Total War: WARHAMMER

Total War: WARHAMMER

Fear the Chaos Tide! - Better Chaos Invasion
125 Comments
JohnnyCJK 16 Sep, 2018 @ 8:08am 
is this compatible with mods that adds more chaos stacks ?
Khârn the Betrayer 18 Mar, 2018 @ 1:43pm 
ok, thanks
kam2150  [author] 18 Mar, 2018 @ 1:25pm 
Compatible with SFO only in Warhammer 2 version.
Khârn the Betrayer 18 Mar, 2018 @ 1:17pm 
This mod is compatible with steel faith overhaul? the warhammer 1 no 2
kam2150  [author] 16 Nov, 2017 @ 9:26am 
Louie04k 11 Nov, 2017 @ 10:18am 
can we expect it soonish?
Impregnable The Dictator 28 Oct, 2017 @ 10:21pm 
I am trying to find out whether it is compatible with this mod. So I need to make sure I understand what this mod does. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1120180673
1. Increase in unit size of Chaos units. ex) Chosen with 200 members in a single unit.
2. Chaos Legendary Lords with better stats overall. ex) Arcaheon with more health, attack strength etc

Are those two above only things you changed?
Jim 28 Oct, 2017 @ 4:47am 
Excellent.
kam2150  [author] 19 Oct, 2017 @ 10:47am 
Yup :)
Louie04k 18 Oct, 2017 @ 2:46pm 
U plan this for mortal empires?
kam2150  [author] 17 Oct, 2017 @ 8:52am 
Glad you like it :) I wanted to give Chaos that "BOSS FIGHT" feel.
(\/) ( O . O ) (\/) 17 Oct, 2017 @ 7:34am 
I was beaten in very hard difficulty. Chaos became unstoppable! great mod
kam2150  [author] 10 Sep, 2017 @ 2:54pm 
Mod updated.
Louie04k 7 Sep, 2017 @ 11:55am 
Also i dont know if this is possible but could you make a version that compatable with radious?
Louie04k 6 Sep, 2017 @ 5:25pm 
KAM the ROR units dont have their numbers increased
kam2150  [author] 5 Sep, 2017 @ 3:42pm 
I will update the mod tomorrow.
kam2150  [author] 15 Aug, 2017 @ 4:08am 
I will update this one once I am back from my vacations (28th of August).
steelwarrior77 17 Jul, 2017 @ 3:55pm 
aaand could you make a fear on monsters mod with really strong ones ;-D?
steelwarrior77 17 Jul, 2017 @ 2:03pm 
Would be great to have afear of the vampire tide as well ;-D So it feels scary to be a good guy...
steelwarrior77 16 Jul, 2017 @ 5:05am 
Beastmen Raid Stance Replenishment could help you with a fear of the beastman mod...
Bitcoin Barry 23 Jun, 2017 @ 11:19pm 
can i have a version without the marauder nerf?
Boubou 20 May, 2017 @ 8:12am 
In legendary difficulty chaos is hard enough
jmm134169 15 May, 2017 @ 8:58pm 
Thanks man and thank you again for making this mod!!!!!!
kam2150  [author] 15 May, 2017 @ 8:50am 
Yes, the mod is save game compatible but I am not sure how it would work with that other mod. You can try both and turn on chaos campaign, if it will not crash or you will see no larger units squads or stronger Chaos heroes, then you will know it does not work.
jmm134169 14 May, 2017 @ 8:49pm 
Sorry, not stack size but number of stacks. What I really want is your mod to be save game compatible at turn 82 and find another mod to increase number of stacks as I play co-op with my bro be we both are veterans looking for a challenge. Want to know if that's possible or do we need to restart new campaign
jmm134169 14 May, 2017 @ 8:46pm 
Kam first off thank you for making this mod. Chaos is rather a non-issue in vanilla. My question is two fold. One is this mod save game compatible? I'm on turn 82 and havn't triggered Archon yet. Second part is that I already have chaos invasion with stronger armies enabled as it increased number of stacks and chaos army strength. Will the 2 mods conflict? Should I unsubscribe from that mod and find a mod that increases stack size only? Thanks again
kam2150  [author] 6 Apr, 2017 @ 8:46am 
How is the rest of campaign going along with it? :) How are Norsca tribes doing compared to Warriors of Chaos?
Doc_Calm 6 Apr, 2017 @ 6:23am 
Haha, Wow! Just tried Gelt's Chaos Quest & I BARELY won which was Aweome!
I won due solely to the most Kick ass Super modded Warrior Priest, thank U to Neurohunter's all magic selectable by all heroes & ~3 skill pts per level.
Thank U Kam2150, for bringing a terrifying new Chaos mod!
kam2150  [author] 26 Mar, 2017 @ 12:11pm 
Yes, I would even advise you to do that :D
Doc_Calm 26 Mar, 2017 @ 12:09pm 
I just subbed, & I'm scared. (-: But as to @md1036 comments, can this be turned on & off for Quest battles?
Supreme Leader Ranjit 12 Mar, 2017 @ 7:00am 
could you please make it so that all the units except the halfcannon get the increase because I also play with unstoppable chaos and the hellcannon spam is insane
nemorhj02 7 Mar, 2017 @ 3:52pm 
Hey, I really like this mod. Do you have any plan to make a light (or half increase) version of this? I think that would be awesome!
kam2150  [author] 6 Mar, 2017 @ 12:48pm 
Never played that mod so no idea.
P34nk 6 Mar, 2017 @ 12:09pm 
Interesting mod, but I assume this won't be compatible with Faith of Steel mod neither since it's overhaul?

kam2150  [author] 3 Mar, 2017 @ 12:35pm 
Updated!
kam2150  [author] 28 Feb, 2017 @ 11:16am 
Yes, but not today.
Phangtastico 28 Feb, 2017 @ 10:23am 
Will this be updated for today's patch?
kam2150  [author] 31 Jan, 2017 @ 12:36pm 
Yes, I guess for those my mod can be turned off and then turned on again after it but sounds like you still made your way through those anyway haha, nice!
md1036 31 Jan, 2017 @ 11:56am 
By the way, some of the quest battles become much harder (the Axe of Dargo was a nightmare, and Thorgrim monster hunt in Troll Country proved to be much more challenging than vanilla)
md1036 31 Jan, 2017 @ 11:50am 
I just made it with the Dwarfs on Hard difficulty and it was by far the greatest time I had with TW:WH. I actually lost several full stacks to the Chaos Invasion, and even had to plan the loss of a couple of strongholds in the Vaults to make sure I could repel the advance of Archaeon with everything I had. Having to deal with the huge orcish hordes at the beginning required me to slow down my initial expansion a lot: sacking was the only option, given the impossibility to defend new territories and the constant need of extra cash to fund the set of twin stacks I had to field "back to back" to keep up with the numberless orcs...
kam2150  [author] 31 Jan, 2017 @ 4:02am 
I would love to read the report of someone beating the campaign with both mods on :D
bennymclennan 30 Jan, 2017 @ 6:43pm 
This mod is hard.. especially with fear the green tide. It would be cool to get a mod like this that is... kind of in the middle. Having double hell cannons and double giants and 120 beefed up chaos knights is crazy haha. Fun, but crazy. I have yet to beat a campaign with these mods :P
Louie04k 30 Jan, 2017 @ 10:00am 
Gotcha i use radious but ill try this with it, either way should make it more challanging
kam2150  [author] 30 Jan, 2017 @ 8:34am 
Yes but only slightly and depending on a unit.
Louie04k 30 Jan, 2017 @ 5:51am 
Does this mod alter unit stats like the chaos chosen? Besides the unit size of course
kam2150  [author] 19 Jan, 2017 @ 1:28pm 
They won't change unit size, only their stats. For bigger unit size you need new campaign.
Ruthless Efficiency 19 Jan, 2017 @ 1:03pm 
Does this mod affect ongoing campaigns ? For some reason i'm turn 100+ and the Chaos forces are derped out and still can't get past some dwarven cities...
So i'm looking for a mod to boost Chaos and give me the challenge i've been preparing for !
thx !
kam2150  [author] 16 Jan, 2017 @ 1:11pm 
Nice! : )
Phangtastico 16 Jan, 2017 @ 12:25pm 
I'm really enjoying this mod. I'm playing as Middenheim and getting a proper kicking, which is exactly how it should be. Thanks for the mod.
Benedict (Mathias) 24 Dec, 2016 @ 10:14pm 
So if I used this, Green Tide, and your Proper Combat mod, the tide mods go in front of Proper Combat?