Stellaris

Stellaris

Automated Military Construction
23 Comments
Bluetail 9 Apr, 2024 @ 5:59pm 
If only this was a recent thing, this is neat.
Megakole 29 Sep, 2017 @ 9:49am 
so i activate the edict is there supposed to be a popup or am i supposed to open something else?
FractalTurtle 17 May, 2017 @ 1:55am 
Very cool concept! I will be keeping an eye on this one for installation later :)
Inigma 22 Nov, 2016 @ 10:47am 
The current version of this mod freezes out the Government screen. Can you post a fix?
Inigma 7 Nov, 2016 @ 1:16pm 
Also, I'm trying to understand this mod. So this mod makes ships it constructs to suddenly appear at the homeworld as part of an Automated named fleet. Assuming I don't queue anything in my spaceports to cheat, does this mod take into account the number of spaceports, build times, and current prices for designs?
Inigma 7 Nov, 2016 @ 8:58am 
Can you update for Heinlein? Mod works fine in Heinlein, but game says its not compatible on startup.
Darrien 1 Nov, 2016 @ 5:21pm 
Do any changes in Heinlein allow you to make it to where picking the design was possible?
TurboTokkie 11 Oct, 2016 @ 10:53am 
Ah, okay. Well, thanks for the mod anyway! Its a huge help!
Kotarski  [author] 11 Oct, 2016 @ 10:52am 
I don't think that's even possible, you (the modder) are only able to choose a random one or the most recently created one :/
TurboTokkie 11 Oct, 2016 @ 10:24am 
Reading the FAQ.. Its random I see. If I have 3 ship classes of the same size, could it pick them in some kind of order instead? I know it's not in there yet, but would you be able to code that?
Kotarski  [author] 11 Sep, 2016 @ 8:59am 
It calculates how fast to produce ships based on the number of spaceports you have (and their level), this includes spaceports in sectors.
Raumfahrer Spiff 9 Sep, 2016 @ 3:33am 
I guess he means, if it is possible that sector ai build ships on there own. Like foreign empires.
Kotarski  [author] 7 Sep, 2016 @ 9:51am 
Celsus: I'm not sure what you mean? Do you mean have the ships added to spaceport queue?
Celsus 5 Sep, 2016 @ 4:43pm 
I know I may sound ignorant, but is there any way you could set a policy for an ai to take over construction on space stations? For example like the enemy ai so that it would build ships?

Sorry if I sound ignorant, I don't know very much of the possabilitys of this game.
Babanabanan 5 Sep, 2016 @ 6:37am 
Just FYI, steam deletes descriptions when updating mods, you might want to fix yours.
Celsus 4 Sep, 2016 @ 5:16pm 
THANK YOU SO FUCKING MUCH

This was my ONE strife with the game, tediously clicking planets and constructing ship orders.

Thank you a million times.
Kotarski  [author] 4 Sep, 2016 @ 12:41pm 
It uses random designs that the player has, there doesn't seem to be a way to use specific ones. If you want to vary the quantities just duplicate designs. I know it's kinda lame but I don't think there's a way around it
Darrien 4 Sep, 2016 @ 12:26pm 
I have not tried the mod yet and this would be a great work around for a lack of a fleet designer but does this allow you to pick a certain design ie if you have multiple designs of corvetter class ships?
Kotarski  [author] 4 Sep, 2016 @ 9:43am 
FIXED
Kotarski  [author] 4 Sep, 2016 @ 9:38am 
1millionmidgets: I know exactly what the problem is and I forgot to delete those files when testing, I will fix asap
Admiralthrawnbar 4 Sep, 2016 @ 8:30am 
Great Idea!
1millionmidgets 4 Sep, 2016 @ 7:57am 
currently with this mod you will erase all the traits on all the species in the galaxy please fix
Zevfer 4 Sep, 2016 @ 6:16am 
Yay, nice mod idea. Also, I'm giving u an invite to join the celestial workings group. :)

Cheers!

P.s. Pm me for more info, or go to this --> https://discord.gg/aYNvBrh