Total War: WARHAMMER

Total War: WARHAMMER

Chaos cultists
38 Comments
djdomi44 23 Jun, 2018 @ 2:51am 
can you add this unit also to the norsca :)
t42bug 1 Mar, 2017 @ 5:14pm 
Update?
t42bug 28 Feb, 2017 @ 4:44pm 
Update at any time?
Unnamed_Shadow 27 Feb, 2017 @ 8:49pm 
The new patch allows us units larger than 200 now. Hope you make this guys Horde size of 240. Will be epic!
0Q0m 12 Feb, 2017 @ 4:00am 
Sir, great mod and nice unit crad,but i have a question...,So many time i saw chaos rebels when them recruit chaos cultists after, will see them got attrition.(only chaos cultists.),is something wrong?:steamfacepalm:
Roque the Rogue 21 Dec, 2016 @ 1:30pm 
Why their icon is a sword when theyre obviously using maces?
Savar Belmont 11 Dec, 2016 @ 9:42am 
groovy. loving my cultists. need them back.
Haradrim  [author] 11 Dec, 2016 @ 6:16am 
Hi everyone, sorry for keeping you all waiting for the update. The reason that I don't have updated yet is because windows on my pc suddenly decided to stop working. I can fix it and am currently in the process of restoring my pc. So don't worry the mods will get updated and I will continue modding. Thank you for your understanding. Greets, Harad
0Q0m 11 Dec, 2016 @ 6:09am 
Need update sir, plz Q_Q
Valhalla 10 Dec, 2016 @ 5:33pm 
hi your mod is compatible with the glory mod or no ? when i use unit in my army i start a battle and crash :( plz help
ТюхтяМатюхтя 9 Dec, 2016 @ 9:23am 
Please update
Nikrophilia 28 Nov, 2016 @ 1:19pm 
So pretty much chaos Flagalents right?
Razorhex 26 Nov, 2016 @ 2:55pm 
love these guys, fun unit.
Mike's Game Domain 13 Nov, 2016 @ 7:28am 
Hey, interesting unit. The auto-resolve brutalizes these unfortunately :( Still really enjoy them during manual fights. Thanks
Haradrim  [author] 22 Oct, 2016 @ 4:51am 
Good news everyone ! I finally figured out a way to fix the capes showing up when zoomed out. This bug really ruined the unit in my opinion and I'm really glad to tell you that it's now gone.
Hard Gridlock 20 Oct, 2016 @ 4:11pm 
"AAAGHK- MY SPLEEN!"
Haradrim  [author] 22 Sep, 2016 @ 6:48am 
Sorry for the late update, but here it is.
Update added:

- custom unit cards
- loading screen quotes
- chaos cultists pop up in rebellions and invasions
- some lod bugs (except for the cape one I'm afraid I can't fix this)

thanks for the support ,enjoy !
Daemonic Spoder 18 Sep, 2016 @ 1:52pm 
@Haradrim thx, il put them to good use.
I also have the same problem with some of my units. Like the skeletal horsemen for example. I removed their tarps and they reapear when zooming out. But i found out that dabbling with the specular can kinda help. Try recolouring the specular something similar to the cultists, i did this and the tarps are a silverish. The best i can do for it to resemble bone for something as large as that.
My upcomming greenskin mod also suffers. I removed the feathers from the spider mounts to create a wild giant spider unit, black feathers when zooming out.
I dont think there is a way to fix this but if i find a way il let you know.
Haradrim  [author] 18 Sep, 2016 @ 1:42pm 
@Demon Spider Ofcourse you can! You can use the whole unit if you want too. Really like the work you did on chaos divided, would be a honour. Do note that the backpacks look sick, but they do come with a problem. If you zoom out you can occasionally see a black Helman ghorst model pop up. I yet have to find a way to fix this, but I'm working on it.
Daemonic Spoder 18 Sep, 2016 @ 1:30pm 
Thinking about giving the cultists in chaos divided another makeover. They look like cultists but not my initial idea for them. Could i borrow the skull-backpack-totems? cus they look pretty damn good.
I will give you credit where credit is due of course. Cant use someone elses assets without mentioning them atleast.
Haradrim  [author] 18 Sep, 2016 @ 5:37am 
@StickRick currently not, but I will add them. It makes sense for them to pop up in chaos rebellions.
Stick Rick 18 Sep, 2016 @ 12:44am 
do the cultist pop up in chaos rebellions?
Haradrim  [author] 15 Sep, 2016 @ 3:26pm 
@masterslay I used marauders vo in the main land units table and chaos warriors in the land units table
masterslay 15 Sep, 2016 @ 2:49pm 
hmm. tried to experiment with the land_units_tables in your mod and switched the selected_vo from "chaos warriors" to chaos marauders, that would make them mention themseleves as "chaos marauders" But how come they only mention khorne, and not the other chaos gods, as the chaos warriors do?
masterslay 15 Sep, 2016 @ 2:26pm 
is it possible to edit which lines they say?
masterslay 15 Sep, 2016 @ 2:25pm 
ahh i guessed so, but to me they kinda still sound different from the normal marauders. The chaos marauders always mention their own name, like they always say things like "chaos marauders!" while the chaos cultist never mention it, and if i look in the data table, both use the vo_actor_Chaos_Marauder1
Haradrim  [author] 15 Sep, 2016 @ 2:11pm 
@masterslay I used vo_actor_Chaos_Marauder1 for the audio_voiceover_actor
masterslay 15 Sep, 2016 @ 12:36pm 
This really should be part of the official chaos roster :P good job. I have a question though. How did you manage to change the voice on the cultist to say only "blood for the blood god". I am currently doing a black legion overhaul mod which is chaos undivided, but am planning to make a khorne one aswell, and i wish them to only say things which is directed to khorne. Which db table you change voice and how you change it. Do you use any external program to edit the voice? and so how did you change it? My guess its in the main_units_tables under audio_voiceover_actor, and audio_voiceover_actor, but i am not sure? thanks in regards :P
kelstr 15 Sep, 2016 @ 8:04am 
Catph to the rescue !! I was guessing hex edit mistake, but table error was likely too !! I love it when modders support each other !! Hell ya !!
Haradrim  [author] 15 Sep, 2016 @ 7:11am 
@Cataph A really stupid mistake :p. I completely forgot about the unknown3 row in the variants table. And because it was a chaos one it glitched out ofcourse since it wasn't hu1. So you were right from the start. I still have the black helman ghorst showing problem ,but at least it doesn't glitch out all over the place anymore. Big shoutout to you man, thanks for helping me.
Cataph 15 Sep, 2016 @ 6:54am 
What was it then? :)
Haradrim  [author] 15 Sep, 2016 @ 2:50am 
The glitch beams of death are now fixed !
Haradrim  [author] 14 Sep, 2016 @ 1:19am 
@kelstr Sure , I'm currently working on a other really cool one too. But if you can have a look at this mod and help me finetune it, would be very appreciated. You also have a lot more experience in modding than me so you can def be of great help.
kelstr 14 Sep, 2016 @ 1:05am 
Once fixed.... could you release a vampire "Necromancer Cultists" version? I'd love to retexture them for vampires !!! I can help ya if you'd like :)
Haradrim  [author] 14 Sep, 2016 @ 12:59am 
@kelstr hmm weird , didn't get that before. Maybe this has something to do with a lod model since the screenshot is zoomed out far. I'll see what I can do.
kelstr 13 Sep, 2016 @ 9:16pm 
After brief testing... there's a big issue with this unit :( in the modeling. Perhaps your hex edited file I think... really hope you can fix that, as this is a GREAT unit !! Good job.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=763365040
kelstr 13 Sep, 2016 @ 8:52pm 
These look GOOD
Duke of Wellington 13 Sep, 2016 @ 6:59pm 
these guys are pretty cool