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It's not too big of a deal though. You still have plenty of spots to kite zeds around with.
It came up while playing. Didn't know how big it is so for the 1st wave we didn't make it to the trader. I was playing berzerker & with the extra speed I got to the trader wave 2 with about 6 seconds to go & upgraded. Everyone else had tier 1 weapons & didn't buy ammo until wave 4.
Also the guide to the trader took us to a dead end once & we had to guess the way to the trader because it just kept pointing up & over the wall at a dead end.
Then we figured out that we could hold up in 2 of the trader rooms. Zeds can only come to 1 small doorway so we had 2 berzerkers at the door constantly swinging & everyone else safely back a few metres having to watch only 1 doorway & we were untouchable for the rest of the game up to the boss. It was really dumb & funny.
But what this map does well is, if you know someone who looks at L4D & KF & thinks they're both co-op zombie shooters & they're the same, this map can showcase how completely different they actually are.
Wouldn't play that one again.
I waited SO LONG on a carnival map for killing floor, and this map just shot up to first place in my favorite map list tho.
Now I am just waiting for a theme park like the one in the classic killing floor -
Thanks!
'Bbiew' is not 'B-biew'! 'Bbiew' is one sound :3
'Bb' is... like France 'P', like baby pronounce strong 'B', like real siren sound
egoistic language :'D but cute and lovely sound
I'm really glad too much
Since this author made a "Asset.upk" associated with the regular ".kfm", you need to create a new folder in your directory, throw in both files the "kfm" and the "upk", once you do this, you need to instruct your users(players) to download author's current files here on steam... Once you upload the files to the new folder and your users download this map from steam, you will be able to connect fine, using the author's "upk" file...
We also use redirects for our "Bizzy Playhouse" servers, as I am not fond of Steam's direct connect with mismatch errors, thus redirect only works for single "kfm" files with no attached asset packs, etc....
it's ready for daylight version... ' KF-L4D2_DC_C4.kfm ' only do not working
your manually setup prepare .kfm and .upk both file?
Packaging error.
I hope there aren’t any of licence issues to become one of the KF2 official map.
I didn’t find any bug or glitch.
You’ve got my up-vote!
almost absolution dark had intentioned concept
I expression to do impressive experience from absolution dark
and emphasis on survival experience
but Killing floor 2 game is massacre style...
I think maybe many players feel stress from [massacre < survival] concept design
I hear feedback and update in keep on concept...
but I feel be incompatible(very difficult) line
so I will make daytime version :S
I can't english very well :3
don't be afraid the dark \^o^/
and few more light and sound volume fix