Space Engineers

Space Engineers

Vor Class Explorer
10 Comments
Bad Humour  [author] 22 Jan, 2017 @ 11:11pm 
Tnz @starprime funny you found it it was a bit lost in the fat folds of the workshop
Starprime 22 Jan, 2017 @ 5:30pm 
great work on the ship it looks amazing
Bad Humour  [author] 24 Oct, 2016 @ 5:52am 
Tnx copycat
Copycat80 24 Oct, 2016 @ 5:41am 
congrats on 1st!
Bad Humour  [author] 24 Oct, 2016 @ 1:38am 
The biggest critism this ship got that I have control over (klang seems to really like to ruin this ship and the oxygen algorithm breaking: dammit keen) was that the the controls were too complex. I did create a guide but it might not be enough.

Ill post a video of it in the near future.
Bad Humour  [author] 8 Oct, 2016 @ 1:38pm 
Just be careful with the pistons. the rotors are ok you just have to safety lock them when you start flying the ship(except for the solar panels but they are balanced and dont affect movement). Pistons in the dev version crash the game and in stable when using the vtol just follow the steps on the workshop page and u should be ok. :)
Bad Humour  [author] 8 Oct, 2016 @ 1:29pm 
Tnx, well sadly it is covered in klang issues but there are ways around it despite being very bizarre. If ur in thr stable branch it should not be much of an issue.
eRaz0rHead 8 Oct, 2016 @ 11:04am 
I am looking forward to getting back from holiday to test this one out. I love the "not quite" symmetrical look you've got going here. I hope the klang issues don't plague your submission test, because it looks like you've covered a lot of neat features.
Bad Humour  [author] 2 Oct, 2016 @ 9:31pm 
Yea my original design did have them at first but bx the red ship has woefully little silicon for its size i had to cut on the silicon use in a couple of areas. The original also had more windows and used sliding doors both used bullet proof glass which use a ridiculous amount of silicon.
JCapt 2 Oct, 2016 @ 8:01pm 
Why no oxygen farms? It would make sense.