Day of Infamy

Day of Infamy

doi_harbor
47 Comments
Lupeh 22 Dec, 2017 @ 5:56pm 
nice map looks alot like call of duty 1 and 2 map MP_harbor
Hans-Dieter-Karl-Heinz-Holger  [author] 23 Aug, 2017 @ 12:58pm 
Read the description, please
[ACCUsers] Enemy1 23 Aug, 2017 @ 12:30pm 
its broken in liberation and stronghold to..
Hans-Dieter-Karl-Heinz-Holger  [author] 10 Jul, 2017 @ 2:07am 
Happy to be of service - as always, it's grand of you to test, play and enjoy my maps.
Wolf.Enstein 8 Jul, 2017 @ 7:31am 
....and it's still as hard as ever to complete, just the way we like it :) . Cheers for the new update, Hansington of the Dieter :) !
{WeB}*DoG* 4 Jul, 2017 @ 2:20am 
You certainly have been a busy boy Hans two maps amended and a new one added the future is looking very bright indeed!
Hans-Dieter-Karl-Heinz-Holger  [author] 3 Jul, 2017 @ 10:22am 
Small update is out which resets the map to Stronghold only. See description and patch notes.
{WeB}*DoG* 23 Apr, 2017 @ 8:38am 
The plank... Oh the plank.... Such a difference thanks Hans!
Hans-Dieter-Karl-Heinz-Holger  [author] 21 Apr, 2017 @ 4:26pm 
Updated
{WeB}*DoG* 18 Apr, 2017 @ 4:54pm 
Hey Hans noticed tonight whilst playing there is a wall issue under cap point b the room directly below on 1st floor on road side seems to allow some bullets through...
Hans-Dieter-Karl-Heinz-Holger  [author] 18 Apr, 2017 @ 11:41am 
Sure thing! If you'd just post them in the discussion :) Thank you!
Hayzlit 18 Apr, 2017 @ 11:17am 
Also tested this morning. The bots were having an issue with the steps. I have a few screenshots I can share with you.
Hans-Dieter-Karl-Heinz-Holger  [author] 18 Apr, 2017 @ 9:31am 
Hey Doggy Dog! Thank you for commenting. I found the map to be so much more tough than when I played it offline - although even with standard difficulty it was a hard fought battle. Thank you and all of the WeBsters for having my map. It's been fun and I am happy you liked it.
I also noticed that bots got stuck on B - I will look into this. They might be rallying around the capture point, which is right above those crates the bots get stuck on.
Stronghold for hinterhof - yep, that needs to be done. Don't know when. I want to focus on OP Arctic Fox first.
{WeB}*DoG* 18 Apr, 2017 @ 3:53am 
Had an extensive test last night Hans thanks for joining us for some of it.... It's going to be a firm favourite, tough all the way through, the way maps should be... Only noticeable issue was bots appearing to get stuck in the capture room B) but as soon as people moved in the became unstuck. Thanks for you hard work Hans it is very much appreciated, looking forward to stronghold for Hinterhof.
Hayzlit 17 Apr, 2017 @ 10:05am 
I will try it out later today! Thank you so very much!
Hans-Dieter-Karl-Heinz-Holger  [author] 17 Apr, 2017 @ 8:45am 
Additional game mode has been published: Stronghold!
Hans-Dieter-Karl-Heinz-Holger  [author] 17 Apr, 2017 @ 6:13am 
Hotfix is out with Offensive being available to play.
Hans-Dieter-Karl-Heinz-Holger  [author] 16 Apr, 2017 @ 3:27am 
Hello Hayz, thank you for your comment. I promised to fix it and I will. Time is tight unfortunately :\
Hayzlit 15 Apr, 2017 @ 9:17pm 
Hey, Harbor has got to be my favorite map. This looks well done. I'd like to see coop fixed for this so I can get it into my server's rotation :)
Mamba 14 Nov, 2016 @ 4:01pm 
Thanks Hans. Yah, worked fine for me alone when testing on our server so I thought it would be okay for the clan. Let me know if you need us to test it down the road.
Hans-Dieter-Karl-Heinz-Holger  [author] 14 Nov, 2016 @ 10:02am 
I have removed coop for the time being. Looking into the issue as soon as there is time on my hands. Apologies to anyone who got this map for coop. Sorry :(
Hans-Dieter-Karl-Heinz-Holger  [author] 14 Nov, 2016 @ 9:56am 
Hello Mamba,
thank you for your report - I really wonder what went wrong this time. It worked well with bots with me :\
I might take it out for the time being so no serious error occurs. Thanks for the hint.
Mamba 13 Nov, 2016 @ 2:05pm 
Tested stronghold. Worked okay solo BUT serious issues with more than one player. Initial players spawn was inside ceiling (clipping). One player spawned normal, the rest were dangling by their heads in the ceiling. Kinda comical, but unplayable. Rebooted server, same issue, so it's the map.
Hans-Dieter-Karl-Heinz-Holger  [author] 11 Nov, 2016 @ 11:59am 
I've finally had the time to fix the outfit issue and compile the map.
Hans-Dieter-Karl-Heinz-Holger  [author] 1 Nov, 2016 @ 11:19pm 
Thank you, this I will look into. I seem to not have noticed it to be honest.
When I tested liberation as ally I was an ally and I don't know why other people are having those troubles yet, but I will figure it out.
t.gaze 1 Nov, 2016 @ 7:43pm 
We tried this map today on liberation, and the game said we were allies, but we looked like Germans with German gear. Not sure if you properly set this map up for liberation.
Wolf.Enstein 31 Oct, 2016 @ 7:57am 
Great to see more progress with this superb map, Hans, thanks for the update.
Hans-Dieter-Karl-Heinz-Holger  [author] 30 Oct, 2016 @ 2:24pm 
The map's been updated. Check description and notes for details.
{WeB}*DoG* 12 Oct, 2016 @ 2:54am 
Indeed Hans you are correct anyone can make a valid point but it's the way sometimes you are told... And the tone
A) Hey Hans there is an issue with X if you get time could you take a look. And
B) your map is broke, X sux fix it.....
I know which one would persuade me to continue working lol.
Anyhow looking forward to testing a coop version .
Hans-Dieter-Karl-Heinz-Holger  [author] 12 Oct, 2016 @ 12:00am 
Good morning! What a really nice thing to read coming back. Thank you so much, DoG.
I have my experience as well, which just helps you to get over unreasonable negativity. However, you even have to take that serious, because even a "naysayer" might have a valid point ;)
{WeB}*DoG* 6 Oct, 2016 @ 4:51pm 
its guys like you Hans who work so hard to make it fun for the majority ... you deserve all the thanks you get here... but from experience you wont get much try to ignore the naysayers... they make nothing... but are happy to complain!
Hans-Dieter-Karl-Heinz-Holger  [author] 5 Oct, 2016 @ 6:36am 
Thank you so much. Happy to hear that and I appreciate your response. I will contact you after my vacation ;) Many thanks for your offer to host my map - really nice of you.
{WeB}*DoG* 5 Oct, 2016 @ 4:41am 
The map looks simply stunning Hans and like Wolf said when you get a coop version we would love to host it as one of our custom maps. Feel free to add me and wolf to your list and if you need people to help test whenever and wherever count us in. Tonight we are Mao testing 2 new ET maps and we do this regularly so we would be more than happy to give you our feedback.
Kindest regards
Dogster
Hans-Dieter-Karl-Heinz-Holger  [author] 28 Sep, 2016 @ 10:22am 
Hello there, update is out and the map's been tested with another editor (Modtools, thank you here again). The cap zones work properly now. I forgot to ENABLE them - silly me. I am sorry for that!
Wolf, thank you very much for your offer. I don't want to trouble you but I can inform you when we will start a play and stress test on another server. But feel free to contact you friend if he wants this map to be played on their server. My sincere gratitude!
Wolf.Enstein 28 Sep, 2016 @ 8:29am 
Hans, you need a server to test your new maps? We have our Day of Infamy server, I'll speak to our Dogster, our server Admin, to see what we can arrange for you.
Okami 27 Sep, 2016 @ 11:33pm 
Yeah shit at typing the sides are flopped if you choose german you become american and vice versa
Hans-Dieter-Karl-Heinz-Holger  [author] 27 Sep, 2016 @ 10:38pm 
@Okami Senpai:
If I read your comment right, I assigned the cap area to the wrong team. If so, this is going to be a quick fix. Thanks mate!
Hans-Dieter-Karl-Heinz-Holger  [author] 27 Sep, 2016 @ 10:37pm 
Good morning guys - if that still is after those messages. Crap! Apologies on my end. As I said I have no chance to playtest this map (yet) because of the lack of a server.
Nevertheless, thank you so much for your report. Feedback regarding anything helps me a lot.
I am going to look into what I screwed up there after work today.
There will be an update within the next 24 hours.
Violence<3 27 Sep, 2016 @ 3:05pm 
B is Broken, Uncapable
Okami 27 Sep, 2016 @ 1:28pm 
B is broken germans are actually and the sides are flopped, broken map
Wolf.Enstein 27 Sep, 2016 @ 12:05pm 
That's great news, Hans, thanks for your reply.
Hans-Dieter-Karl-Heinz-Holger  [author] 27 Sep, 2016 @ 8:04am 
Thank you Wolf. Much appreciated!
I tell you that: I will look into adding a coop mode after the mapping contest is over (mid Nov), since I am trying to put the little spare time I have into creating another, individual map.
If there are severe bugs, however, I am determined to fix those as fast as possible, of course!
Wolf.Enstein 27 Sep, 2016 @ 6:45am 
Very nice work, Hans, that's a great looking map. As DG said, we'd all like to see a coop mode added too, such as "stronghold" or "entrenchment". However, we appreciate that this would take a lot of work.
Hans-Dieter-Karl-Heinz-Holger  [author] 26 Sep, 2016 @ 10:27am 
Another small fix has been released that brushes up the ambient of the map to a more lit and friendly place :D
Hans-Dieter-Karl-Heinz-Holger  [author] 25 Sep, 2016 @ 9:32pm 
Update is out.
Hans-Dieter-Karl-Heinz-Holger  [author] 17 Sep, 2016 @ 11:12am 
Unfortunately, I think this map would not support those game modes good enough gameplay-wise to implement them.
Aziki 17 Sep, 2016 @ 8:44am 
I NEED MY STRONGHOLD AND ENTRENCHMENT THO