Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
While I would gladly give you permission, I cannot recommend using this mod at this time. In my own testing of the game, the current version can cause rare crashes in Waking the Tiger and - because I cannot upload changes to the Paradox Steam workshop - I cannot make changes to the mod or even to this page without deleting everything and starting from scratch. I don't know why I'm being blocked (Paradox support has not gotten in touch with me at any point) but there it is.
Starting from scratch is what I have been intending to do, but the problem - quite frankly - is that I don't have the time OR motivation to do it. Waking the Tiger actually made the combat system worse, in my personal opinion, trying to work through that is difficult.
EDIT: typo
And just to note for everyone wanting more rebalances: I'll look to come back to Hearts of Iron IV after I've had time to play around with the next DLC. I am told it's finally an expansion that's supposed to make changes to the combat system and not just national focus twatery. So we'll see.
I hope that changes but Paradox doesn't seem too interested in adding anything meaningful to the game. Likely it is more profitable to churn out a HOI V instead.
Cool your tits.
MW has always been considered second best overall, but absolute best if you are Germany (because Germany starts with tank tech and has armored divisions at the start). For nations such as Mexico, Greece, or Poland, however, MW will not actually fully benefit your army until much later in the game. In most multiplayer matches (in matches where there is no agreement not to war until a certain date that is) you will die as a minor nation if you attempt to take MW over SF.
In my balance mod I change MW and SF the least. Most of the balancing is buffing Mass Assault and Grand Battleplan. Most of the changes to MW and SF were moving stats up and down so that their power increases were more gradual than spiking at the beginning.
Compatibility does not mean "modify other mods;" compatibility means "does this shit break other shit."
And no, I'm not about to start modding my mod for other mods.
If anyone wants to incorporate my mod into their mod, however, they can do so so long as they give me credit for the land doctrine part.
Sadly, modding in this game is very limiting - the only way to fully combine mods is to make a single mod with all the features you want. Sadly, getting a bunch of modders together to agree to work together is more difficult than you would think.