Total War: WARHAMMER

Total War: WARHAMMER

Lorehammer Graphics + UI
149 Comments
Blade 29 Oct, 2017 @ 10:06pm 
I found your part 1-2 and 4- 6, but can't find part 3?
Blade 29 Oct, 2017 @ 10:02pm 
Evening: author. Where is your part 3?
Thank you.
emcdunna  [author] 26 Sep, 2017 @ 1:03pm 
I think this one still works by itself.

Not working on updating the lorehammer series as of right now
Todbringer [FR] 26 Sep, 2017 @ 9:01am 
update?
emcdunna  [author] 22 Apr, 2017 @ 3:38pm 
Weird. I haven't seen that but i'll check
omegaphoenix068 22 Apr, 2017 @ 3:15pm 
I noticed that for Chaos the Aspiring Champions are the talles of all "normal" infantry sized units. They are even taller than Archaon or any hero units who would theoretically have already gained more favor with the Chaos gods...
emcdunna  [author] 16 Apr, 2017 @ 11:09am 
spartan what do you mean
Plague 16 Apr, 2017 @ 11:06am 
i gues you could kinda do this with alliance colouring right?
emcdunna  [author] 13 Apr, 2017 @ 5:25pm 
yes it does, except in some cases where doing so breaks animations and other undesired impacts
omegaphoenix068 13 Apr, 2017 @ 4:41pm 
Quick question. Does this mode change unit model size? i.e. Make Grimgor larger?
188man 2 Apr, 2017 @ 4:25am 
ok
emcdunna  [author] 1 Apr, 2017 @ 8:59pm 
thats very peculiar. let me know if you notice it on other units besides chaos knights
188man 1 Apr, 2017 @ 8:15pm 
Superb mod by the way, one of my favorites.
188man 1 Apr, 2017 @ 7:57pm 
I disabled all other mods and only enabled this mod, it still has the same problem, I then disabled this mod leaving no mods enabled and the problem was gone, it's defiantly this mod. I tried switching V-Sync on and off, no change. Strange thing is it only seems to affect chaos warriors and only mounted units like chaos knights, very strange.
emcdunna  [author] 1 Apr, 2017 @ 7:42pm 
i dont know how the heck this could cause that haha
188man 1 Apr, 2017 @ 7:33pm 
The chaos knights have a animation bug whenever i use this mod, it's when they move at full speed, it almost looks like frames of the animation are missing, really jittery looking.
emcdunna  [author] 18 Mar, 2017 @ 9:10am 
Yeah kinda
Leri-Weill [FRA] 18 Mar, 2017 @ 1:30am 
OMG you're back to work x_x
emcdunna  [author] 17 Mar, 2017 @ 9:08pm 
OK its updated i think it works fine, please let me know what doesnt work
emcdunna  [author] 5 Jan, 2017 @ 8:02am 
I think it'd kinda work. Not sure.
pleeb2 4 Jan, 2017 @ 10:12pm 
What if I'd like to use this mod, but also "State Troops of the Empire" by Demon Spider to differentiate the Empire Provinces?
=[NK]= Col. Jack O'Neil 14 Dec, 2016 @ 8:13am 
From the description.. Also another mod will be created soon by someone who is making temporary mods while emc is studying for exams.


NOTE:
This mod recolors all major factions' uniforms. If you do not like the new colors, you can use other faction recolor mods to change them and they will be compatible and overwrite the change that i made.
If you want all colors reset to vanilla colors, use this mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=753671813
KungFuzius 14 Dec, 2016 @ 7:25am 
all reskin or recolor mods compatible? and update for this mod? sry my englisch is bad :steamsad:
emcdunna  [author] 4 Dec, 2016 @ 9:34am 
yeah
=[NK]= Col. Jack O'Neil 4 Dec, 2016 @ 6:27am 
The greatswords wearing full plate should be compatible with your overhaul yeah? I read through the word doc and this, I didn't see you saying you edited these guys

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=718037054&searchtext=Full+plate+
|rav| 24 Nov, 2016 @ 8:29pm 
Unfortunately this is not compatible with older replays - it outright alters the result.
IntrepidH 18 Nov, 2016 @ 12:44pm 
hmm as part of my prep for new campaign, i found that was not the case here, so maybe is fixed now. (for lurker readers)
Margrave 11 Nov, 2016 @ 12:31pm 
Also, emcdunna, I want to note that themed UI is crashing the game WITHOUT Lorehammer pt 2 enabled, so there may be a problem with that mod alone. I posted on its page to let the author know.
Margrave 11 Nov, 2016 @ 12:28pm 
Thanks, I'll give that a shot!
emcdunna  [author] 11 Nov, 2016 @ 12:17pm 
Well I put something into it to specifically make the themed UI compilation better (not bring up tons of factions in custom battle screen). Hmm
Margrave 11 Nov, 2016 @ 12:13pm 
I've also been getting crashes with this. I deleted all of my mods except Lorehammer pt 1, Lorehammer pt 2 and the various required dependencies. I try to start a new campaign but get a crash when the loading bar is about 80% full. I disabled Lorehammer pt 2 and its dependencies and so far no crashes, so I suspect there is something going on with pt 2 or one of the required mods.

EDIT: It appears that the crash is being caused by the Themed UI Compilation mod.
emcdunna  [author] 10 Nov, 2016 @ 10:02am 
Try enabling mods one at a time and launching.
emcdunna  [author] 10 Nov, 2016 @ 8:47am 
That's probably the only issue
emcdunna  [author] 10 Nov, 2016 @ 8:46am 
You can't use it with Caligula's UI markers
Crazyivan 28 Oct, 2016 @ 7:19pm 
Also voted this mod as well
IntrepidH 28 Oct, 2016 @ 10:32am 
I voted for your mod in the contest shown on the launcher https://www.surveymonkey.co.uk/r/ModAwards2016 this mod really fits the factions well and Ive loved my campaign in it a lot so far! :)
Crazyivan 28 Oct, 2016 @ 2:18am 
Yuo are the man
emcdunna  [author] 27 Oct, 2016 @ 3:46pm 
UPDATE: Adding varied colors to Clan Angrund, check in battle to see :)
emcdunna  [author] 27 Oct, 2016 @ 11:44am 
Harconn, you have to do retexturing.

I opened their shield's mask files in paint.net (like photoshop) and edited the mask so that it shows primary, secondary, and tertiary colors instead of just primary.

You cannot do it in tables, you HAVE to do dds edits. Look at the mod pack and go to "varaintmeshes \ variant_models \ hu3 \ dwf \ props \ " folder, then you can see the shield texture files.
Harconn 27 Oct, 2016 @ 11:08am 
Dwarfs look better, too. In Vanilla they are just blue. But you somehow at least coloured their shields with 3 colours, which looks great. How did you do that? I know how to recolour faction uniforms, but as I said, dwarfs kept being unicolour. Mind to tell me how you soolved this? :)
emcdunna  [author] 25 Oct, 2016 @ 10:53am 
I fixed that in Lorehammer part 1 already, by hiding the other building set.

Now you should only be able to see the basic boss chain (which right now doesn't have a name for the crooked moon which is annoying, but not as annoying as having 2 boss chains)
Xenos 25 Oct, 2016 @ 10:27am 
There is a bug with this part, probably related with the integrated building icon: the leadership line for the crooked moon got duplicated in minor villages.
emcdunna  [author] 24 Oct, 2016 @ 12:47pm 
The parts are all optional EXCEPT where stated otherwise, specifically in the "required mods" section. For example, this mod does NOT require Lorehammer part 1.
Ludwulfh 24 Oct, 2016 @ 12:45pm 
Hello, great mod, liking it alot, but I was wondering if all six parts are required or if there are optional parts?
emcdunna  [author] 24 Oct, 2016 @ 11:01am 
Updated colorschemes of crooked moon and bloody handz :)
Shay Ruan 23 Oct, 2016 @ 12:42pm 
This strange problem is caused by part 5 this mod
emcdunna  [author] 23 Oct, 2016 @ 12:25pm 
No. That's not this mod.
Shay Ruan 23 Oct, 2016 @ 12:18pm 
It is normal that empire knight have black armor with hood?
Shay Ruan 22 Oct, 2016 @ 12:59pm 
hmm maybe you can add more armor variant for dwarf warrior as it is done in Kraka Drak mod? They have only one body armor :steamsad:
emcdunna  [author] 22 Oct, 2016 @ 11:36am 
i am gonna do a few more tweaks to it. I want some dwarfs to have primary red, secondary blue, and others to be primary blue secondary red.