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Which one is the correct one to use please?
Should you decide that you no longer want items to drop as frequently, simply disable the mod from the launcher. It'd only remove the item drop rate effect from the characters, and not break you game.
Couldn't you state in the description that all credit for the original mod goes to Millimidget and leave it at that. Anyway I'm still looking forward to your version of the mod, really miss having it active.
Great to hear you have updated it, I really hope you get permission to upload it.
If you don't mind, I'd like to have your permission to upload it to the Workshop.
Thank you.
No worries about the confusion. The version I have up now is the same as the one I had up prior to toying around with it a few days ago. I'll be limiting any future updating to DLC releases.
Also, the advice I've heard is that when you come across a mod you like, make a (renamed) duplicate copy of the mod in a different folder. This way, if the author deletes the mod from the workshop for whatever reason, you still have a copy to use.
@Sigmar's Faithful: I'll take a look at it eventually, maybe. After several weeks of modding/testing, I'm enjoying a semi-forced break as I patiently wait for insight into another mod I'm working on.
@ kaher44 [UN] I'm gonna assume that's because the update changed the way the way more loot skill was on the skill tree, even though it was hidden. Maybe a rank of 189 suddenly became illegal is another issue.
It's sufficient now that the effect appears under the campaign effects breakdown. I'm updating it to a version which sets the value you're referencing to 0, the same value used by other dummy (hidden) skills.
So I looked into your mod, and found that all your custom skills are marked as tier 187, in your table under "Character_Skill_Nodes_Tables". The default game data doesn't have a tier 187 value at all, the highest I can find with the assembly kit is tier 28.
Is there are reason for using such a value? I couldn't test it myself for some time, but I figure if it's the cause of that error maybe you can look into it.