Starbound

Starbound

More Tillable Blocks: Dirts and Sands
32 Comments
Aethis 16 Feb @ 1:26pm 
caretaker, its possibly a mod that specifically affects plants growing, not so much the soil theyre on... tho realistically it would, this case is starbound
Azure Fang  [author] 16 Feb @ 10:32am 
Whatever your problem is, it is not and cannot be this mod.
The Caretaker 15 Feb @ 2:33pm 
i will test it to be sure
The Caretaker 15 Feb @ 2:32pm 
i have a fealing this is the mod that is making it to were my crops dont grow anymore
Aethis 1 May, 2023 @ 1:25am 
wood terrace, it is wood, with dirt in it, so why in the world cant i till it?
Grand Poo-Bah de Canadiannaise 18 Aug, 2021 @ 10:16pm 
@Azure Fang
Thanks for the reply!
I find it interesting to learn about modding. I would like to get into it very much. Unfortunately time and money constraints of course are real life issues.
I hope to give #2 a shot myself one day. Though that might be a while because I'm not even a novice.
Thanks again for you hard work. I hope you recovery from the burn out soon!
Azure Fang  [author] 18 Aug, 2021 @ 5:19pm 
@Cheesey Wonder
The problem is that, with saplings, it's kinda a "one or nothing" scenario. Saplings require the "soil" parameter on a block to be "true". There are two ways to work that, but both carry their own complications:

1) Set the sapling to no longer require soil: Now you can set saplings anywhere! But that also means you can set saplings anywhere. I believe there's already a mod for this out there somewhere.

2) Go through and set desired blocks to ""soil": true": Now saplings can be placed on the desired block types! But this can also potentially cause issues with some vanilla terrain generation.

IF I can convince myself to do more Starbound modding, I might look into #2 and see how feasible altering soil types is. But I'm significantly burned out working on a rather large project, so no promises.
Grand Poo-Bah de Canadiannaise 18 Aug, 2021 @ 4:56pm 
love this mod.
can I request a mod for planting trees on more blocks too?
For example on plant fibre, petal blocks, etc. Other organic blocks basically.
thanks for you hard work!
Queensarrow 20 Sep, 2020 @ 8:54am 
Has anyone made a plow or a vehicle that tills more and faster than a hoe?
Azure Fang  [author] 29 Jul, 2019 @ 7:55am 
Wait, this isn't the mod I thought it was. That's what I get for responding while waking up. To be perfectly honest, I don't know. This should work fine, but there's only one real way to find out.
Ein 29 Jul, 2019 @ 7:50am 
Aw man
Azure Fang  [author] 29 Jul, 2019 @ 7:47am 
This is not vanilla-friendly.
Ein 29 Jul, 2019 @ 3:29am 
Is this vanilla friendly? Won't my friend crash if he doesnt have the mod?
Azure Fang  [author] 16 Jun, 2017 @ 1:50am 
True. I was more referring to "packs" that liserally compile a set of separate mods into a single mod. These do happen and there are a few on the Starbound workshop. Collections are perfectly fine, encouraged even. But repacks and redistribution are not.
Believing Heart 16 Jun, 2017 @ 1:36am 
You fail to mention the "collections" feature, which is within steam itself; which is what 99% of people use for starbound mod packs.
Jenpai 16 Sep, 2016 @ 10:07am 
I respect your choice over your creation, thank you for your time.
Azure Fang  [author] 16 Sep, 2016 @ 4:41am 
If you read the Steam Subscriber Agreement, all user generated content falls under the copyright of the content creator, so permission is already locked. No, you may not use workshop content in mod packs unless otherwise granted by the mod author.
Jenpai 15 Sep, 2016 @ 11:31pm 
I noticed there are no permissions on this mod... Are people allowed to use this mod in their packs and Severs?
Azure Fang  [author] 11 Sep, 2016 @ 9:37pm 
@lophathao
Thanks for the confirmation. The migration will make creating the patch substantially easier. Before posting my comment on GB2 I was researching Lua patches, but couldn't find any documentation pointing to Starbound supporting them.
lophatkao 11 Sep, 2016 @ 6:56pm 
i see sometime between then and now CF made less dirts tillable
which bots ignored xD heh - explains some of the 'bug' reports i got
lophatkao 11 Sep, 2016 @ 6:32pm 
a wild gardenbot developer appeared!
he used TL:dr wall-o-text attack!

so yeah, ill add tillable tiles to the config
only ones i really see that it shouldnt already do are moondust and the sands

back when i added autotilling, i scanned all the .material files to see what ones were tillable
basically mud,clay,dirts and a couple super rare ones that i didnt bother adding
tested the ones i did find with a hoe to make sure they actually tilled, then wrote it up
any changes to tilling since then havent touched names
Azure Fang  [author] 8 Sep, 2016 @ 12:32pm 
I know what sod is IRL, please don't patronize me. You might want to check the character scan data at http://starbounder.org/Sod_Block to see what I mean.
VinchenzoTheJackal & Shoon 8 Sep, 2016 @ 12:29pm 
I think you've mistaken the plant covered soil Blocks in StarBound called Sod for the Blocks made to resemble Haystacks. Sod is currently a block placed all over StarBound planets, but I don't tend to ever see it on roofs... excluding that I saw an abandoned building on one out of dozens of jungle, savanah, forest, and lush planets. Considering Sod blocks are Green with a Brown bottom... they would make sense... IRL people who don't want to grow a lawn themselves go to a Home&Garden store like a HomeDepot and buy either blocks or strips of Sod because it has grass on it already. If packed dirt is ok... other tiles should too... I'll look forward to this second mod though anyway...
Azure Fang  [author] 8 Sep, 2016 @ 12:16pm 
I'll consider a second mod for the plant-based tiles. Right now today's episode os Steven Universe dropped early, then I'm trying to patch GardenBot mod to work with these tiles.

Also, read Sod Blocks. Lore-wise, they're roofing tiles rather than ground tiles.
VinchenzoTheJackal & Shoon 8 Sep, 2016 @ 12:10pm 
Can I post a wierd suggestion? Plant Blocks, Flower Blocks, Mushroom Blocks, Sod Blocks, and Vine Blocks would look lovely if they were tillable and the proper crops/etc were grown on them, so do you have any interest of making those blocks tillable in the future? Considering Sod Blocks are effectively dirt blocks that have grass growing on them (check IRL Sod Strips and Blocks) it would be logical they be included with the other forms of dirt... the other blocks are less logical with Mushroom Blocks being the least logical (like farming on Slime Blocks, Waste Blocks, Sewege Blocks) and Plant Blocks being the most logical (its basically packed plant fibers, much like both Packed Dirts are packed growing materials). These blocks are all crafted with basic vanilla materials, plant fibers for all of them, with flower blocks requiring petals depending on the type of flower block, sod blocks require dirt, mushroom blocks are excluded cause they use only mushrooms.
Azure Fang  [author] 8 Sep, 2016 @ 10:41am 
@Altered Nova
That I know of, no. You should be able to farm on a moon just fine.
Altered Nova 8 Sep, 2016 @ 10:18am 
Does the game check for an atmosphere when growing plants? Because I'm curious if tilling moondust would let you grow crops in a vacuum.
Azure Fang  [author] 8 Sep, 2016 @ 8:10am 
@MrVauxs
Not interested.
Vauxs 8 Sep, 2016 @ 7:58am 
go to computer bound on starbound forums and you'll see how
Azure Fang  [author] 8 Sep, 2016 @ 7:40am 
@MrVauxs
I'm sure that can be done with LUA scripting, but that is beyond both me and the scope of this mod.
Vauxs 8 Sep, 2016 @ 7:39am 
is there a way to add some power's to some blocks? for example packed dirt gives extra speed for growing or frozen dirt auto-watering itself?
VinchenzoTheJackal & Shoon 7 Sep, 2016 @ 3:58pm 
This mod is a genious idea! Another guy made a mod like this too, but he made all blocks tillable. This is a more sensible realistic version I can embrace though.