Killing Floor 2

Killing Floor 2

KF-Entryway
53 Comments
MrRogersBestNeighbor 29 Jul, 2019 @ 9:52pm 
Bugsplat?
Matty G 12 Jul, 2019 @ 10:26pm 
A cool redesign of Entryway fit KF2's aesthetic, but it would be a better map to play on without the Eviscerator spawn and perhaps taking some liberties with the starting area with a ramp or some steps to the starting platform.
Trov 1 Jul, 2019 @ 4:40pm 
I love Doom, but this map would play a lot better if there were more connecting paths around the outside. There are too many dead ends. DWANGO5 MAP01 might be a good inspiration for layout additions.
Kranot 11 Apr, 2019 @ 12:25pm 
Great map. High quality and good design.
We are hosting this at the Horzine Simulation Division Server in our selection of high quality custommaps!
IP: 5.9.22.30
Frankie D's Greatest Soldier 29 Mar, 2018 @ 5:01pm 
Plz make e1m1
Flammable 10 Feb, 2018 @ 11:29am 
no
PanMan 28 Dec, 2017 @ 4:09pm 
Is there a way to close the giant open door in the last room? Because if you can't then welding the two doors beside it is kinda pointless
-1 Do not recommend | Cute doom remake, too small in totality for real play, plays Linearly for 'A' wave & is fairly too dark to see.
デザートイガル1236 10 Dec, 2017 @ 9:43am 
Erestra 1 Jul, 2017 @ 5:23am 
really cool li'l map
Ω Spriggan Ω 30 Jun, 2017 @ 5:13pm 
yes....i loved it in killing floor 1 and it looks awesome here
Doomie The Destroyer 19 Jun, 2017 @ 9:12pm 
A new and different twist on an old and familiar design. I like it.
Storm_at_Sea 10 Jun, 2017 @ 7:04am 
Small, but nice. Thanks for sharing. :tu1:
The Praetorian 14 May, 2017 @ 1:21pm 
A.M.A.Z.E.D.
=AJSA= Giver of Will 9 May, 2017 @ 1:37pm 
map is pretty small with a couple of dead ends
Techuser  [author] 12 Apr, 2017 @ 7:41pm 
@[HK]Jack wasn't aware of that one, update with fix is up.
[HKG]hkwh01 12 Apr, 2017 @ 5:51am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=903704699
There a spot in the map zed can't reach, players just exploit it in my server . I have to remove it .
[MG4L]Atze Sama 2 Apr, 2017 @ 5:33am 
awesome map, nice rework from the original ;-)
I love it <3

I really like to see a campgrounds map from q3a, maybe you can mange to create one
Archgoat 11 Feb, 2017 @ 5:33pm 
in some way this map reminds me the map from the Resistance 2 (late campaign)
MrRogersBestNeighbor 8 Jan, 2017 @ 1:53pm 
http://imgur.com/oEOpzD8 - Found it's not just for bloats, all zeds will accidentally attack each other and start a moshpit lol
http://imgur.com/uYgwcgO - Siren got stuck here, but may have been because I had noclip on when she spawned. But even when I turned it off and I was near her, she was still stuck.
http://imgur.com/1glDmbM
http://imgur.com/frmMN7t - Slasher stuck here, found a siren stuck here too later.

Also, you should have the map loop around. The way it is now, it's impossible to kite zeds if a bloat or two is blocking off the only way out.
I know it might not be completely true to the original map, but it would fit KF2's playstyle a lot more and make it doable on Suicidial/Hell on Earth.
MrRogersBestNeighbor 8 Jan, 2017 @ 1:35pm 
Map looks great, but there's an easy exploit on the map. You can just buy a boomstick and boomstick jump to the entrance of the map. Zeds don't path there so you can just get close to the edge then sprint back and bloats will kill everything.
Found it after the first minute of playing the map as zeds couldn't get to me at the start.
Antony *Uncle B* 4 Jan, 2017 @ 5:06pm 
It would be amazing if you were to create Doom2.wad maps for KF2 :)
Komoty 27 Dec, 2016 @ 1:47pm 
awesome plz do more more more :3
Turbš 19 Dec, 2016 @ 4:43am 
Looks great and all, but there is a rather large exploit with the spawn area. Small one in the area with the parked vehicles. Other than that, it's a really enjoyable map to play.
JustOnePepsi 15 Dec, 2016 @ 2:57am 
This looks awesome. Never seen a Doom 2 remake map that didn't look like someone just ported over the Doom assets...
Technicolour 12 Dec, 2016 @ 11:30am 
The map is wonderful, I can't stop playing it! Only complaint is that the Doom door sound is heard even with all sound turned off. I fixed it by turning KF2's sound down to 0 in the Windows volume mixer. Huge props for the great map!
eksha 1 Dec, 2016 @ 8:12am 
this looks amazing! :)
TheHyena 7 Nov, 2016 @ 10:11am 
Found 2 exploits that kinda break the map but other than that its great! :)
Lo-Fi Sea Shanties to Plunder to 24 Oct, 2016 @ 7:41pm 
This map is awesome! What a great incarnation of a Doom level. Spawns were a bit weird sometimes, especially with the small size of the map.
t.gaze 13 Oct, 2016 @ 10:53pm 
Great Map! Hosted on Custom 32 Slot Servers:
HopelessDemocracy.com #4 | Ranked Normal 40+Maps
IP: 52.37.85.8:7776
HopelessDemocracy.com #3 | Ranked Hard 40+Maps
IP: 52.37.85.8:7777
HopelessDemocracy.com #2 | Ranked Suicidal 40+Maps
IP: 52.37.85.8:7778
HopelessDemocracy.com #1 | Ranked HoE 40+Maps
IP: 52.37.85.8:7779
eXtonix 11 Oct, 2016 @ 3:03am 
Will this map be updated and expanded?

You for example could use the map "Go 2 It" as a template for more additions, since "Go 2 It" was a heavily modified version of Doom 2's Entryway!

http://doom.wikia.com/wiki/MAP32:_Go_2_It_(The_Plutonia_Experiment)
brotein shake 9 Oct, 2016 @ 3:36am 
This map would be good if the stupid sound effects weren't there.
Scarbeus 8 Oct, 2016 @ 5:02am 
Amazing work! :) here's a map review https://www.youtube.com/watch?v=GlKafhHYF-4
LiquidArrow 7 Oct, 2016 @ 7:58am 
Hey Tech can you get into touch with me. Most updated and uploaded maps are not getting put into the map category but yours did. I would just like to see what steps you did so everyone can fix this!
Leere 7 Oct, 2016 @ 6:29am 
Looks nice
Asaka 6 Oct, 2016 @ 12:20pm 
looks great in the pictures but can you make a video to show us around:Batcat:
liamtranzig 4 Oct, 2016 @ 4:34am 
The_Blog nail it in his comments. Cool re-imagination of a classic... but exploitable... highly exploitable...
sHep 3 Oct, 2016 @ 8:36pm 
Great lighting. As some of the other comments said, check out some of the pathing issues for spawn. +1
Hax 3 Oct, 2016 @ 8:40am 
I like how everything looks, but it feels a bit cramped by KF2 standards. Something like KF-Doom2-Final-v7 from KF1 feels big enough due to the fact that KF1 plays a lot slower than KF2 does. I know you were trying to re-imagine the map, but imo things pretty much just spawn in your face in this map and I keep worrying about getting stuck in corners since there doesn't feel like there is a whole lot of room to move.

Maybe I'm totally missing what you were going for when you remade the map, but it isn't as fun to play as I remember it.

P.S. What is with the random sound effects when I pass through the hallway? Am I missing some really obvious reference to something?
The_Blog 2 Oct, 2016 @ 9:30pm 
Plus the spawn is also basicly unreachable for Zeds and a Double Barrel Jump makes it reachable for the player.
The_Blog 2 Oct, 2016 @ 9:29pm 
Visually an amazing map. It looks like a really awesome remake of Map01, very faithfull with nice reinterpretations of the original. However there are a few spots where the zeds ai gets a bit stuck. Between the trucks or on the stairs. I also found an unintended safe zone.
When you just jump in the corner shown in the screenshot you are unreachable for everything but husks: http://i.imgur.com/VjiDxRg.jpg
Rimaru 2 Oct, 2016 @ 6:59am 
Very Nice Map...Like it alot. Do you think you could also make a map thats on mars, where you can also walk on the surface of mars!?
Lilpappaknox 2 Oct, 2016 @ 6:49am 
Nice. :smoking:
bobby !!! 2 Oct, 2016 @ 4:51am 
Great map , too bad it uses a lot of assets from previous KF2 maps , it really breaks the immersion and the feeling of novelty
Aza 2 Oct, 2016 @ 3:05am 
It's nice to have a non-lazy recreation of MAP01 but it seriously lacks spawn points. All it takes is camping the elevators rooms. Why not adding vents at the back of the room?
Also I encountered a problem where the last zed would be stuck above the map.
eXtonix 2 Oct, 2016 @ 2:13am 
Map's on
195.4.107.75:7777

if you guys wanna try it out.
Magmus 1 Oct, 2016 @ 5:10pm 
My doom senses are tingling, this looks like an amazing map! I can't wait to try it!
{S.O.D} ZombieAnatomist 1 Oct, 2016 @ 2:15pm 
You did a fine job on this. Loving it.
PIECEofTOAST 1 Oct, 2016 @ 2:00pm 
This is awesome! Always glad to see cool community maps, too bad they probably won't be able to make it official though since it's from doom.
RockMax 1 Oct, 2016 @ 11:55am 
I was waiting for this I will provide more info when I play this, thank you :)