Total War: WARHAMMER

Total War: WARHAMMER

Lokerian's Bretonnia Overhaul Pack (Outdated - No Longer Supported)
104 Comments
hortanium 6 Dec, 2018 @ 1:38pm 
Thank you. I will certainly be crediting you.
Lokerian  [author] 6 Dec, 2018 @ 6:14am 
Yes you may, as long as you give credit :)
hortanium 5 Dec, 2018 @ 4:53pm 
May I use the tech tree from your mod for a redo of the CA one for WH2? I think the one you featured was both more immersive and much closer to the feel of Bretonnia from TT.
Lokerian  [author] 1 Dec, 2018 @ 8:13am 
Heheh Thanks for stopping by to say that :)
Zaylidin 1 Dec, 2018 @ 4:18am 
I really appreciate the fact that you made this, it made the wait for the official release far more bearable, and in-fact looking back I much preferred your version of the tech tree.
The official one feels so lacklustre and slow.

Thanks again for the amazing job.
Neweski 29 Mar, 2017 @ 7:58pm 
Thank a lot bro for your hard work
Smokedice 8 Mar, 2017 @ 2:41pm 
Wish people could just be patient until CA was ready to release the campaign, now probably lots of people spoiled themselves with a sub-par version of Bretonnia
_Zevon 2 Mar, 2017 @ 10:09am 
Ah, man you will be missed! I really enjoyed all your mods
Krios 28 Feb, 2017 @ 10:27am 
Thank you so much for your work man. I've really appreciated it.
2poor 27 Feb, 2017 @ 3:11pm 
#thanks4everything
Margok123 27 Feb, 2017 @ 3:10pm 
#thanks4everything
xXAlduin99 27 Feb, 2017 @ 3:07pm 
Lokerian, i want to say thank you for the mods & your time. you are a good modder and i think a nice guy. i can remember the time where i was waiting for a working bretonnia mod. no updates no nothing- until you came and did a very great job. today, bretonnia is released. i will always remember your unlocker, and how long I was waiting for the official CA release. Thanks. and sorry for my weird english, i'm german yu kno :'D
Lokerian  [author] 27 Feb, 2017 @ 6:37am 
A Note to all my mod Subscribers: part 1

I have grown short of time to continue developing my mods, also the amount of time required to keep mods working, updated and supported is something i cant afford doing for free anymore, i have other priorities in real life that i must attend and therefor this mods will be over starting from tomorrow.

After all i started my mods to play Bretonnia, and thanks to the amazing community and their support i was brought to do way more than just a Bretonnia mod, sadly its a lot of time, and i have many other responsibilities in real life, which i can't keep merging with the time required from me to make mods and keep them working.
Lokerian  [author] 27 Feb, 2017 @ 6:36am 
A Note to all my mod Subscribers: part 2

Maybe one day i'll be back once all the dlc and updates to the game are over, there at least i know that the time i put into making mods for the game will be limited and that i wont be required to spend so much time updating them over and over.

I like to believe that my mods helped many moders out there for guidance on how to get some specific things done, and i think the variety of content in the workshop has grown to be more diverse and significant, therefor i'll take a step back and join you the players and enjoy the game with what is given.

I want to thank all the community for the long lasting support and i hope you find yourselves to understand where i come from.

Loke.
Lokerian  [author] 25 Feb, 2017 @ 12:43am 
no
Zef 23 Feb, 2017 @ 10:06pm 
Is this still necessary with Brettonia dlc?
GunKing 17 Feb, 2017 @ 6:49pm 
Great! Thanks very much!
Lokerian  [author] 17 Feb, 2017 @ 6:12pm 
If by Artwork you mean the images in the events and all that, is under the event_feed or one of those i dont have the assembly open, but to be fair is a whole lot of work to work events for the factions, but its also pretty self explanatory, just dig into it and you will notice eventually.
GunKing 16 Feb, 2017 @ 4:48pm 
Lokerian! Big fan! I have small (I think) question.

Under what file group in the Assembly Kit can you modify campaign event artwork like you did in this mod? If it's easy to explain just leave a comment, otherwise friend me so we can discuss please!
AGES99 27 Jan, 2017 @ 1:59pm 
Fingers crossed that said monstrous cavalry will be Grail Knights on a different mount (like the aformentioned gryph-charger.)
AGES99 27 Jan, 2017 @ 1:57pm 
Who thinks they are getting monstrous cavalry? Perhaps they might get the gryph-chargers from AoS, since there was 8th-edition concept art of Bretonnia which had knights on creatures that resembled the gryph-chargers.
Lokerian  [author] 9 Jan, 2017 @ 3:54pm 
Maceman121 - there wont be any changes coming to this mod as bretonnia officially releases in february making this mod redudant.

Wilhelm 9 Jan, 2017 @ 10:49am 
Add me please Lokerian, would like to discuss a mod in detail :)
Maceman121 30 Dec, 2016 @ 12:44pm 
For this, can you improve the tier 3 shrine for damsels? I love the high corruption decrease, but it would be nice to get the +1/+2 to levels of recruits and the +2 to capacity. Also, how about adding in a second damsel choice? I know that by the tabletop game they only ever used one lore, but it would be nice for a few choices here, even if just heavens and life.

Thanks :-).
Ghep_Bzh 21 Dec, 2016 @ 7:39am 
ok, pity :(
Lokerian  [author] 21 Dec, 2016 @ 5:20am 
10 building slots is not compatible to unlockers.
Ghep_Bzh 21 Dec, 2016 @ 4:11am 
Hello,
Is it possible to make compatible the mod: "10 Building Slots - All Capitals" pls?
Lokerian  [author] 17 Dec, 2016 @ 9:18am 
Im glad you fixed it :)
Velha Guarda 17 Dec, 2016 @ 8:25am 
It's works, i removed any betas and the mod works fine, thanks bro !
Lokerian  [author] 16 Dec, 2016 @ 3:14pm 
Dont use any beta patches or anything like that, use the last modular unlocker, dont use the bretonnia overhaul at all, make sure your game is updated to the wood elves DLC patch (you dont need to own the dlc) then make sure YOU ONLY activate the modular unlocker ONLY that one, and NO other mods no unit mods no nothing, just that one, get in the game and the game should start fine, if that fails too you may need to go to the support forums. If it does work well then just add one mod at a time till one makes the game crash.
Velha Guarda 16 Dec, 2016 @ 2:54pm 
Patch 4 or 2 are avaiable in the betas, i don't know why, but this final release is the only one who didn't crash, your modular unlocker just crash the game, i don't know how to make it work, any suggestion ?
Lokerian  [author] 16 Dec, 2016 @ 2:35pm 
Velha - i have no idea what you mean with patch 4 or 2, Bretonnia Faction - Final Release is not updated and wont work in the current version dont use it, if you want to play bretonnia or other factions you need to use only my modular unlocker and then add to it all the packs you want which you can find in the modular unlocker description.

I say it again Don't Use Bretonnia Faction - Final release that mod is broken since last patch.
Velha Guarda 16 Dec, 2016 @ 2:17pm 
Lokerian, Why all your mods just crash my game when i run the game?
The Lokerian's Bretonnia Faction - Final Release is the only one who work, if i try any of these five mods, The game does not start.
I use warhammer patch 4, i tried it with patch 2 but don't work too, cause when i bought it the game crashes all the time.
Sorry for bad english, i'm noot good with the language...
Lokerian  [author] 14 Dec, 2016 @ 7:28am 
You are welcome I'm glad it helped :)
Mr.Lakkie 14 Dec, 2016 @ 4:14am 
its working, as great as before, thx a lot!
Mr.Lakkie 14 Dec, 2016 @ 12:58am 
ok thx for the reply, and ill try that
Lokerian  [author] 13 Dec, 2016 @ 4:35pm 
@Mr Lakkie - The Full bretonnia mod wont be updated, there's a note in the description of that mod that you should have read, in order to play bretonnia like the one in my other mod you have to use this together with the modular unlocker linked above, those 2 together will allow you to play bretonnia and have all the same features the original bretonnia mod had.
Mr.Lakkie 13 Dec, 2016 @ 2:19pm 
ok, sounds sounds, also, is your full bretonnia mod working again? crashed every time i tried it since wood elves dlc
Lokerian  [author] 12 Dec, 2016 @ 11:12am 
Rolling in an update - patch notes in the steam notes section
Lokerian  [author] 12 Dec, 2016 @ 10:49am 
@Grey - Yes it is possible but there's no reason to put more work into the mod rather than fixing and keeping it working since bretonnia is releasing officially in february.

@Mr.Lakkie - Knights of the realm since last DLC were only recruitable from the Tournament grounds in couronne that is wrong by the lore in so many levels. This means that KOR can not be recruited in any other bretonnian faction but only in bretonnia, so i reverted that to how it was back before the dlc and now they are recruitable from the stables from level 2 and above.
Mr.Lakkie 12 Dec, 2016 @ 3:42am 
knights of the realm arent recruited from stables but from another building
Grey Cap 12 Dec, 2016 @ 3:12am 
Is it possible to give Damsels another school of magic? I seem to recall they have the lore of Beasts and Life in tabletop, and it would be fun to mix things up a little :)
Lokerian  [author] 10 Dec, 2016 @ 11:40am 
For those Suffering of No Knights of the realm while playing bretonnia & a bonus cash of almost 600g per farm on top of the gold i added in my overhaul.

Well all that has been fixed, CA somehow managed to do an horrible mistake of deleting KOR from the brt stables allowing them only to be recruited through the tournament, i have fixed that and removed that insane bonus of cash from the farms and restored the values i initially placed.

Make sure you are using the Bretonnia Overhaul together with the modular unlocker as without it the fixes wont have effect.

Enjoy.
Lokerian  [author] 10 Dec, 2016 @ 11:37am 
Rolling in Update - Patch notes in the steam notes section.
Lokerian  [author] 10 Dec, 2016 @ 8:00am 
No that's not intended and had been reported I'll look into that and why it's happening it shouldn't
Wriath 10 Dec, 2016 @ 7:49am 
So possible bug, maybe intended, I'm noticing that the knights of the realm are only available from the tournament grounds building and not stables. Was that always that way or am I losing it?
Lokerian  [author] 9 Dec, 2016 @ 12:30pm 
lol
Wriath 9 Dec, 2016 @ 7:16am 
I have a terrible feeling my usual peasent swarms are gonna fall flat against those crazy super archers. I'm gonna have to learn how to actually use cav.
Lokerian  [author] 9 Dec, 2016 @ 6:34am 
Not yet, working on them
Wriath 9 Dec, 2016 @ 6:33am 
Seems like the unlockers aren't going yet, appreciate it though.