Arma 3
K-9 Hermes
306 Comments
r0dx864  [author] 13 May @ 2:38pm 
Geral De Rivia: can you include that error message so i can research what is causing it?
Geral de Rivia 11 May @ 10:27am 
“When it attacks, the code breaks and stops responding.”
Raydzr 25 Mar, 2024 @ 7:55pm 
I've been trying to get it working on our dedicated server but cant get the menu to show up to get the k9 to follow or stop or add the leash. Any suggestions?
ADRIANO 12 Jan, 2024 @ 8:41am 
This man needs a hand with script, for this wonderful dog, if you can help us all with that it would be great
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2912186689
garangus1 7 Jan, 2024 @ 4:07am 
rOdx864 can you spawn them in zuse?
Mr Noseybonk 10 Oct, 2023 @ 2:40pm 
How do actually use this? Can't find the dog anywhere in Eden.
MartyrPMike 7 Oct, 2023 @ 7:37pm 
Hey dose the k9 get in to helicopters and cars ect
Crocodilo 12 Jun, 2023 @ 4:21am 
Hey man! Please be our hero! The new K9 has been released and it needs a good scripter like you.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2912186689
r0dx864  [author] 29 May, 2023 @ 12:33pm 
Spent some time working this and i finally got a solution. Enjoi
Radical 26 May, 2023 @ 11:56am 
Hey! I was reading through comments and saw others are having issues with it on MP servers. We would love it to be able to be used on MP. If you are looking for a server to do testing we can let you use ours! Lmk if interested would love to see this mod in action in a multiplayer op!
Damon 30 Mar, 2023 @ 9:29pm 
How can you spawn the doggo in Liberation Rx Altis?
Gman 28 Jan, 2023 @ 10:30pm 
Gotcha, thanks for the reply! Modules are definitely a part of A3 modding I have very little experience with. Should really help me get this working the way I want, I had no idea that it was heavily reliant on a logic being spawned in.
r0dx864  [author] 28 Jan, 2023 @ 12:28pm 
Gman: ...replacing your example with objnull to that said logic will solve your problems with the leash and many others because it depends on the logic to exist.
r0dx864  [author] 28 Jan, 2023 @ 12:22pm 
Gman: calling the module on a synced unit is how it was intended. when it comes to calling modules, you assign variables to a logic unit and then call the module script on that said logic to get it to work on the fly. take a look of the last part of my script for the k9\functions\fn_modulek9.sqf, it calls itself in the event that she respawns.
r0dx864  [author] 28 Jan, 2023 @ 12:18pm 
Bax: known bugs due to engine behavior, it spawns a turret invisibly and that causes the grass to disappear (smashes it down like a tank does). detecting walls is not something the scripting language really does so she will clip walls until i can get a command to allow her to move around objects like real AI.
Wolvren 25 Jan, 2023 @ 9:46pm 
@Gman How do I "change the settings in the function itself if you want a particular setup" many thanks.
Gman 16 Jan, 2023 @ 6:22am 
Answered my own question. For anyone that wants to do something similar or is just looking for a way to launch this using a script instead of the module:

[objNull,[player],true] spawn K9_fnc_moduleK9;

Will spawn usable dog assigned to player with default settings. Pretty easy to change the settings in the function itself if you want a particular setup.

Not sure if it's possible to define what you want using the module in 3den yet, but for now, this is more then good enough. I'll keep experimenting and see what else I find out.

Also, unsure if it's the mods I'm running or not, but the leash is not functioning correctly at the moment. The dog doesn't seem to want to move when I'm moving as well. Great mod, been using this off and on for years!
Gman 16 Jan, 2023 @ 1:57am 
I have a quick question regarding usage of this mod. I'm interested in getting K9 handlers built directly into a SF faction that I'm working on. I recently got a script for a suicide bomber working on spawning AI for an enemy faction of mine using event handlers and figured there must be a way to designate a unit as a k9 handler in the same fashion. I'm gonna see if I can figure it out on my own (not much of a scripter, but I know a thing or two), but I figured I'd ask and see if there's already a known solution for this here. I'm thinking it might be as easy as calling the fnc_moduleK9 on the unit, but I'm not sure. I'll let everyone know if I do figure out what needs to be done.
Cabageman 15 Jan, 2023 @ 11:12pm 
Best mod low key
Bax 3 Jan, 2023 @ 11:28am 
BUG 1: Whenever the dog came to me it took away foliate like grass (about 2m diameter) and left a blank spot / Takistan map. BUG 2: the dog can walk through some walls aka ignores them / Sefrou Ramal map. Not sure if I got the name of the maps right, I'm away from my computer.
Bax 2 Jan, 2023 @ 1:21pm 
An idea: an option to let the dog bark loudly, when there is enemy contact. Very useful, for example, when the player uses the dog to guard the entrance of a house, while the player is clearing the house and too far away to hear the dog growling,
Bax 2 Jan, 2023 @ 1:10pm 
Beautiful! A question, because I often wondered about it, in pretty much every game: why does no one add a working sling on our rifles, I see that modders make use of ropes / leashes but no one attaches one on a rifle to give a more natural feeling,
DanielB 13 Jun, 2022 @ 6:04am 
send my pm you can use my server to solve this
Blacky!! 11 Jun, 2022 @ 10:13am 
You can use my server for testing whenever you want, friend. Add me on steam if you are interested.
r0dx864  [author] 11 Jun, 2022 @ 9:04am 
DanielB: Im trying to fix it but without any server(s) to test it on. do you have any log files that i could use to troubleshoot the issue? if i could test a scenario on someone's server that i can join as an admin and see what it is doing that might help.
DanielB 11 Jun, 2022 @ 3:06am 
Mod multiplayer does not work well.
The dog does not respond to my instructions and does not follow me.

The mod works great only in SP.
r0dx864  [author] 6 Jun, 2022 @ 7:43am 
abel1717: just updated it. you will want to have her stay at a distance from the vehicle you are mounting because she will still get on board if she is close enough.
abel1717 5 Jun, 2022 @ 7:31pm 
Is there a way to have the dog wait in a place? I create my missions were sometimes I pilot a plane, and once I soften the enemy, I go into the city with my squad. I always have my squad wait at the base, but I cannot do that with the dog.
r0dx864  [author] 10 May, 2022 @ 9:00am 
Clyde: the dog will spawn if the module is placed but no units are synced to it, it might be that the way that the player is 'synced' is not 'attaching' to the player at all. you will notice the same effect in SP if that was the case. but if not, i can use that as a way to write some debug messages about what is and is not happening along the way.
Clyde 9 May, 2022 @ 9:57pm 
The dog spawns, but is not connected to the player. Or any other playable NPC is is sync'd to. I dunno, it worked a few updates ago. I'm questionable with Arma's scripting when it comes to detailed multiple lines of code. I did change a few values in there, but nothing worked.
Clyde 9 May, 2022 @ 9:54pm 
went through the ton of logs in user-app-arma3. Did a quick Notepad++ search and found nothing.
Try multiplayer-host-lan after editing a mission and putting dog module in a game and sync it. Just un-pbo a MP mission from the workshop.
r0dx864  [author] 8 May, 2022 @ 9:02am 
TypicalSergeant/Clyde: could you include a error log or anything that might indicate what is causing this problem as I cannot get a dedicated server to test this on?
TypicalSergeant 8 May, 2022 @ 7:12am 
still doesn't work,
Clyde 5 May, 2022 @ 9:12pm 
I was unsure which update caused it, but my friend said that it was around the time the mod was hidden.
r0dx864  [author] 4 May, 2022 @ 7:29pm 
maybe this update is what caused it...
Clyde 4 May, 2022 @ 6:38pm 
Still same problems as TypicalSergeant. Could not find any workaround by editing the sqf :(
TypicalSergeant 1 May, 2022 @ 3:20am 
mod not work properly in mp, the dog is spawn but there is only throw a ball interaction, everything elsh doesn't work and the dog isn'nt following the player or catching the ball.
Clyde 21 Apr, 2022 @ 4:50am 
With module synced to a trigger, took a bit loading mission save, saw there was a dog already spawned. It had the pet option, but no leash. Ran about 100 meters then arrf'd away about 500m. Walked into trigger, spawned another dog, no leash command or pet, ran to same 100m spot, then took off chasing deer or God knows what. Might be a mod conflict, but it worked a few builds back. WIll try to troubleshoot some more over the weekend.
r0dx864  [author] 20 Apr, 2022 @ 5:59pm 
OMG! finally!
Kebabzy 20 Apr, 2022 @ 3:04pm 
Just tested it again and it works amazingly.
r0dx864  [author] 20 Apr, 2022 @ 2:54pm 
Clyde: just updated it...let me know if this fixes that
Clyde 20 Apr, 2022 @ 2:35pm 
Havent played in awhile, but I now notice the dog model is not showing up. I see fetch and can throw the ball, but no dog is spawned. Same for sync to player, triggers, and groups. Just no dog model. Am using ALIVE with 2 players commanding AI teams in a MP LAN host. Worked before, but we are baffled as how to troubleshoot this one this time.
r0dx864  [author] 20 Apr, 2022 @ 12:43pm 
Kebobzy: let me know if this latest update does what you are looking for.
Kebabzy 20 Apr, 2022 @ 12:50am 
The dog now returns after killing the enemy. Issue I’m still having is keeping the dog from even engaging the enemy at all before I command him too. I’ve looked at him while he runs at the enemy and he doesn’t stop, he’s broken the leash when he runs at them. I think a good idea would be only allowing the dog to attack on command rather than running on his own to do it I feel it’ll bring more control on the dog and be a much more viable option in a milsim setting or multiplayer scenario.
r0dx864  [author] 19 Apr, 2022 @ 9:14pm 
Kebobzy: i think i missed that one, let me know if it works now...
Kebabzy 19 Apr, 2022 @ 8:42pm 
still having the issue of the dog running up to the enemy and refusing to return once it starts running at the enemy. I'm really trying to get this working to use in my unit and would be great if there was a solution for this. Great mod has amazing potential.
REDBowl 16 Apr, 2022 @ 4:29pm 
O
REDBowl 16 Apr, 2022 @ 4:29pm 
M
REDBowl 16 Apr, 2022 @ 4:29pm 
G!
r0dx864  [author] 16 Apr, 2022 @ 3:57pm 
Crymore: try it now with the update, the spawn function i added back in should give back your dog for multiple players.