Total War: WARHAMMER

Total War: WARHAMMER

Lords and Technologies affect RoR
21 Comments
Legion  [author] 2 Mar, 2017 @ 3:53pm 
This mod is no longer necessary. In the second hotfix after The Grim & The Grave, CA fixed the issue this mod fixes, so I will not be updating it.
Dinkie 29 Jan, 2017 @ 2:22pm 
Can you upate to the latest patch or does it work without updating?
Olive 11 Dec, 2016 @ 4:27am 
Please update to latest patch. Thanks.
Sometimes_Consistent 9 Dec, 2016 @ 9:00am 
Will this be updated? Or is that not needed?
KingB0ng0 30 Nov, 2016 @ 3:38pm 
Hey there, will there be an update or should I forget about my savegames?
2Scribble 15 Nov, 2016 @ 12:30pm 
@Simon Cussonet

You obviously give very little fucks about game balance :P
Bellator 20 Oct, 2016 @ 11:57pm 
Update pls
Doddy316 5 Sep, 2016 @ 8:44am 
@ Simon Cussonet What units are you even talking about? Most RoR units have max xp stats to begin with.... Some are better in every way (looking at you sons of sigmar) than max xp version.
DakkaDon 3 Sep, 2016 @ 7:23am 
Are any of you guys seeing the AI recruit regiments of renown? I'm 100+ turns in as vamps and haven't seen a single renowned enemy unit.
Shiko 3 Sep, 2016 @ 4:24am 
@Simon Cussonet, RoR units don't really need to gain xp you know. They already have stats equal to max rank regular units. (With a few exeptions) Just look at the Hellstorm rockets. Its got 50% more damage then a regular max rank.

The only losers are the luminark and mortis engine.
Simon Cussonet 2 Sep, 2016 @ 6:01pm 
We really need a mod to:
- Unlock Xp for RoR to be usefull after 30 turns compared to regular units
- Unlock the number of RoR available in campaign (not only 1)
- Unlock the number of RoR available in an army (not only 1)
- Tech and Lords affect RoR

Someone can make an awesome mod like this ? Like the perfect one ? :D

I wonder why they did this with these units. For now it's kinda frustrating to not be able to have a full army of elite zombies and watch them beeing more and more useless rank after rank compared to regular units :/

I was so hyped by this DLC and now im like "mehh", it's like wearing a straitjacket...
Legion  [author] 2 Sep, 2016 @ 4:23pm 
@Noohj 1. No, this mod only changed RoR but ill take a look and see if i can find the problem with the regulr units
2. no

@The White Power Ranger Yes it affects all 18 RoR, empire and vamps
Jean-Luc 2 Sep, 2016 @ 1:01pm 
Thanks man.
DakkaDon 2 Sep, 2016 @ 8:21am 
awesome thanks! <3
Kilimarr 2 Sep, 2016 @ 6:10am 
thank you! :D:D:D
Lolacaust 2 Sep, 2016 @ 2:23am 
Nice work getting this patch out. Now lets see how long it takes CA to remove their finger from their :steamsad:
Indolent Sybarite 2 Sep, 2016 @ 1:14am 
Needs to be a hotfix gj.
Death death to the IOF! 2 Sep, 2016 @ 12:13am 
Thanks for this! For the Vampire counts as well right?
Remortis 1 Sep, 2016 @ 10:58pm 
Does this also allow the new (non RoR units) to be effected my technologies as well?

Does it also allow the RoR units to gain XP?
AFGHAN PSYCHO 1 Sep, 2016 @ 9:52pm 
The Seraphim shall return human scum!! (nice mod)
General Hawk 1 Sep, 2016 @ 9:30pm 
wow thank you!