Starbound

Starbound

Bunker Merchant
23 Comments
Thundercraft 30 Mar, 2024 @ 10:05pm 
Any chance of an update?
☥¤§ÑîGHTMÃRɧ¤☥ 21 Nov, 2023 @ 8:41am 
crashes with byos
Grand Poo-Bah de Canadiannaise 6 Mar, 2022 @ 6:35am 
Gotta say this is a good mod. I quite like it.
Though it strikes me as odd that it conflicts with this mod, and prevents the tile effects:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=797083864&searchtext=tile+effect
I'm guessing this mod is dead, but if anyone has any ideas as to how I to fix the two mods up, I'll be grateful.
Solayr 5 Mar, 2019 @ 10:27am 
He's basically wearing the humantier1 set, for your info.
Fergus 12 Nov, 2017 @ 11:28pm 
ha can you make more mods maby related to the uscm or the militery
Fuyuno 10 Nov, 2017 @ 2:31am 
@reject, looks like just normal human tiered gear to me
KiberVolk 10 Nov, 2017 @ 12:39am 
I like this mod, however, I am more curious as to what the guy in the picture is wearing. Names and IDs of that outfit please? Thank you :3
bigpuppy_stuart 8 Sep, 2017 @ 7:49pm 
It seems not to function with 1.3. the merchant does not sell any USCM stuff. Either i am doing something wrong or the latest update did something. I hope they didn't remove the assets from the game.
Ten Said Yes 22 Aug, 2017 @ 7:50am 
As someone who pretty much universally hates the Protectorate and everything it stands for (Let's shoe horn in a single starting scenario so we don't ever have to get around to doing unique racial beginnings for everyone... oh, and we'll make it a cheesy pathetic piece of derivative tripe while we're at it!), I'm actually downloading this SPECIFICALLY because my character refuses to accept the USCM's disbanding and is single-handedly working to rebuild it.

So I have ONE npc who acknowledges the USCM is only dead when people stop believing in it.

If you change this, I'll be very sad.
LagiaDOS 16 Jun, 2017 @ 12:54am 
Is it working for 1.3?
Kais  [author] 13 Jun, 2017 @ 11:06pm 
@engiSonic The USCM's lore was changed in the 1.3 update, so the dialogue I have written for this merchant doesn't make sense anymore. Also, lots of the relevant furniture is now scannable in the new space anomalies, making the merchant pool slightly redundant. I'll probably update this soon-ish to smooth things out, but it's on the back burner at the moment.
Wayfarer 12 Jun, 2017 @ 8:36am 
I think I remember something about the USCM being canonically disbanded in the past, before the events of the game.
lyca 9 May, 2017 @ 2:04pm 
I don't remember them removing that dungeon...
I saw one the other day.
Super Degenerate 25 Mar, 2017 @ 8:52pm 
Hey, do you mind if I add this tenant to my mod? I saw on the Chucklefish forums that anyone is allowed to alter/redistribute this without your consent, but I just wanted to make sure.
Fuyuno 14 Feb, 2017 @ 8:50pm 
d&d mod?
Solayr 14 Feb, 2017 @ 6:15pm 
@Acostrob
I suppose you're making use of the D&D mod then,
which revitalizes the USCM Bunkers' return.
Richard McBeef 3 Jan, 2017 @ 7:13am 
Where? I haven't seen any so far.
squirt cobain 4 Oct, 2016 @ 6:03am 
What? They weren't removed, I just found one myself.
Fuyuno 23 Sep, 2016 @ 4:10am 
wait. uscm bunker dungeons were removed? o. o
also, what are the chances of ADDING this instead of replacing the other?
VinchenzoTheJackal & Shoon 22 Sep, 2016 @ 11:23am 
Sounds awesome! But I sure wish there was a way not to replace a tenant and instead add a new one... wait, there is, but it require a heck of a lot of work. I'm not surprised this was done instead of other means. Will rate up and favorite.
Tesserat 22 Sep, 2016 @ 10:39am 
Works nicely - hard part is getting the tenant itself. Using stuff labelled "commerce" or "storage" spawns generic merchants galore. Thanks for this.
Rukrio 22 Sep, 2016 @ 8:42am 
Elevas Sunchild 22 Sep, 2016 @ 3:24am 
Which items do we need to spawn this tenant?