Stellaris

Stellaris

CP: Dark Avian Shipsets (Advanced) - Realistic Ships
4 Comments
Tal Ara'nh 31 Jan, 2017 @ 7:27am 
Hey man, updated RS to 1.4.6 which adds support for your dark and holiday shipsets. Would appreciate it if you could test it out. Let me know if you find anything funky, thanks!
Tal Ara'nh 14 Nov, 2016 @ 8:34am 
Hey, I will be updating the mod shortly. No need for additional sections, I managed another workaround. However, I would like to request if possible to redo the asset files using the updated ones from the updated RS mod. This will result in significantly less "spam" in the error.log file, especially when your mod is loaded. :) Thanks!
Tal Ara'nh 12 Nov, 2016 @ 10:00am 
Hey man, just thought I'd let you know in advance.

I am doing some code housekeeping coz RS is generating a lot of nuisance messages in the error.log file. I managed to eliminate most of it but it requires the following changes for this compatibility fix/patch:

- Need to add new section templates for each dark avian HDN
- Death state for each ship class needs to be modified

The first one is required for the HDN sections to unlock properly: http://pastebin.com/1s908rgG
The second one will eliminate a lot of nuisance errors. Feel free to copy and modify the updated avian asset files once I update the main mod. I will let you know once I have updated in a day or two.
Tal Ara'nh 30 Oct, 2016 @ 8:06am 
Hey, I just wanted to let you know I updated RS. A few changes to tech event scripting, support cruiser sections, and added a new electronic attack cruiser.