Total War: WARHAMMER

Total War: WARHAMMER

Liche Priests
34 Comments
slapda11as 26 Oct, 2017 @ 4:59pm 
can anyone update this great mod please some take it over its dead, this mod was great wish it was back
Simple Jedi 16 Jun, 2017 @ 12:31pm 
who is it you need to be, to get these
slapda11as 21 Feb, 2017 @ 3:38pm 
any chance to update this mod until you get the hero version made PLEASE Haradrim
slapda11as 20 Feb, 2017 @ 2:32pm 
Hello, Haradrim when are the new Liche Priests coming out love these guys cant wait please come out soon
Khârn67 7 Feb, 2017 @ 3:31pm 
Don't forget man, I love these guys very much, I use to have an army. Though some of the units are left out and its a pity they are not all in. Espically those good trusty Necropolis Knights and Necrosphinxs! I do look forward to seeing the Tomb Kings be a Mod faction of its very own (Seriously, they can be their own faction)
The Running Man 15 Jan, 2017 @ 12:07pm 
Have you thought of making a unit pack for your tomb king mod? it will be cooler that way
slapda11as 11 Dec, 2016 @ 8:54am 
a unit pack of all your units would be amazing great work on all, ty for the post will be looking for the hero and lord format of them soon i will be hoping....ty again
Pr∆xy 11 Dec, 2016 @ 5:04am 
Thanks for the awesome work man. My buddy and I really enjoy your mods on our coop campaigns.
Haradrim  [author] 11 Dec, 2016 @ 4:59am 
@slapda11as These guys won't get updated because I'm going to make a new version of these. The new version will be in hero and lord format. Also I'm currently experiencing some pc problems so they wouldn't be updated anyway. You'll see them very soon hopefully together with a custom battle pack of all the Tomb king units I made (and also some new ones) .
slapda11as 10 Dec, 2016 @ 2:45pm 
Haradrim so they are not updated for new dlc????? Any time frame on the hero and master lord love this unit was a staple of my armies......
Enginseer89 23 Oct, 2016 @ 10:28am 
Great work!
Cheth 17 Oct, 2016 @ 12:12pm 
nice
Haradrim  [author] 17 Oct, 2016 @ 11:40am 
@Chakax I will release all units included in this mod seperately. Probably will be due the weekend
Cheth 17 Oct, 2016 @ 11:01am 
Could you make a seperate mod wich adds just skeleton spearmen
Tαrtαrus 17 Oct, 2016 @ 7:37am 
are the bone giants a campaign unit that can be recruited?
Tαrtαrus 16 Oct, 2016 @ 10:47am 
this is sick, good work man!
Haradrim  [author] 16 Oct, 2016 @ 9:13am 
Update:
- Added Ushabti
- Addes Skeleton warriors (spears/swords)

Unit cards are placeholders for the moment will probably upload them tomorrow. Let me know what you think of the units. More units coming up very soon ( hint in the new screenshots ).
Tαrtαrus 15 Oct, 2016 @ 12:11pm 
is that swordsmen i see? ;)
Haradrim  [author] 15 Oct, 2016 @ 9:29am 
Hi everyone. I know it's been a while since I've updated this mod, but expect a update very soon.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=781314489
Tαrtαrus 11 Oct, 2016 @ 9:38am 
i was doing custom battles using the bone giant, it went up against a regular gaint from the GS and he knocked it flying off its feet, at least 20-30 feet away from where it was standing and fighting
Haradrim  [author] 11 Oct, 2016 @ 9:35am 
@SoE I Tartarus when did this happen. If it's a really heavy unit it could be possible.
Tαrtαrus 11 Oct, 2016 @ 7:43am 
the bone giant unit get knocked down like a regular unit instead of being staggered like a giant, is that supposed to happen?
Tαrtαrus 30 Sep, 2016 @ 12:20pm 
i would recommend replacing Top Knots, they dont do much anyway othe than get destroyed :L it would also make sence as its close to the tomb kings territory being at the bottom of the badlands.
chillnicholas2000 30 Sep, 2016 @ 10:58am 
If you do make them a faction you might need to replace them with a another faction. I would suggested to replace them with a orc faction way in the south boarder where the orcs are on the map.
Tαrtαrus 30 Sep, 2016 @ 9:54am 
are the chariots included in this mod or are they separate?
Tαrtαrus 30 Sep, 2016 @ 9:53am 
just gave the unit a look and im loving the horses, the whole mod in general is pretty sweet! im looking forward to see what else you have ins tore for us the future! all the best, man! :)
Haradrim  [author] 30 Sep, 2016 @ 9:14am 
@SoE I Tartarus I'm planning on doing Ushabti ,but I'm going to do another not- tomb king related mod first. Simply because I'm not sure which models I'm going to use yet. I had some idea's but some textures tend to break when you edit them so those plans went overboard. The next TK unit will probably be the screaming skull catapults I'm working on. Also you might be interested in the TK unit I released today https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=772286545
Tαrtαrus 30 Sep, 2016 @ 8:36am 
also the idea of the Tomb Kings being brought out as a faction sounds awesome! good job on the mod, fella!
Tαrtαrus 30 Sep, 2016 @ 8:35am 
how about the Ushabti as a unit? ;) they'd always make a nice addition to any Tomb King army!
steelmidnight 24 Sep, 2016 @ 3:46pm 
Well done! Indeed ! And man, people would go nuts for the whole TK faction, until the actual faction comes out. Its like you always know the best content creators by whether or not they bother with the unit cards haha!
Haradrim  [author] 24 Sep, 2016 @ 12:50pm 
@kelstr Thanks ! Well it's basically a scaled up skeleton, and all assets scale up aswell. I gave it a dragon ogre weapon once, just to see what would happen, with hilarious results :p.
kelstr 24 Sep, 2016 @ 11:38am 
Nvm I'm an idiot !! lmao !! can't wait to try this mod out !! Looks awesome
kelstr 24 Sep, 2016 @ 11:38am 
Where's the giant skeleton from? Which mod
Haradrim  [author] 24 Sep, 2016 @ 10:45am 
@Fhayron They are close to lore friendly. I made them how I think they should behave with the things I have in game, but it might not be 100% lore accurate. I'll open a discussion for suggestions for making them more lore friendly.