RimWorld

RimWorld

Allow Tool
2,002 Comments
oliesoul 48 minutes ago 
WE NEED THE 1.6 LMAO
良秀 1 hour ago 
1.6?
社会我胖虎 2 hours ago 
1.6?
_♣Caligula♣_ 2 hours ago 
Braindead.
TardisPlays 6 hours ago 
Uh guys who are asking about the 1.6 update, there is an unofficial update linked right below you from DawnsGlow.
DARION 7 hours ago 
1.6?
peacepeace 8 hours ago 
1.6?
Legionnaire 9 hours ago 
1.6?
叁月 12 hours ago 
1.6?
JessieFeathers 13 hours ago 
1.6?
Bee 6 Jul @ 6:27am 
thank you!!
GamerRoman 1 Jul @ 10:06am 
demondust6 29 Jun @ 4:48pm 
@ Diogenes Horrigan I know, I've been using this mod for years, but it gets so old to have these idiots come in and drop a "1.6 when?".
Diogenes Horrigan 29 Jun @ 4:38pm 
@demondust6 if you take a look at the update notes, that's normal from the mod author. he'll update it probably lol. if you see 1.4 between 1.5's updates, there was about 1.5 years of radio silence. its been like only 1 year. we're fine
Side1iner 29 Jun @ 11:51am 
I took a look at the AllowTool code and compared with a 1.6 decompile. A LOT has changed. So it's not a simple "slap 1.6 on it an go" kind of update. Lots have changed.
demondust6 29 Jun @ 9:58am 
jesus christ people, this hasn't been updated since 5/26/24 and there's been no activity from the author. either make a branch of your own to update it or shut the fuck up already. I wanna see it updated as much as anyone else, but constantly making "1.6" comments isn't going to change anything.
Legionnaire 29 Jun @ 9:01am 
Allow Tool for 1.6 please!
Blackhall 29 Jun @ 8:55am 
@Caz There's an option under Mod Options, there's just a lot going on in there and it's easy to miss.
MLXGHHH 29 Jun @ 5:46am 
1.6 plz
hog_jockey 29 Jun @ 12:29am 
It's 2025, why is Haul Urgently (or equivalent) not part of the base game by now?
Caz 28 Jun @ 1:17pm 
Can we get an option to change the melee skill needed to use Finish Off? Or remove the melee skill requirement altogether? It kinda doesn't make sense to have a skill requirement anyway.
Chimpana 27 Jun @ 6:24pm 
1.6
smitty_the_smith 25 Jun @ 7:28am 
Haul urgently is awesome.
ゆきんこ 25 Jun @ 6:05am 
1.6 pls
Broken Reality 24 Jun @ 5:51am 
@Renzor the game already has allow everything was added some time ago. Only things I miss from allow tool is Draft Hunting and haul urgently
😑 23 Jun @ 1:57pm 
Allow Tool’s been a RimWorld staple for ages, yet the devs never added it officially..
Mind-blowing things are happening here.
Renzor 22 Jun @ 6:29am 
give me the allow everything and haul urgently or give me death!
Privateer 21 Jun @ 3:45am 
Haul urgently is the most needed feature in the entire game.
Maxitous 20 Jun @ 8:03pm 
Quite incredible that this mod was not added to the game in the update, I genuinely don't know how any of the tools it offers would not be a net benefit for the game. It has so many subscribers that it's impossible the devs don't know about its existence.
But anyways, thanks for creating and maintaining it :)
SP4RTAN 19 Jun @ 7:15pm 
This is one of those mods that should have been added to vanilla since 1.0 lol
万予万依 19 Jun @ 5:18am 
救!!!没有你活不了一点
翌年 19 Jun @ 4:46am 
请更新1.6
seppi141 16 Jun @ 1:17pm 
i need it to have things hauled urgently its pain without it
Garlic Powder 15 Jun @ 8:34pm 
@AzoorFox mate 1.6 isnt even officially out yet, calm down
AzoorFox 15 Jun @ 3:02pm 
UPDATE WHEN????????????????
Garlic Powder 15 Jun @ 4:30am 
Checked it out, and you're right, it doesn't. Gets a fatal error while trying to generate a map, Mod causes the game to soft crash and you can only quit to OS or alt-f4. Wait for an update before using
Agamenton 15 Jun @ 2:15am 
it very much does not work (at this moment) in 1.6
Garlic Powder 14 Jun @ 5:21pm 
@C0lin2000 Load it up and give it a try, then let us know
C0lin2000 14 Jun @ 12:23pm 
does it work in 1.6
bonafide boofer 12 Jun @ 11:05pm 
@Koi i believe with the storage mods, if a colonist is already hauling to a storage module it will be considered "in use". Therefore, no one else will be able to haul to that specific shelf/box/etc. I think it has to do with how the storage mod is coded and isn't something you can work around. Only way i've gotten around it is just having multiple of the same storage type so there's more to use.
Travioli 9 Jun @ 3:48pm 
Is there a way to change it so that "allow" doesn't unforbid deep drills?
Koi 8 Jun @ 7:09am 
@Frug, I am having the same issues. Now with adaptive storage, and back then with deep storage. So it is a issue since forever. I hope it gets fixed one day
Frug the >implier 24 May @ 1:36am 
I'm getting an issue where i'll constantly get notified that some items don't have an empty accessible storage space even though I do, and those items never get hauled. I think it's related to Adaptive Storage Framework as it only happens when I only have storage crates, shelves etc. and stops happening when I use stockpiles. Is there a workaround to this, or should I just have a few spare stockpiles for when this issue arises?
Inerael 23 May @ 5:01am 
@DerBastian thanks you, yes i ask because i can't play the game, and now that i can, some kind people who were playing and trying for themselve respond to me. Don't need to take it badly, its just communication/cooperation; i force no one to answer.
anyway, thanks you, i wish you a nice day :)
DerBastian 19 May @ 4:00am 
You ask in a comment section, waiting for someone to randomly see it and answer instead of just try it? It still works, yes. Why would it not? it is updated for the newest version of the game.
Inerael 12 May @ 8:54am 
does someone know if it still working pls ? looks great
AhNo 2 May @ 4:23pm 
Using the "Finish off" tool sometimes causes a "melee out of position" warning with Combat Extended. Is it possible to make it more compatible? It's pretty annoying.
Haperski 24 Apr @ 5:43am 
Is there a setting ?

Dude theres a fucking space battle above and my pawns was just frolicking under it collecting dead people because somehow theyre not forbidden by default.
Dust 6 Apr @ 1:40pm 
I don't think I can even play without this mod now. Keep on going !