Total War: WARHAMMER

Total War: WARHAMMER

No magic hammers arch lector
9 Comments
Haradrim  [author] 6 Sep, 2016 @ 11:32am 
@Hashbrown Oh right totally forgot I have a tutorial how you can remove the effects on this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=756164824 use the "hu1_empire_dual_hammer" for the anim
SirMadam 6 Sep, 2016 @ 11:28am 
@Haradrim Ah I see, thanks man. Interesting how the visual effects are tied to the animation.
Haradrim  [author] 6 Sep, 2016 @ 11:15am 
@Hashbrown oh yeah I see it makes changes to the same table. Uhm I'm not sure if I can fix this atm. I would love to because then it would be Radious compatible too. The problem is I can't really make it compatible unless I make it specifically for that mod. Like I said before lookin for a workaround.
SirMadam 6 Sep, 2016 @ 11:05am 
@Haradrim Does combat speed count as changing character animations? Using proper combat atm.
Haradrim  [author] 6 Sep, 2016 @ 10:00am 
@Hashbrown Some of the visual effects are bound to the character animations and not the weapons. So If the mod changes animations, this mod won't work. I'm looking into this atm and I might have a Idea for a workaround, but for the moment I can't help you :/.
SirMadam 6 Sep, 2016 @ 9:32am 
@Haradrim Yeah I do, I don't have any mods that affect the visual effects of weapons though.
Haradrim  [author] 6 Sep, 2016 @ 8:34am 
@Hashbrown do you have other mods installed ? Because it will probably be a compatibility issue.
SirMadam 5 Sep, 2016 @ 7:58pm 
I still see the effects on the hammers ;[
Lulba 3 Sep, 2016 @ 10:12am 
ty