape to resemble whatever race you are playing, vague enough to avoid disrupting immersion but just enough to give you the illusion of energy surrounding your character
Freedom 'n Stuff 12 Jan, 2017 @ 4:07pm 
yeah, need some improvement with the animation
Gloomfairy 4 Jan, 2017 @ 2:13am 
Love the effort put into game balance! It's useful, but also unique, so that there are still situations where I might bring a different tech. Energy cost is well tuned, too. Thanks for making!
errorinassembly 30 Nov, 2016 @ 5:27pm 
Seeing as the friend request never went through, I'll just post this here and hope you read it. While the Super Metroid sounds are nice for nostalgia's sake, they don't fit very well with the rest of Starbound's soundscape. I've come up with some sounds that could work as fitting replacements, if you'd like to preview them. I attempted to set up a personal version so I could at least enjoy the sounds myself, but for whatever reason the custom sounds never work in-game. They're already properly named and trimmed for looping, so all would need to do - presumably, at least - is drop them in the mod folder before packing the files. Hope to hear back from you soon on this, it would be excellent to have this mod fit snugly into the world of Starbound.