RimWorld

RimWorld

USCM - Colonial Marines Corps Faction
128 kommentarer
rex6564 16. apr. 2024 kl. 6:15 
Game over man game over!
Hiztaar  [ophavsmand] 12. apr. 2024 kl. 11:57 
USCM faction appears in the list of factions that you can select at worldgen. 1 is present by default.
SghHanzMullerSW 12. apr. 2024 kl. 9:42 
@valentino the game adds it automatic on the world you generate
captainamerica_ 28. nov. 2022 kl. 18:53 
17 days!? I hate to rain on your parade, but we're not gonna last 17 hours! Oh we're in some pretty s*** now! Game over man! Game over!
valentino 19. okt. 2022 kl. 7:40 
the faction doesn't show up on the faction list when starting a new game is that correct?
Gooby King 9. sep. 2021 kl. 16:03 
Either extract the sprites and make your own def or isolate the def and sprites and remove everything else. I'd do the first one and just mimic all the stats etc. Make it a standalone mod and your good to go.
Peter Pots 23. jan. 2021 kl. 16:27 
Hello, I get the purple box error on the orbital beam belt, when wearing it. Anyone else?
I have to say I am running a few apparel mods.
[TnB] Whelan 16. sep. 2020 kl. 20:07 
just wondering, will you ever add a smartgun targeting scope?
Curious Mando 19. apr. 2020 kl. 11:44 
that might explain it since im still unfamiliar with how modding goes here. I have this and outpost 21 on at the same time. the republic faction works but sat the expense of everything else i modded in factionwise.
Hiztaar  [ophavsmand] 19. apr. 2020 kl. 11:36 
If you have a mod that alter faction AI, it can be gamebreaking yes. The thinkintree of the game can easily turn into a nightmare in modding.
Curious Mando 19. apr. 2020 kl. 9:51 
Do multiple ai faction mods conflict when theyre basically reskins of each other?
Curious Mando 19. apr. 2020 kl. 9:50 
Yeah I will try resubbing to it.

I would spawn both the marines and Xenos and no faction would even acknowledge they exist besides the occassional berserk temper tantrum of my colonists taking a machete to a xenomorph and hacking its legs off in exchange for a face lift.

Must be a 1.1 mod breaking thing as it also broke The Federation Arsenal mod ai too.
Hiztaar  [ophavsmand] 19. apr. 2020 kl. 0:42 
Super strange, for me their AI is fine. USCM colonial marines use the default AI of the game. They should not wander at all.
Curious Mando 18. apr. 2020 kl. 17:18 
@darkknight Start a save without the mod enabled then enable this mod. Then it will work but the AI is nonexistant despite the USCM being friendly but both them and the xenos will wander off the map.
Curious Mando 18. apr. 2020 kl. 17:17 
The USCM mods on the workshop dont have functioning ai?

They just wander off even if they get shot at. Xenomorphs and all.
Darkknightdje 3. mar. 2020 kl. 14:46 
Update, I disabled all other mods and it worked fine. Must be a conflict with another mod, I will experiment and figure it out.
Darkknightdje 3. mar. 2020 kl. 14:43 
I'll check for an error. Yes All my core mods are loaded right after any game mechanic alterations.
Hiztaar  [ophavsmand] 2. mar. 2020 kl. 0:43 
Really ? Do you have a displayed error ? Did you load it after USCM Core ?
Darkknightdje 1. mar. 2020 kl. 16:38 
I am still unable to select a spot but the map generated fine.
Shadd 27. feb. 2020 kl. 11:39 
Seems to be working now, cheers
Hiztaar  [ophavsmand] 27. feb. 2020 kl. 2:22 
Please try now. It generated fine on my side :)
Hiztaar  [ophavsmand] 27. feb. 2020 kl. 2:02 
I am investigating the issue. I'll update when I find the root cause.
Darkknightdje 26. feb. 2020 kl. 13:20 
Second Dyne's issue. It hangs at the world generation.
Dyne Denethor 26. feb. 2020 kl. 12:46 
While updated for 1.1, I'm unable to create a new game with your mod. All of your others are working beautifully with everyone else, but when I add this one, no matter where in the order, it won't let me select a settlement site for a new colony, and takes away the menu.
Elth 19. feb. 2020 kl. 5:35 
this mod goes great with the AVP mod.
ZzZombo 9. jan. 2020 kl. 2:12 
Can you add more possible faction names? With mods that can change the maximum number of factions, all USCM factions past the first few all get called "Errorname". I'd say about 10 is sufficient.
Hiztaar  [ophavsmand] 20. nov. 2019 kl. 4:15 
I think it comes from Hospitality as this mod uses vanilla behaviors. They should fight.
destructomac 19. nov. 2019 kl. 19:49 
had an alien raid when the colonial marines were leaving and they refused to attack the aliens
the aliens just walked up to them and killed them without the marines noticing
im not sure this is a bug with this mod or hospitality
Hiztaar  [ophavsmand] 18. apr. 2019 kl. 23:14 
I may rebalance Xenos to have them spawn earlier, they should come at the same level of wealth as centipedes. Which is probably too late.

For USCM dudes, yeah they are a great boost for the colony and an almost mandatory help during very large scale xeno raids. Their caravans are really extortionates tho. They will buy all kind of drugs, medicine and alcohols tho. If you can send a caravan to their bases, they trade at fair price and have larger choice. Their buy the same stuff than caravans tho, for a high price !
Grimelord82 18. apr. 2019 kl. 11:48 
This mod is fun...I paired it with the xenomorphs but haven't encountered them yet.
However, there maybe there's balance issues, maybe it's working as intended as a late game moneypit?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1716183835
I'm running Hospitality mod, which means if I entertain folks, they gift me things. It seems like it's base on the total wealth they carry. Normal guest groups give me 50 cloth, some beer, some medicine, etc.
The Space Marines are dropping 20+ plasteel + 200+ steel PER marine. He had a 100% great time sleeping on my kitchen floor.

They are high end caravans all by themselves. He came in with 7 weapons, 8 advanced components, 20 components. I had to sell him a few components and drugs to pay for a poor shotgun and pistol, plus all my silver.
Guns seem quite a bit more expensive from them. Typical poor shotgun price is 1k silver, 500 silver for a pistol. Like I said, working as intended?
The Hat 18. apr. 2019 kl. 2:42 
Hey like the mod thanks for it. Obviously lot of effort gone into producing and maintaining these, it shows. However you might note in the description that this mod is incompatible with faction control. It generates Errorname factions when faction control tries to spawn more than USCM faction.
Hiztaar  [ophavsmand] 23. mar. 2019 kl. 10:36 
You should ask Saebbi for if he intends to update. He is the one making the compatibility patch.
Elth 23. mar. 2019 kl. 9:32 
theres no 1.0 version
Hiztaar  [ophavsmand] 18. mar. 2019 kl. 23:36 
Elth 17. mar. 2019 kl. 12:45 
combat extended compatible?
ReaperofValhalla 23. jan. 2019 kl. 3:51 
this was what I meant
Dovenius 11. nov. 2018 kl. 2:22 
love the mod!!!
Novaghost 2. nov. 2018 kl. 23:53 
amazing mod, wish there was more realistic factions like this
Winnie the pooh 19. okt. 2018 kl. 8:09 
1.0 ?
ForestRanger 11. okt. 2018 kl. 14:02 
is there any mods that go with this
BrackObama2 14. sep. 2018 kl. 1:52 
I'm playing with the More Faction Interaction and USMC Marines and I don't havy any problems, but I did had a problems back in B18 when I tried to use Faction Discovery, it may cause the problems.
Hiztaar  [ophavsmand] 14. sep. 2018 kl. 1:34 
Try without More faction interaction, just to see.
Skynert 13. sep. 2018 kl. 11:10 
More faction interaction, more vanilla factions and faction discovery
Hiztaar  [ophavsmand] 13. sep. 2018 kl. 9:23 
Never seen that error. Do you have a mod that changes the way factions work ?
Skynert 13. sep. 2018 kl. 8:39 
I had this error {LINK FJERNET} should be afraid?
Hiztaar  [ophavsmand] 29. aug. 2018 kl. 19:47 
@J'ai mangé de l'humain > Non ce n'est pas normal... je vais checker ça. La 0.19 a changé des choses dans les calculs et j'avoue que j'expérimente...

Haha Thanks cCheer, Maybe a Wayland Yutani Faction if I get the motivation ;)
BrackObama2 29. aug. 2018 kl. 14:24 
Will you ever make any other faction mod? I mean not like those tribes and etc., but something like USA army, or Russian Army, or something like that? I have tried some other faction mods that I have found on workshop, but only yours, this one, works perfectly.
Winnie the pooh 29. aug. 2018 kl. 13:34 
Is it normal that the USCM generic bodysuit and standard pants have no resistances ? ( nothing is shown while you go on the properties of the item)
BrackObama2 29. aug. 2018 kl. 1:21 
Thank you very much!
Hiztaar  [ophavsmand] 28. aug. 2018 kl. 15:39 
Fixed. Thanks for the report. Same bug happened on Xenos...