Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You obviously give very little fucks about game balance :P
The only losers are the luminark and mortis engine.
- Unlock Xp for RoR to be usefull after 30 turns compared to regular units
- Unlock the number of RoR available in campaign (not only 1)
- Unlock the number of RoR available in an army (not only 1)
- Tech and Lords affect RoR
Someone can make an awesome mod like this ? Like the perfect one ? :D
I wonder why they did this with these units. For now it's kinda frustrating to not be able to have a full army of elite zombies and watch them beeing more and more useless rank after rank compared to regular units :/
I was so hyped by this DLC and now im like "mehh", it's like wearing a straitjacket...
2. no
@The White Power Ranger Yes it affects all 18 RoR, empire and vamps
Does it also allow the RoR units to gain XP?