Total War: WARHAMMER

Total War: WARHAMMER

MORE SKILLS!!! (when my previous two mods are not enough)
81 comentarii
Ansaruk 4 nov. 2017 la 7:07 
Update PLS
Ansaruk 4 nov. 2017 la 7:07 
Update PLS
Ansaruk 4 nov. 2017 la 7:07 
Update PLS
Ansaruk 4 nov. 2017 la 7:07 
Update PLS
Ansaruk 4 nov. 2017 la 7:06 
Update PLS
chubbyninja89 (TNB) 22 oct. 2017 la 4:19 
Would someone just take this guy's mods and update them themselves? Because it's pretty clear that this guy won't update these rather good mods.
Neurohunter  [autor] 6 iun. 2017 la 2:55 
Hello, feel free to post updates to this mod yourself if you wish to. Consider this message as official permission to do so, as long as you indicate me somewhere.
andjca2000 5 iun. 2017 la 21:27 
Thank you Doc_Calm. I did use PFM to make a personal update to this mod about 6 months ago, the skills really are needed for campaigns. He can be a bit messy with his tables, but keep at it, an let us all know how your doing!!
Doc_Calm 27 mart. 2017 la 22:44 
Hi @NeuroHunter, I'm taking a look at it with PFM, to see if I can be of any use. I think we'll need to msg so I can fully understand your methods... but it seems reasonable.
Thank you, for all Ur work so far. It kicks ass !
LifeIsHard 4 mart. 2017 la 19:48 
Pls Update, I really need this mod for my campaigns:steamsad:
LifeIsHard 1 mart. 2017 la 17:07 
Update pls
Gleaser 30 ian. 2017 la 13:56 
This mod not work for more lords/ lore lords mods and to all DLC lords... can you improve that?
guardianru 29 dec. 2016 la 4:18 
btw... there is is some strange things. In the Dwarf compaign (not those who with gost ancestors) - the is a quest battle - secure the passage (second quest) - in result of quest - a new hero - master engeneer must be gained but besides him - the witch king hero gained. Anh in his stats there is a skill - Chsos Dragon. Besides of that those item doesn't shown as a transport, doesn't shown in combat at all,, adding that skill trait makes the hero about 15-20% less able - his armor, hp, speed, attack and def abilities are decreased. Well... but the main matter or mb problem - it doesn't get its transport-))) and in other case - hi is a disaster! i kill 3 stack of orks with 1 stack with just 8 soldiers dead! It is OP... because of his skills... but maybe its not for you - its the main question to DeStark...
guardianru 29 dec. 2016 la 4:10 
Neurohunter, could you say, does i need to install all your 3 mods, or just one - the last? I can't figure how to be, so to have all of your best abilities in one (maybe all in one pack could be the best thing to have...eh)-)
Big Baby Skesus 25 dec. 2016 la 8:09 
Does this include the White Dwarf?
Neurohunter  [autor] 4 dec. 2016 la 16:27 
I shall look into it when i will have some free time at hand, though if anyone would be willing to help me i would appreciate any help since i have little time myself but if i had someone to divide my work with i would be grateful
TheGrandSirPiggy 4 dec. 2016 la 12:11 
Could you please make the new awesome skills available to the new lords added by the "All tabletop lords" mod? Please?! Rated and favorited, cause awesome mod! Keep up the great work!
chubbyninja89 (TNB) 25 nov. 2016 la 8:44 
You really need to rearange the order of the skills that are added by the mod. The first one requires the lord to be level 22, but the next one is for level 11.
God of Urging 25 oct. 2016 la 12:19 
By the way are the skills not supposed to appear for some old lords like the Goblin Great Shaman? Because they don't appear for the Goblin Great Shaman. (I haven't played Orcs in a while so I can't tell whether this was always like this or if it's an issue popping up due to the update.)
God of Urging 25 oct. 2016 la 12:15 
@iracaj I saw that, too. It's not that the skill-linkings are wrong but that the levels are wrong. As in, the levels written on the skills don't correspond to when they'll be unlocked. They work fine, just ignore the levels mentioned there, and check back when you level up, and you shouldn't have problems.
iracaj 23 oct. 2016 la 22:56 
for some reason some of Grimgor's abilities are linked together in a very weird way... doesn't go in correct unlock order... like the first unlocks a lvl 22 then the second is lvl 15... It just looks like you may have linked them on accident
Neurohunter  [autor] 23 oct. 2016 la 12:53 
it is due to lack of update, since i won't be able to update this mod for a while
ColdMac 23 oct. 2016 la 5:19 
Lovely mod series - great work! The skills are missing for Belegar for me - is that due to mod conflicts?
steelmidnight 23 oct. 2016 la 1:09 
They work together, and are surprisingly extremely compatible with almost every other mod!
Neurohunter  [autor] 21 oct. 2016 la 6:25 
All of them work together
Archmystic 20 oct. 2016 la 14:41 
do all the 3 mods work together or is only one of them needed?
Neurohunter  [autor] 19 oct. 2016 la 6:02 
I am actually going to release empire and VC skill trees today, so stay tuned
steelmidnight 19 oct. 2016 la 5:18 
You KNOW your mods awesome, right? I dont even like the game without your various skills mods now.
Neurohunter  [autor] 18 oct. 2016 la 9:27 
I would be glad to do that, but i don't really have time for this now, though i might have some time later, also i think it would require merger of both of our mods into one to make it work, so we'll need close cooperation links between me and them
Greyscale 16 oct. 2016 la 19:10 
Ie would gladly donate to the cause if the skills mod + All tabletop Lords could be made compatible!!
Greyscale 16 oct. 2016 la 17:07 
Any chance of having your skills made available to the All Tabletop Lords mod???

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=724263018
steelmidnight 2 oct. 2016 la 22:40 
I found the issue, Neuro. And it didnt have anything to do with your mod, it just SCREWED with your mod, making it look as if it was the problem. What was happening, was all your skills were overlapping the vannilla skills, and replacing them, rather then adding to the list. Even with every mod off the problem remained. It was actually another skills mod (marks of chaos) conflicting with and overhaul mod. Its fixed now, and I didnt want you to waste time looking for a problem that wasnt yours :P
Neurohunter  [autor] 2 oct. 2016 la 2:40 
There cannot be any conflicts with Radious, since my mod is only adding stuff and is cleaned of all elase
steelmidnight 2 oct. 2016 la 2:18 
I may try again (first time I tried to Mod on here didnt go so well, lol) but first I have a very nasty bug in my game, and its looking like my save files are corrupting my data, pretty badly, with or without mods on. Verifying file cache did nothing, so I am assuming the saves are corrupted. Has anyone reported any conflicts with your mod and radious? Seems all the problems started when I started using that one......
Neurohunter  [autor] 2 oct. 2016 la 2:13 
I will be adding skills for heroes at some point, though it won't be soon, if any of you might want, you may at least add some of the already exsisting skills to heroes, while i will try to add more skills overall
steelmidnight 1 oct. 2016 la 17:31 
Heroes need skills. Badly. Especially sorcerers, whom are kind of shallow in the vanilla skills dept.
Neurohunter  [autor] 1 oct. 2016 la 9:30 
Sorry, i didn't have time to do a list of skills, since i barely have time to add skills to my mod
Deathincarnate 1 oct. 2016 la 8:30 
Forgive my ineptitude, but is there anywhere I can find a detailed, comprehensive, outline of what all of the skills do/are supposed to do? I love your mods, my favorite by far!
Neurohunter  [autor] 1 oct. 2016 la 3:26 
I will be adapting my mods to others at some point, though it might be some time before that
steelmidnight 1 oct. 2016 la 2:42 
Your mods kick ass. You should get with Demonspider and do special skills for his Bloodthirster and Khorne Lords and other unique Lords he does. That would kick ass, seeing as how you and he are the 2 most popular content creators XD
Neurohunter  [autor] 13 sept. 2016 la 1:13 
@skillnon, i auggest modifying projectile expiry range to -1
me llamo sk 13 sept. 2016 la 0:04 
will you add some skills to the heros that dont have any from you yet?
Noniliks 12 sept. 2016 la 20:54 
im excited to try this, i love your other 2!


Uhh, but the one that increases range of artilery(sp)

my was Emp using Mortars, the mortars range indicate was like 20% farther then the mortars were capable of landing, i could still target enemy units within the indicated range, the mortars didnt need to move up to shoot, however the shells would land only 80% the range indicated they would.

still great, prolly something on CA's end
Overduyn 12 sept. 2016 la 5:36 
Can I request tissue regeneration on heroes?
Neurohunter  [autor] 12 sept. 2016 la 3:52 
All of the three are different
Zaviros 11 sept. 2016 la 15:33 
Do all three of your skill mods have different skills in them or does this one have the skills of all three mods combined?
Tuornin 11 sept. 2016 la 3:35 
For some reason you cant get a hippogryph mount with the according the trait for empire generals
Ivelios 10 sept. 2016 la 6:24 
Some time in the near future I might be able to make a comprehensive list of the bugs/ errors I've found, but don't hold your breath :p

Oh, and the Goblin Great Shaman is the only Lord to my knowledge that lacks any extra skills. I might be able to come up with some ideas as well, though a basic one would be to give them Goblin-buffing skills that affect all Goblin units. That might give them a chance to be more relevant come mid-late game.

Anywho, still enjoying your mods in every campaign. I appreciate the effort you put in :)
Ivelios 10 sept. 2016 la 6:23 
There are a few skills that don't unlock properly at their given levels (i.e. a Vampire skill that requires 21 allows you to buy the first rank at that level, however the next two levels require something not listed, I think 23?), and then there are a few skill chains that don't progress properly. The two examples I have off-hand are:
1. Kholek Suneater's Slaanesh skill chain takes place after all Khornate skills are bought, thereby locking the Slaanesh line until level 28)
2. The new Orc skill chain (starts with Cunning Boss) is all over the place in level requirements, and it is impossible to attain most of those skills at the listed level because they're out of order. i.e. Cunning Boss is available at level 22, but the next skill in the line (Army Trainer) is available at level 15. Due to how it's arranged, you can't *actually* get the skill at that level.
Neurohunter  [autor] 9 sept. 2016 la 14:33 
I will surely try to make hero skills when i would have some time, but for now there are plenty of lord-level skills that have to be added, i mean i didn't even did all 4 chaos god skill families for chaos lords :D