RimWorld

RimWorld

[Deprecated]MBS Double Sleeping Spot
15 Comments
Rock5 21 Aug, 2017 @ 5:29am 
I added an A17 update to the Ludeon forums if you're interrested.
https://ludeon.com/forums/index.php?topic=26000.msg360673#msg360673
Thundercraft 12 Jan, 2017 @ 1:16am 
Ah, I missed something!

On the forums, skullywag just pointed out that <WorkToMake> tags are no longer valid for buildings and <WorkToBuild> tags are used for this, instead. Leaving it as <WorkToMake> does not generate an error. However, this is improper and it means that the building will not require any work to build.

BTW: The sleeping spot in A16 does not heal sleepers, either (unlike proper beds). So all of these changes just makes it match A16 behavior.
Thundercraft 12 Jan, 2017 @ 1:02am 
This does generate an error, but this is very easy to fix. Just delete the <Bed_HealTickInterval> tags as those are no longer valid in A16.

The other thing that I'd change to make this fully A16 compliant is add this right before the closing </ThingDef> tag:

<comps>
<li Class="CompProperties_RoomIdentifier">
<roomStat>Impressiveness</roomStat>
</li>
</comps>

This seems new to A16. It just tells the game that this building affects room impressiveness.
Bucketsmith  [author] 9 Jan, 2017 @ 4:37am 
Quick version-number update to A16.
I haven't changed any code.
Please let me know if it works.
Bucketsmith  [author] 25 Dec, 2016 @ 3:22am 
@Passi965; I got dismotivated with modding for RW, as the old 'established' section of the modding community are a bunch of egocentric arrogant twats and I unfortunately felt the blunt edge of their attitude. Coincidentally, most of them are also the volunteer staff on the forum!
That said, the forum is still kind of the centerpoint for modding in RW and with a bunch of incapable idiots like them running the staff section, I can't bring myself to use the forum and recieve all of that nonsense.
It has made me not want to work on any RW mods since.
On a side-note, the work is licensed in such a way anyone could fork it or pick it up and continue, as long as they credit me for the work I did.
✠Passi965✠ 25 Dec, 2016 @ 2:35am 
Been using it for a while on alpha 15 and would love to use it in alpha 16 too.
Bucketsmith  [author] 19 Sep, 2016 @ 2:38pm 
Ah yes, that makes sense! You need time to get the cloth, especially if you also run the mod that adds another step in production of cloth. :O
Spectre Incarnate 19 Sep, 2016 @ 2:35pm 
My most recent game had two of my colonists become lovers in the first day. This was badly needed because I also use a bed mod that uses cloth and I didn't have any yet. XD
Mitz 15 Sep, 2016 @ 12:06pm 
ohhoho, i've had in the first rimworld hour me (mitz) and my male cat midnight become lovers. very awkward. well, the double sleeping spots allows for more organised stuff...
i dunno why i commented truly.
RIP
La__fonzi 15 Sep, 2016 @ 4:16am 
this mod is helpfull for thoes that use the mod more beds cloth mod were you need cloth to make beds insted of just wood.

and thank you for directing us to the bacon bits mods they are awesome!! much needed content
Bucketsmith  [author] 15 Sep, 2016 @ 1:14am 
Thanks everyone! :)
@Midnight: Because of the lover bonuses? Perhaps. I don't think it's that much of a bonus given the small chance you have pairs of pawns and haven't gotten to build beds yet.
@Grizzly: It does not. I haven't looked at anything animal related in the files yet, so I'm not sure but I doubt animals form specific pairs and relationships, or do they? Is there a demand for bigger animal sleeping spots? What about this one:

Bacon Bits' Barn Stall
A simple stall for your barn animals to use. Stats are slightly better that the animal bed and it looks better.
https://ludeon.com/forums/index.php?topic=25580.msg260001#msg260001
Grizzly 14 Sep, 2016 @ 5:18pm 
Does this mod add double animal sleeping spots?
La__fonzi 13 Sep, 2016 @ 4:51pm 
thank you. this is a much needed mod
Mitz 13 Sep, 2016 @ 12:57pm 
hehe, this is gonna make rimworld easier xD
TarrierFoil 13 Sep, 2016 @ 9:43am 
YES! Thank you!