Total War: WARHAMMER

Total War: WARHAMMER

RoR's (Vanilla) - No Cap
91 Comments
PopLocknHots 2 May, 2023 @ 5:49pm 
Kaedrin's Mod Manager v1.9.0, this mod works.
This is actually in all in one, it does xp and cap, its the only one that i have found that works.
ReadsByLamplight 14 Aug, 2018 @ 7:03pm 
I figured it out. it's just the beastmen. everyone else works fine.
ReadsByLamplight 14 Aug, 2018 @ 6:59pm 
I'm not sure if this is still working. I recruit one regiment and then it disappears from the pool. Is it supposed to do that?
super.ron 27 Oct, 2017 @ 2:58am 
can you please make the same mod as this for warhammer2 mortal empires??
Sartarius 21 Sep, 2017 @ 2:24am 
One question about r9 icon in battle. Where it is stored and how can be edited? Is it visible on campaign map with xp allowed?
ICB789 26 Aug, 2017 @ 5:38pm 
Just a note, I made this basically to fill in for this mod while we wait for it to be updated.
ICB789 26 Aug, 2017 @ 5:17pm 
I'm not really a modder, but I decided to learn a little today to create this mod for everyone who wants to be able to have no cap and gain exp for their ROR units. Granted can't figure out how to reduce the CD after you recruit one but otherwise its the same.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1121002614
Animal 26 Aug, 2017 @ 2:22pm 
How is the updating going jdharrow? :D
jdharrow  [author] 16 Aug, 2017 @ 8:50am 
Haha yeah, sadly just a little too optmistic! >.< this is why I rarely give dates! Anyways, I've got a lighter week this week so gonna be squeezing in hours on it anytime I can. Thanks for understanding!
dansmeah 14 Aug, 2017 @ 10:16am 
aww.... jdharrow i hope updating the mod is going well. i imagine the weekend goal was a little too optimistic, they added 30 regiments of renown. i would offer my help, but im not a modder, and the extent to which ive taken modding was just in victoria 2. good luck, and i hope to see it soon, but take your time.
PAK400 12 Aug, 2017 @ 6:14am 
Thank you, great MOD:47_thumb_up:
Zuri1728 12 Aug, 2017 @ 4:32am 
ok. thanks
jdharrow  [author] 11 Aug, 2017 @ 9:08am 
Planning to update this weekend when I'm off work! I really wanted to take time off yesterday/today to do a 'day-of' patch, but couldn't make it happen. Look for a patch this weekend, thanks for your patience everyone!
dansmeah 10 Aug, 2017 @ 6:48pm 
waiting to play norsca until this is updated, my favorite mod
MadMartigan 10 Aug, 2017 @ 6:34pm 
Jenk I managed to save it before being deleted, same title and you can still find it in the workshop. Feel free to mod it; I've managed to keep it updated with the patches but with these new units of renown and new faction, I am overwhelmed so feel free to mod it
ICB789 10 Aug, 2017 @ 4:50pm 
Hey, are you going to be updating this mod for the new Norsca faction? And if so, how long do you think it will be before its updated? I love this mod and cant imagine not having it in my new Norsca campaign! :) thanks in advance
Jenk 5 Mar, 2017 @ 4:14pm 
Also, anyone know what happened to the "Recruitable Renown" mod?? its gone, and unfortunatly, i dont have enough experience or knowledge to have them buildable at buildings..
Jenk 5 Mar, 2017 @ 3:50pm 
ive been using your mod...and i've started a new game, and still can only recruit one blasted RoR unit per turn...is somethin wrong?
Zuri1728 28 Feb, 2017 @ 2:37pm 
thanks
jdharrow  [author] 27 Feb, 2017 @ 3:08pm 
Just updated for the new patch! Let me know if there are any issues!

If you enjoy the mods, don't forget to Like/Favorite/Donate, it all helps!

Thanks,
Jdharrow
Crazyivan 21 Jan, 2017 @ 2:59pm 
Nightdream this is used alongside that mod they work together.Although you will loose the purple chevron colour it will revert to the same colurs as the rest of the unit cheverons.
One punch 21 Jan, 2017 @ 2:08pm 
I really like it. Could you please make a similar mod for your Regiments of Renown! mod?
Argus von Stein 18 Jan, 2017 @ 4:10am 
Your mods are great. I'm looking forward to see similar mods for your "Regiments of Renown!" mod. As soon as possible :)
咸魚 10 Jan, 2017 @ 12:37am 
Only modify ''campaign_cap(The ROR XP from ur mods)" to any mounts 1-?? RORs u want,I tried it and found it works well.Of course,all the RORs with the purple UI card.
But how to solve the issue ''9 level card in battlefield'' is a big problem I hope this method can help u.:steamhappy:
Kornstalx 27 Dec, 2016 @ 1:27pm 
4. Doubled the Replenishment Rate for RoR's in Mercernary Pool from "0.15" aka 15%, to "0.3" 30%

Did something change in the vanilla game with a recent patch? I was comparing your .packs to the vanilla data.pack tables and noticed in the regular game all the replenishment values are at 100%. Did you mod them down to 30% to offset the larger pool, or was it originally 15% in the base game and they changed it to 100% recently?

Screenshot [i.imgur.com]
Fallen Angel 15 Dec, 2016 @ 12:16pm 
Is it to recruit more than 1 kind per turn
jdharrow  [author] 14 Dec, 2016 @ 12:25pm 
You probably need to wait for the pool to refresh, it works fine for others so I'm imagining its' just that there's not an unlimited amount in the pool. Instead, YES there is NO CAP, and the pool replenishes quicker and can hold more (see description for exact changes above), but that doesn't guarantee you'll have multiple RoR's of the same unit to recruit in the same turn. Hope this helps!
joseluis.bujalance 14 Dec, 2016 @ 10:17am 
Sorry, It´s not working. I can´t use more than one RoR in campaign.
jdharrow  [author] 11 Dec, 2016 @ 9:30pm 
@Will Zhu - *facepalm* can't believe I forgot about the main_units cap... It'd been a while since the last update. Great catch. Just updated, should be working again just like before the patch! Thanks Will Zhu
w1llpowe2 11 Dec, 2016 @ 9:13pm 
@jdharrow Actually, i look into ur .pack files, in the main_units_table, you maybe forgot to change the campaign cap & multi cap for dlc06 ror units, change that and all is ok.
Fallen Angel 11 Dec, 2016 @ 1:26pm 
I have another probs, if i make an armie with only RoR (or more than the vanilla cap) the game crash
jdharrow  [author] 11 Dec, 2016 @ 11:22am 
@Will Zhu & Fallen Angel - Strange, don't know yet what it i they changed that is making it different, I'll have to keep digging. Apologies y'all for the inconvenience, but I'm doing the best I can with the tools!
w1llpowe2 11 Dec, 2016 @ 9:51am 
with the wood elf update it doesn't seem to work in the campaign, after buying one unit the mercenary pool never replenishes
Fallen Angel 11 Dec, 2016 @ 9:28am 
I begin a new campaign with the dwarf (Clan Angrund) and it don't work
jdharrow  [author] 10 Dec, 2016 @ 8:44am 
It's possible they changed the way something for custom battle is working I'll have to investigate today. Thanks for the heads up, at least it's working in campaign!
Gubtac 10 Dec, 2016 @ 3:34am 
Thanks for the mod jd. I've noticed that in custom games however that the dwarfs/orcs RoR's are still capped at 1.
frankiemojica01 10 Dec, 2016 @ 12:27am 
not working for Custom Battle
jdharrow  [author] 8 Dec, 2016 @ 10:01am 
Updated for the new Wood Elves patch, let me know if there are any unforseen issues, otherwise keep enjoying the mod!
泰拉柚子 15 Nov, 2016 @ 7:23am 
i love this mod
Angry Wombat 29 Oct, 2016 @ 7:24pm 
No worries, i think i commented too rashly, i was far into a campain and i sort of had the idea of spamming them into my all my current armies lol. But upon starting a new campain i think i prefer/understand the way you've gone about it. Apologies :D
jdharrow  [author] 28 Oct, 2016 @ 1:11pm 
@Aus Swag - Let me try and explain. It DOES remove the restriction of 1 per campaign (Hence the No Cap), however that doesnt mean the pool is filled with unlimited copies.

The pool itself, much like a Raise Dead pool, replenishes over time, but based on a values described above. So this % chance to replenish was doubled from 15% to 30%, as well as several other effects you should definitely read can be found above.

This means that it increases the amount you can recruit considerably, with no upper limit, but no it doesn't just allow for recruiting endlessly in a single turn.

This helps prevent the AI from spamming entire armies of them as well (Since AI can also recruit RoR's now).
jdharrow  [author] 28 Oct, 2016 @ 1:05pm 
@Archwing Ruler - Indeed it does. I've updated the description to help reinforce this, thanks for asking!
TennoTea 28 Oct, 2016 @ 4:36am 
Does this work with The King and the Warlord DLC?
Angry Wombat 28 Oct, 2016 @ 3:40am 
After i recruit 2-3 of one unit type they're no long available to recruit (i went through 10+ turns to test,) is this intentional to prevent spamming? Cause i figured that was sort of the whole point of the mod when i saw 'no cap.' Also i could still only do 1 per turn so i dunno. i turned off all my other mods as well
Pally Wal 24 Oct, 2016 @ 11:57pm 
@jdharrow you were right i played it today and got most to work (the others i can live without, one of those i like the expanded units lists more then having EVERY RoR recruitment unlocked), and also apon further trying the only clan ungrim RoR that wasn't unlocked fully was the red longbeards, but im sure that just more compandibility issues on my part (that wasnt a modded in RoR anyways) other then that i love this mod, i just needed to say that :)
jdharrow  [author] 24 Oct, 2016 @ 4:13pm 
@Eagle-SPQR - Yes I believe AI also gets this no-cap situation!
jdharrow  [author] 24 Oct, 2016 @ 4:08pm 
@Pally Wal - Sounds like a compatibility issue, likely a mod that might be also editing main units on the vanilla RoR's, but doesn't increase the cap, which would cause a situation like this, because I can run it alongside many mods, but its impossible to know what the issue is compatibility wise without your mod list.

@Azrael - Same to you, it's related to that mod possibly editing the same tables (likely main or land units), in a way that makes it incompatible.

This mod is already maximally optimized for compatibility, I've cleaned up, reduced down, and renamed, every table in the pack, but that doesn't mean that every mod can work with every other if they are editing the same rows on the same tables for the same units.

Hope this helps!
Pally Wal 24 Oct, 2016 @ 1:57pm 
so theres a problem/bug. the only RoR without a cap is the hellfire pass (flaming axe dwarves) all the others i can only recruit 1
AquilaESP 23 Oct, 2016 @ 3:52am 
this mod have problem with the mod No flaming weapons
Mysko 21 Oct, 2016 @ 3:36pm 
would it be possible for you to remove the cap on Aspiring Champions?