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Rapporter et oversættelsesproblem
I have to say I am running a few apparel mods.
I would spawn both the marines and Xenos and no faction would even acknowledge they exist besides the occassional berserk temper tantrum of my colonists taking a machete to a xenomorph and hacking its legs off in exchange for a face lift.
Must be a 1.1 mod breaking thing as it also broke The Federation Arsenal mod ai too.
They just wander off even if they get shot at. Xenomorphs and all.
the aliens just walked up to them and killed them without the marines noticing
im not sure this is a bug with this mod or hospitality
For USCM dudes, yeah they are a great boost for the colony and an almost mandatory help during very large scale xeno raids. Their caravans are really extortionates tho. They will buy all kind of drugs, medicine and alcohols tho. If you can send a caravan to their bases, they trade at fair price and have larger choice. Their buy the same stuff than caravans tho, for a high price !
However, there maybe there's balance issues, maybe it's working as intended as a late game moneypit?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1716183835
I'm running Hospitality mod, which means if I entertain folks, they gift me things. It seems like it's base on the total wealth they carry. Normal guest groups give me 50 cloth, some beer, some medicine, etc.
The Space Marines are dropping 20+ plasteel + 200+ steel PER marine. He had a 100% great time sleeping on my kitchen floor.
They are high end caravans all by themselves. He came in with 7 weapons, 8 advanced components, 20 components. I had to sell him a few components and drugs to pay for a poor shotgun and pistol, plus all my silver.
Guns seem quite a bit more expensive from them. Typical poor shotgun price is 1k silver, 500 silver for a pistol. Like I said, working as intended?
Haha Thanks cCheer, Maybe a Wayland Yutani Faction if I get the motivation ;)