Total War: WARHAMMER

Total War: WARHAMMER

No Regeneration Cap
127 Comments
WarMaster GoreHowl 27 Oct, 2017 @ 4:28pm 
Please update your mod and bring it over to mortal empires I beg you... :)
MrBlazzar™ 19 Apr, 2017 @ 7:55am 
I recreated the mod with the new stuff so it should work it's here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=908809778
Holy Doggo 6 Apr, 2017 @ 1:09pm 
PLEASE UPDATE I NEED THIS
Sartek 18 Mar, 2017 @ 3:49am 
Please update this GREAT mod.
Rys 16 Mar, 2017 @ 3:46pm 
Well, as of today this does not work. And the compatibility patch does not make it work either. Shame :/
Iandrasil 1 Mar, 2017 @ 2:16pm 
still works afaik as long as you enable out of date mods.
Unnamed_Shadow 1 Mar, 2017 @ 8:35am 
It is a very small mod, so it might work. Then again, for the sake of not seeing that yellow sign, i hope it gets updated. This mod is what makes the vampires stronger.
Yerbamootay 28 Feb, 2017 @ 11:01pm 
Does this work without an update?
Alice is Strange 27 Feb, 2017 @ 2:28pm 
Are you going to update this for the new patch? Great mod btw!!
Versidious 4 Jan, 2017 @ 11:06pm 
Been looking for this for months! Was trying to learn modding myself for exactly the same reason. Totally screws with the VC faction. Now to fix the stupid summoning change they made in the last update...
SnoodBrood 28 Dec, 2016 @ 7:54am 
@Drasanil, Lore of life does NOT resurrect unit models. So if a unit model of tree kin dies then the maximum health pool is lowered from the original values. All of the tree kin are at full health however there are not as many as before.
Drasanil 19 Dec, 2016 @ 11:42am 
Noticed the same thing as Sjonnar, Lore of Life regeneration stops working after a certain point.
ⒺⒹⒾⓃ 13 Dec, 2016 @ 8:56pm 
THANK YOU SO MUCH MAN....why on earth would vampire regeneration ability stop working...it makes no sense....how about heavy armor goes away for dwarves at some point...that would make just as much sense...I have no idea why they did this...it retarded..
Sjonnar 12 Dec, 2016 @ 2:23pm 
I've noticed a couple of times when using treemen or treekin that earthblood will eventually stop healing them. Is it possible that the mod doesn't work for lore of life?

Both times I've seen this were in city battles where I used my tree squad to breach a gate and they ended up tanking more or less the entire garrison. After maybe 3-4 casts they stopped healing.
Sernior  [author] 9 Dec, 2016 @ 4:32pm 
Sorry for the waiting someone can tell me if there are problems? I can't really test it now.
Malykriss 9 Dec, 2016 @ 4:12pm 
people please it's been just one day after the release. give him some time, dayum.

ps. huge fan of your mod :D
PIXY_UNICORN 8 Dec, 2016 @ 11:42pm 
Please update!!! and keep up the good work XD
Sernior  [author] 31 Oct, 2016 @ 10:52am 
wish I could but it seems that even when they have guidelines they fail...
Blunder Bro 31 Oct, 2016 @ 8:29am 
can you make a cap for CA to stop making broken/disappointing games?
gilbo12345 21 Oct, 2016 @ 12:24am 
This is the mod I was looking for when I was playing a month ago and noticed that CA had put a cap on my attempts to use IoN. Thanks so much!
Sernior  [author] 20 Oct, 2016 @ 1:15pm 
The mod was working perfectly to me I reuploaded it to eliminate the "not updated" status... if there are issues report pls.
Sernior  [author] 20 Oct, 2016 @ 12:51pm 
Just returned home, one sec and i update it.
ShadyBhaz 20 Oct, 2016 @ 11:41am 
New update of the game is up. Would you kindly be updating this magnificent mod of yours anytime soon mate? I'm a big fan of this particular mod of yours. :mug::squirtyay:
Melton 20 Oct, 2016 @ 11:18am 
It no longer works with the recent game update
Blunder Bro 8 Oct, 2016 @ 4:11am 
A good mod...... for a bad game........
manthathascomputer 7 Oct, 2016 @ 10:21am 
You brought the fun back to the vampires for me, thank you.
Sernior  [author] 3 Oct, 2016 @ 2:19am 
no just if you want it to work with radious
Unnamed_Shadow 3 Oct, 2016 @ 1:40am 
I am confused, do i have to follow all these steps only for Radious or also without Radious? I dont use Radious so i wanna know if this mod would work with no problem
MarcusRD 19 Sep, 2016 @ 4:08am 
this was a great mod
Momonga 17 Sep, 2016 @ 8:55am 
Ash, i followed the instructions but now the game keeps crashing when i try to boot it up, Suggetions?
Ash 16 Sep, 2016 @ 5:59pm 
feel free to add it to your description. A shame it seems we no longer have control of mod load order though.
Sernior  [author] 16 Sep, 2016 @ 5:55pm 
Ah hello ash thx for your clarification do you mind if I put it in my description?
Ash 16 Sep, 2016 @ 5:53pm 
So for those of you wondering: How do I get this to work with Radious then?, well follow these easy steps.

step 1. download PFM here: http://www.twcenter.net/forums/showthread.php?730823-PFM-4-1-2-Warhammer-support

step 2. use it to open the radious pack file: radious_total_war_mod.pack

step 3. navigate to db->_kv_unit_ability_scaling_rules_table

step 4. delete that table

step 5. save the file with a different name

step 6. load up warhammer launcher, unselect the radious mod and select the one that you just renamed. you will have to check the box "enable out-of-date mods".

step 7. enjoy your unlimited regen.
Ash 16 Sep, 2016 @ 5:51pm 
just an FYI, the custom load order using user.script doesn't seem to work anymore. I just tested it. I'm the author of the 33 lord skills mod btw, and I originally used that method to load my mods (so I know it used to work). I guess they broke (or disabled) that method in one of the patches after release.
Momonga 16 Sep, 2016 @ 2:42pm 
im retarded so how do i create a load order
Sernior  [author] 16 Sep, 2016 @ 9:12am 
Yes I know radious has added a 0.9 cap instead of 0.6 but you can fix it as I said by creating a load order and loading my mod after radious.
Viper 16 Sep, 2016 @ 8:51am 
With the newest update from Radious, your mod is no longer working :(
Sernior  [author] 16 Sep, 2016 @ 6:53am 
jakman02 it is probably due to some conflict with other mods. What else are you using?
Momonga 16 Sep, 2016 @ 6:13am 
i have your mod on but it is still causing me to have a low regen cap. Im playing on Very Hard would that have anything to do with it?
Boo Hassan 16 Sep, 2016 @ 4:29am 
:)
Boo Hassan 16 Sep, 2016 @ 4:29am 
Fair enough I will try that!
Sernior  [author] 15 Sep, 2016 @ 4:15pm 
If you use the windows "run" and write "%appdata%" you should get into roaming. At that point just follow the path.
Boo Hassan 15 Sep, 2016 @ 10:07am 
Hey man great mod tough I have one question. I went to the 33 new skills for lords mod and followed the instructions on how to make a modloader. The reason for why I did this is because the mod is no longer working for me and I am really certain that it can be fixed via a modloader.

However I am unable to make a modloader since I do not have these folders that you have to go to \AppData\Roaming\The Creative Assembly\Warhammer\scripts folder.

I am curious if you can help me with this on how to fix it. And if you can't for some reason can you tell me on how to make this type of mod on my own, by using whatever tools that is needed for that. Thanks ahead of time cheers!
ThatSwoleGuy 12 Sep, 2016 @ 6:41pm 
Thank you so much feder for your work!! I actually stumbled across that.
Sernior  [author] 12 Sep, 2016 @ 12:38pm 
Check the description in the "33 new skills for lords" mod he has explained it a lot better than I could.
ThatSwoleGuy 12 Sep, 2016 @ 11:52am 
I suppose that is me asking how to change load order.
Sernior  [author] 11 Sep, 2016 @ 1:47pm 
I do not know if there are other ways.
ThatSwoleGuy 11 Sep, 2016 @ 1:37pm 
I have no idea how to change load order -_-, is it possible then to use the proper combat mod and have your mod solely change regen?
@$^ 9 Sep, 2016 @ 7:16pm 
OK Got it. Thank you very much federignoli. I am not really a moder but I will try to learn how to do this load order. Should not be that hard. Thank you again!
Sernior  [author] 9 Sep, 2016 @ 10:18am 
Wang radius changes the regen cap from a factor of 0.6 to 0.9 so yes there are conflics... you should create a load order and put my mod as higher priority if you wish to use both mods in this way my mod that only changes that 0.6 should overwrite radius 0.9.