Total War: WARHAMMER

Total War: WARHAMMER

Way More Loot
29 Comments
Svarty 19 Mar, 2018 @ 4:26am 
This is more recent than https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=882733558 now.
Which one is the correct one to use please?
Sigmar's Faithful 11 Aug, 2017 @ 4:59am 
@chubbyninja89(the Ninja Brony): All lord characters has a skill to increase drop chance by 100%. This includes weapons, armors, arcane items, talismans and banners.

Should you decide that you no longer want items to drop as frequently, simply disable the mod from the launcher. It'd only remove the item drop rate effect from the characters, and not break you game.
chubbyninja89 (TNB) 11 Aug, 2017 @ 4:14am 
What's the drop chance for magic items?
Doc_Calm 15 Mar, 2017 @ 10:04pm 
Sigmar's Faithful, the comment below, DID update this mod here /url
Sigmar's Faithful 12 Mar, 2017 @ 9:49pm 
@Millimidget I'm think about publishing my updated version of your mod soon, all credits goes to you. If you take issue with this action, my most sincere apologies; and please contact me so I may take appropriate actions. Thank you.
Sertorius 12 Mar, 2017 @ 5:18pm 
@Sigmar's Faithful

Couldn't you state in the description that all credit for the original mod goes to Millimidget and leave it at that. Anyway I'm still looking forward to your version of the mod, really miss having it active.
Sertorius 10 Mar, 2017 @ 9:14am 
@Sigmar's Faithful

Great to hear you have updated it, I really hope you get permission to upload it.
Sigmar's Faithful 5 Mar, 2017 @ 2:59am 
@Millimidget Hi, I've looked into this mod and updated it for the Bretonnia patch. I've been using it and it worked well, as far as I can tell.

If you don't mind, I'd like to have your permission to upload it to the Workshop.

Thank you.
Ramyam 15 Feb, 2017 @ 11:26am 
since this mod aint getting updated anymore, does anyone know of another mod that does the same? or plan on making a mod that does that same, and that include new heroes and planned to update for the brettonia/Isabella/+more update comming soon?
Dr. Oz The Great And Powerful 31 Dec, 2016 @ 4:36pm 
does this include banners?
BigJimSlade 29 Dec, 2016 @ 9:21pm 
@Mollimidget ; loved having this mod running. Love an update, happy holidays :)
Sertorius 11 Dec, 2016 @ 3:32pm 
I'd hate to see this mod abandoned, I hope you continue to keep it up to date in the future. If not, hopefully someone else can take over or make something similar.
Ghep_Bzh 11 Dec, 2016 @ 12:46am 
please update ;)
Sertorius 9 Dec, 2016 @ 5:50am 
as usual, an update would be greatly appreciated :steamhappy:
Yzer 30 Oct, 2016 @ 12:25pm 
Great mod btw!
Yzer 30 Oct, 2016 @ 2:24am 
Can we have one that just gives 50%? So the wizards skill isnt useless?
Millimidget  [author] 29 Oct, 2016 @ 5:42pm 
Updated the mod. I have confirmed that all the playable lords are receiving the proper buff. I'm assuming the non-playable lords are as well. I think the display bug may also have been resolved, maybe.
Millimidget  [author] 26 Oct, 2016 @ 3:10pm 
@chubbyninja89 (the Ninja Brony): You're the only one reporting a crash. Also, that particular save file is probably screwed, even if it is due to my mod, and even if I can fix whatever issue it is you're encountering.
Millimidget  [author] 26 Oct, 2016 @ 3:06pm 
@chubbyninja89 (the Ninja Brony): Relax. I'll look at it. The new patch really screwed stuff up.
Millimidget  [author] 3 Oct, 2016 @ 6:41pm 
@kaher44 [UN]: No problem. I'm not entirely sure renaming it is 100% necessary, but it can't hurt. Putting it in a separate folder is mandatory, as I understand it.
kaher44 [UN] 3 Oct, 2016 @ 12:44pm 
Thanks for the tip about renaming mods Millimidget I have to try that.
Millimidget  [author] 3 Oct, 2016 @ 11:17am 
@kaher44 [UN]: That would make more sense. I've yet to encounter a save game issue with this mod. I believe given how CA is implementing any new content, even updating this mod for new DLC should not create a compatibility issue with older saves.

No worries about the confusion. The version I have up now is the same as the one I had up prior to toying around with it a few days ago. I'll be limiting any future updating to DLC releases.

Also, the advice I've heard is that when you come across a mod you like, make a (renamed) duplicate copy of the mod in a different folder. This way, if the author deletes the mod from the workshop for whatever reason, you still have a copy to use.

@Sigmar's Faithful: I'll take a look at it eventually, maybe. After several weeks of modding/testing, I'm enjoying a semi-forced break as I patiently wait for insight into another mod I'm working on.
kaher44 [UN] 2 Oct, 2016 @ 11:22pm 
After some checking appears I jumped the gun about this update because I discover a mod pulled by another author who has disappeared from the mod scene.
Sigmar's Faithful 2 Oct, 2016 @ 9:33am 
@I just played with your mod a bit more, changed the indent to 9 but kept everything as you left it; all skill trees of the Empire, Dwarf, VC and Greenskins' units worked fine on my end.
Sigmar's Faithful 2 Oct, 2016 @ 6:38am 
@Millimidget Damn man I just tested with your mod and for some reason it got rid of the warhorse skill for Empire generals. I shouldn't have asked really. Seeing how others are getting some issue from the update, maybe you should revert the mod back to the last version.

@ kaher44 [UN] I'm gonna assume that's because the update changed the way the way more loot skill was on the skill tree, even though it was hidden. Maybe a rank of 189 suddenly became illegal is another issue.
kaher44 [UN] 2 Oct, 2016 @ 3:31am 
Well whatever ur update was it killed my campaign that I was well over 200 turns into but I can start a new one without it crashing but I lost my zest for doing that after this 3rd time of long term campaigns being bugged to crashing due to updates. But I enjoyed ur mod while the fun lasted.
Millimidget  [author] 2 Oct, 2016 @ 1:26am 
At the time, I wanted the skill displayed. Seeing the skill in the ui is immediately identifiable. So, I chose a number I didn't think other mods would be using.

It's sufficient now that the effect appears under the campaign effects breakdown. I'm updating it to a version which sets the value you're referencing to 0, the same value used by other dummy (hidden) skills.
Sigmar's Faithful 1 Oct, 2016 @ 3:46pm 
@Millimidget Hi, I really like your mod, except for the rank 189 error. It's a minor issue except for the part where it causes an error for the Total War Save Parser when it tries to parse the info of a rank 189 lord (since it is marked as rank 188 in the save, with rank 0 actually being rank 1 in-game).
So I looked into your mod, and found that all your custom skills are marked as tier 187, in your table under "Character_Skill_Nodes_Tables". The default game data doesn't have a tier 187 value at all, the highest I can find with the assembly kit is tier 28.
Is there are reason for using such a value? I couldn't test it myself for some time, but I figure if it's the cause of that error maybe you can look into it.
Millimidget  [author] 1 Sep, 2016 @ 1:06pm 
I have set the skill to be hidden. This has the advantage of resolving the level 1 yellow lord issue.