Arma 3
co_10_SRCS_convoy_abduction
23 Comments
Dezaraman 12 Nov, 2017 @ 2:18pm 
silly question how do you add this to a server ?
Strango  [author] 18 Sep, 2016 @ 9:03pm 
The limited AT ammo is intentional. I'm also trying to keep it balanced between the various add-on configs of BIS, CUP and RHS where unfortunately the weight values of things vary greatly. I will however add in the spotting ammo for RHS in the next version. I've been waiting on the next BIS patch before releasing a new version so that I can make any changes necessary to best incorporate the new AI driving abilities.
lightspeed_aust 18 Sep, 2016 @ 3:36pm 
thanks for the mission mate - very enjoyable.
Varanon 18 Sep, 2016 @ 3:27pm 
Yay, made it this time. Very good mission, I'm sure we'll play that several times over.

One thing: We had SMAWs for the AT and assistant AT, but only one shot each, I don't know if that's intentional. Also, no spotting ammo.

Apart from that, very good
Somchai 18 Sep, 2016 @ 3:27pm 
Thanks enjoyed
Stick 18 Sep, 2016 @ 3:26pm 
Nice Mission.
Variable 18 Sep, 2016 @ 3:26pm 
Worked flawlessly, and it was very exciting!
treendy 18 Sep, 2016 @ 3:26pm 
Great mission thanks : )
Valhalian 8 Sep, 2016 @ 4:06pm 
Simple idea and great execution. Loved it!
Alwarren 8 Sep, 2016 @ 4:06pm 
Very nice mission, love some randomly generated missions!
Stagwine 8 Sep, 2016 @ 4:03pm 
Nice mission concept! Thanks!
Variable 8 Sep, 2016 @ 4:02pm 
Great mission that calls for cooperation and careful planning.
Varanon 8 Sep, 2016 @ 3:56pm 
Great mission! And randomized to boot.
ultra_wrongway 8 Sep, 2016 @ 3:56pm 
Cool mission, looking forward to replaying it :)
bussy destroyer 1 Sep, 2016 @ 7:38am 
I'll play it again and let you know!
Strango  [author] 1 Sep, 2016 @ 7:29am 
There shouldn't be any fatal errors from that function. Worse case scenario it was unable to spawn an ambient vehicle near the drop zone. The Zen framework will show errors on the server when it has difficulty finding a suitable random location to place an object or waypoint. Usually they can be ignored as the function will automatically try again until it finds a location.
bussy destroyer 1 Sep, 2016 @ 6:35am 
something about zen_randomvehicle_spawn. i was playing SP locally. I'll play it with out mods and see if it happens.
Strango  [author] 1 Sep, 2016 @ 6:07am 
What was the error? When did it occur? Was it on the server, client or both?
bussy destroyer 31 Aug, 2016 @ 8:20pm 
I got a fatal error on this one
Variable 29 Aug, 2016 @ 10:47am 
oops, I meant that I tested the Hostage Rescue mission *on the server* :)
Variable 29 Aug, 2016 @ 10:17am 
That's great. I just tested alone the Tanoa hostage rescue on the mission and it worked great. You've earned yourself a unit to play all your missions, Sir, we will let you how it went once we get to play any of your missions.
Strango  [author] 29 Aug, 2016 @ 9:37am 
Variable, that is correct. The mission will first look for RHS (which of the 3 RHS varies depending on the mission, but most missions are USF and GREF) and if it detects it loaded it will use units and vehicles from RHS. If RHS is not detected it will then search for CUP and utilize it's units and vehicles if it is loaded. If neither are loaded it uses stock BIS units.
Variable 29 Aug, 2016 @ 9:31am 
I'm uploading all your missions to the Comrades in Arms coop server. What does "Optional Support for RHS and CUP " actually mean? that if RHS and/or CUP is enabled on the server all units and assets will be CUP and/or RHS?