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The official one feels so lacklustre and slow.
Thanks again for the amazing job.
I have grown short of time to continue developing my mods, also the amount of time required to keep mods working, updated and supported is something i cant afford doing for free anymore, i have other priorities in real life that i must attend and therefor this mods will be over starting from tomorrow.
After all i started my mods to play Bretonnia, and thanks to the amazing community and their support i was brought to do way more than just a Bretonnia mod, sadly its a lot of time, and i have many other responsibilities in real life, which i can't keep merging with the time required from me to make mods and keep them working.
Maybe one day i'll be back once all the dlc and updates to the game are over, there at least i know that the time i put into making mods for the game will be limited and that i wont be required to spend so much time updating them over and over.
I like to believe that my mods helped many moders out there for guidance on how to get some specific things done, and i think the variety of content in the workshop has grown to be more diverse and significant, therefor i'll take a step back and join you the players and enjoy the game with what is given.
I want to thank all the community for the long lasting support and i hope you find yourselves to understand where i come from.
Loke.
Under what file group in the Assembly Kit can you modify campaign event artwork like you did in this mod? If it's easy to explain just leave a comment, otherwise friend me so we can discuss please!
Thanks :-).
Is it possible to make compatible the mod: "10 Building Slots - All Capitals" pls?
I say it again Don't Use Bretonnia Faction - Final release that mod is broken since last patch.
The Lokerian's Bretonnia Faction - Final Release is the only one who work, if i try any of these five mods, The game does not start.
I use warhammer patch 4, i tried it with patch 2 but don't work too, cause when i bought it the game crashes all the time.
Sorry for bad english, i'm noot good with the language...
@Mr.Lakkie - Knights of the realm since last DLC were only recruitable from the Tournament grounds in couronne that is wrong by the lore in so many levels. This means that KOR can not be recruited in any other bretonnian faction but only in bretonnia, so i reverted that to how it was back before the dlc and now they are recruitable from the stables from level 2 and above.
Well all that has been fixed, CA somehow managed to do an horrible mistake of deleting KOR from the brt stables allowing them only to be recruited through the tournament, i have fixed that and removed that insane bonus of cash from the farms and restored the values i initially placed.
Make sure you are using the Bretonnia Overhaul together with the modular unlocker as without it the fixes wont have effect.
Enjoy.