Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
only mod enabled, game version 1.6.0. game crashes in first loading screen, before intro cinematics
can someone tell me if this is the case? cheers
but i dont necessarily want all of the lords we did. I dont think you need wizard lord clones of heroes with my new mod which makes heroes a lot easier to get.
So the grand master i like, for example, but i dont think you need all those wizard lords.
I also spent a lot of time building automation scripts which should help me in testing my mod faster to get it back online after updates, which otherwise is a massive pain in the ass.
you make my day !!!!!!!!!!!
My name is Justin Maalouf and I'm a student completing his PhD. in management at HEC Montreal. I'm currently doing a research on modders. I would like to know if you would be interested in answering a couple of questions by private message or messenger on the subject? The interview shouldn't last more than a hour, and I would compensate you with 20 US $ for your time (via Paypal or Patreon). If you are interested, just accept the friend request that I sent you so we can set the date and the time which would suit you the best.
Kindest regards
Justin Maalouf
Just ignore him, your work is awesome. So it may be hard to wait till it get updated but it is worth the time :)
I think that CA said that the patch/free dlc for combining WH1 and 2 will be released some weeks after the release of the second game :D
For unit mods or graphical mods it can be easy. For me, it's 20 - 30 hours of work.
I am busy with real life and currently my interests are in other areas of gaming. So i'd love to get this fixed soon but IDK if it'll get done before TW:WH2 comes out (which will probably bring another patch).
EMC´s mods make most of the fun in our campaign, because he puts a whole bunch of works and effort in it. They may not seem so big, but he alters mostly the whole game. S give him some time, although maybe other modders don´t have much of a real life beside their mods.
Keep in mind they all are people an something could bother them, so their got more important to do than updating a mod immediatly.
If you have any suggestions just tell them. EMC got an section just for that.
None are marked as out of date.
That would be unbelievable fast xd
improving a good game that lacks at some points, so it become a great game which is more unique than any other Total War :)
I don´t think I would have played so much without your mod.
For the decay part it seems that Krell and Chaos Spawn of Morghur is still affected by it.
Plans for tw:th2 : Exploring Vanilla, worshiping Lorehammer as soon it gets in for 2 <3
Um I may have taken decay off. It seems silly that summoned units decay within the timespan of a battle.
I would prefer you get to summon when the army is full, but I don't know if CA put that in there as a way to prevent a crash from doing it when the army is at full strength, or something
Have the other mods which remove it experienced problems?