ARK: Survival Evolved

ARK: Survival Evolved

Herbivore Prime Equivalent
35 件のコメント
tiailds 2024年7月11日 18時56分 
What good is a recipe that requires all 4 crops at my base then to run back to the tame in only 2 min. Trash.
({x})Kyoji 2020年11月21日 19時35分 
Would be nice to be able to craft this somewhere other than inventory or perhaps speed up the craft process. It is much faster to get prime than it is this stuff.
Xandermud  [作成者] 2020年5月17日 22時37分 
It's been a while, but iirc you can passive tame creatures that accept mejoberries. I'm not 100% certain though. Haven't logged into ark for a long time.
HellKitten 2020年5月17日 15時04分 
does this work on animals that are passive tame? (specifically chalicotherium bc i don't want to have to make beer jars)
Dhenier 2019年3月21日 6時41分 
Can you add healing like meat does for carnivors - so I can pump feed it the medley and it heals the herbivore dinos just as fast as pump feeding a carnivor meat does?
Kali 2018年12月26日 13時23分 
Alright, thank u very much !
Xandermud  [作成者] 2018年12月26日 12時01分 
You can put "GlobalSpoilingTimeMultiplier=<value>" into Game.ini but that will affect all spoil timers in the game, not just for the meddley. Unfortunately, there isn't a way for you to change only the single item afaik. They do stack to 100 though, which makes the stack last much longer than prime which doesn't (by default) stack. I usually just make about 50% more than I need to tame something.
Kali 2018年12月26日 9時47分 
awesome mod! how can i change the spoiling time ? someone pls help me :)
Plunders 2018年8月27日 22時26分 
Amazing mod man! :)

We've been running it on my server for a while now, and we see it as a must have equal to s+ and classic flyers. Feels like something the game was missing, not something out of place at all.

Very good job mate
Herman 2018年5月10日 14時58分 
god !!
benai 2018年1月29日 11時44分 
Could you also make some raw mutton herbivore equivalent?
Maybe with honey, advanced crops, stimulant or so.
LeonaLens 2018年1月6日 1時18分 
Xandermud If you are going to do one mod with the ability to change through the GameUserSettings.ini settings, I suggest there to make weight, the size of the stack and the spoilage rate adjustments.
p.s. who needs to change recipe or crafting cost of "Veggie Medley" you can do it through Game.ini even now
Elite-Noob! 2017年10月30日 6時31分 
I found it self =D

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumable_Veggie_Medley_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemConsumable_Veggie_Citronal_C",BaseResourceRequirement=16.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumable_Veggie_Longrass_C",BaseResourceRequirement=16.0,bCraftingRequireExactResourceType=false), (ResourceItemTypeString="PrimalItemConsumable_Veggie_Rockarrot_C",BaseResourceRequirement=16.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumable_Veggie_Savoroot_C",BaseResourceRequirement=16.0,bCraftingRequireExactResourceType=false)))

Cool mod!
Thanks =D
Elite-Noob! 2017年10月30日 6時14分 
How can i change the crafting cost? its op for me...
Sarah 2017年8月14日 16時17分 
Could you make an ini setting to make the food last longer?
Xandermud  [作成者] 2017年7月8日 17時21分 
This version was made by request by a friend on my server. The one with the cooking pot recipe was made for my tastes. I understand the desire to balance it for your own prefrences but I'd like to avoid having 30 versions of this mod on the workshop. Ideally I'd have one mod that could be configured by ini files to fit everyone's desires, but that's going to take quite a bit of messing with the dev kit and I just don't have the time currently.
StoicSpecimen 2017年6月30日 10時48分 
Just gonna go out and mention the reason why this one is more popular is probably the stack size, not the recipe. I would finda balance of high stacking along with a cooking pot recipe that requires 5-10 of each veggie a really good version of this mod. The four stack is the only thing that turned me away from the other version.
Xandermud  [作成者] 2017年3月24日 20時26分 
The differences are listed in the description. This version crafts in your inventory via an engram and stacks to 100. The other stacks to 4 and requires a cooking pot. I had no plans to update them, only to bugfix. I just did a quick search to make sure I wasn't missing something, but I am unaware of any benefit to re-cooking the mod in a newer dev kit.
JDaremo Fireheart 2017年3月24日 11時41分 
Xander, how is this mod different from your other one?
Are you going to update both to the latest dev kit release?
I would love to consider this one for use on a server.
Xandermud  [作成者] 2017年2月19日 14時39分 
Shouldn't be. The mod doesn't do anything complicated. It's about as lightweight as mods come.
haPPy 2016年12月29日 8時45分 
Rly nice work man i test it works fine :) dont know why SW dont do something like this
Xandermud  [作成者] 2016年11月7日 12時15分 
Sorry for the late reply. 20 seems a bit excessive as the crops themselves seem easier to get than the seeds (1 seed + poop + time = infinite crops) and the current recipe only calls for 1 of each. And while I personaly prefer the multi-stage complex recipe (which is why I have the "Balanced Herbivore Prime Equivalent" mod that requires a cooking pot), this easier mod is much more popular telling me that people would probably prefer an easier recipe. I would propose 5 of each seed (meaning 20 total seeds). However, to avoid spaming the workshop with near-identical mods, I don't want to upload another version unless there is strong interest in it. If you'd like to see a recipe change, I've started a discussion you can comment in (and also give feedback/suggestions for a possible recipe).
Gorshank 2016年11月7日 8時13分 
great idea
Alcarnique 2016年10月26日 9時44分 
Complex: How about veggie cakes? Make paste from seeds (20 or each veggie seed = 1 unit paste) in mortar then mix with fiber (1 paste to 1 fiber) and cook in fire.

Simple: 20 each veggie seed and crafted like current medley.
Xandermud  [作成者] 2016年10月9日 17時31分 
I guess it all depends on how you play. I usually have a farm going after taming a trike for berries early on. The trike is usually the only one that I tame without this. However, you are not the first to request an earlier method to aquire the medley. I would be more than happy to make a seperate mod that does just that. What would you suggest making the recipe to be?
Iirly 2016年10月9日 11時23分 
I love this mod and the idea. But in practice when we actually need prime for herbies we have not yet made farms. By the time we get farms, we have all the herbies we need or have acess to kibble. If you're early game you can get prime meat for carnivores, but this is mid game. Prime for herbies would be great for early game, like prime for carnivores.
Luigi Shizzione 2016年9月20日 21時19分 
It crafts in your inventory. Just harvest the mats after you knock your herbivore out, craft it once back at your tame and use. Rinse, repeat.

A little easier than flying off in search of Titanboas, killing them at your tame and then feeding. At least with herbivore prime, you know exactly where you need to go, to get your next batch.

Great mod!
Greystar 2016年9月19日 6時50分 
Yes but it doesnt make sense for the herbi kibble to use eggs OR meat which they do.
Xandermud  [作成者] 2016年9月19日 6時44分 
This was designed to be like prime. Most herbivores already have a kibble.
Greystar 2016年9月18日 18時54分 
really wish you made it last as long as normal Kibble, unless you have a "Herbivore Kibble" version of this mod.
termo2™ 2016年9月16日 3時21分 
We running this mod, nice work.
https://www.ark-survivors.eu/
AidanRicho 2016年9月14日 0時13分 
Hell yes, thumbs up. Needed.
SsSMonkey 2016年9月13日 1時24分 
Thank you so much. Been waiting for someone to make a mod like this.
Kisston 2016年9月12日 16時09分 
Thumbs up for herb prime!!
Jaydan37 2016年9月8日 14時02分 
The devs should have added some sort of "prime berry" a long time ago. Thanks for doing this!