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Playing at 10fps when extracting in mission almost kills me.
@The Happy Madman: The XComDelayedEvac will be in your SteamFolder - /Steam/steamapps/workshop/content/268500/766513507/Config I think. But you should be able to add your own to your My Documents/Games/XCOM cornfig section.
Thanks for posting, subscribed.
Evac is only aborted if the enemy is present ON ARRIVAL. The Evac Zone will not collapse if the enemy enters the zone after evac is complete, I thought that would be a bit too much to handle.
I'm not super big on adding random evac delay either. In a game of all sorts of random chance, it's kind of good to have a few sure things to rely on, and this evac delay feels like one of them. Also, as stated, if combined with reinforcements it's important a flare can't drop and reinforce within the timeframe of your evac, otherwise it'll be just random luck whether you succeed or not.
I don't like the random evac delay when using the full guerilla war package because the reinforcements can appear anywhere, so if you roll more than two turns till evac the reinforcements can trigger the cooldown and you can't do anything about it.
Also, does the evac only get aboarted when enemys are present in the zone when firebrand arrives or also when they enter while firebrand is hovering over the area?
If you do it, you will probably be responsible for the greatest mod of all time! :D
Think it would make things more interesting tactically, plus more realistic.
with the delay added, this condition is no longer needed for balance