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Thank you, for all Ur work so far. It kicks ass !
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=724263018
Uhh, but the one that increases range of artilery(sp)
my was Emp using Mortars, the mortars range indicate was like 20% farther then the mortars were capable of landing, i could still target enemy units within the indicated range, the mortars didnt need to move up to shoot, however the shells would land only 80% the range indicated they would.
still great, prolly something on CA's end
Oh, and the Goblin Great Shaman is the only Lord to my knowledge that lacks any extra skills. I might be able to come up with some ideas as well, though a basic one would be to give them Goblin-buffing skills that affect all Goblin units. That might give them a chance to be more relevant come mid-late game.
Anywho, still enjoying your mods in every campaign. I appreciate the effort you put in :)
1. Kholek Suneater's Slaanesh skill chain takes place after all Khornate skills are bought, thereby locking the Slaanesh line until level 28)
2. The new Orc skill chain (starts with Cunning Boss) is all over the place in level requirements, and it is impossible to attain most of those skills at the listed level because they're out of order. i.e. Cunning Boss is available at level 22, but the next skill in the line (Army Trainer) is available at level 15. Due to how it's arranged, you can't *actually* get the skill at that level.