Total War: WARHAMMER

Total War: WARHAMMER

Guv's Knightly Order Knights of Sigmar's Blood unit
47 Comments
Guvenoren  [author] 18 Apr, 2017 @ 2:56am 
@Sir Heavy check the images, "Exemplars of Sigmar" tooltip Is their ability name
Kumakung 18 Apr, 2017 @ 12:24am 
What does exemplars of Sigmar do?
NoSkill 8 Apr, 2017 @ 3:35am 
kk
Guvenoren  [author] 8 Apr, 2017 @ 1:01am 
@NoSkill Not planning to do that. You can do it yourself thought :P
NoSkill 7 Apr, 2017 @ 8:10am 
Can you make a an additional building like the Reiksfort, which only allows to recruit Knights and garrisons 2 of them?It s a shame you can t access them until very late in the campaign for how stnning they are.
Guvenoren  [author] 25 Mar, 2017 @ 4:12am 
@NoSkill only in Talabheim together with Blazing sun
NoSkill 24 Mar, 2017 @ 1:45pm 
So u can only build them in Talabheim?
Maybe somewhere other?
Guvenoren  [author] 20 Mar, 2017 @ 4:19am 
@gongoozler well, at the moment I am indeed spent on modding. I haven't made a unit in over a month now. We'll see if Knight's panther will happen. The problem with me is, If I make a unit for 1 of the factions, then I want to make 1 unit for the rest to even things out.
gongoozler 20 Mar, 2017 @ 1:42am 
Nice work, but I wish you could make a pather knight mod.
Guvenoren  [author] 8 Mar, 2017 @ 1:16pm 
@Gregor Hak because they're not compatible. I wonder why thought, seeing as I use a generic horse mesh. I only alter the horse armor.
Gregor Hak 8 Mar, 2017 @ 12:42pm 
This unit have small bug with mode "More Horse Variations: Bretonnia & Empire (v1.1)"
In a circle with the currently selected unit can not see the horse. You can only see the horse armor and knight :steamsad:
Guvenoren  [author] 6 Feb, 2017 @ 5:21pm 
@0Q0m Thank you :D Please do playtest!
0Q0m 6 Feb, 2017 @ 9:25am 
Thank you for update. :-D Awesome unit mod.:steamhappy:
Guvenoren  [author] 29 Jan, 2017 @ 5:42am 
Mod Working Again!! Read changelog for more info!
Guvenoren  [author] 9 Dec, 2016 @ 11:40am 
This mod is broken for now, I'll update it until the texture issue is fixed.
Guvenoren  [author] 9 Nov, 2016 @ 6:30am 
Perhaps, I'll see what I can do sometime in the future.
odebate 7 Nov, 2016 @ 4:28pm 
The Knights of the Black Bear would be a better fit for Averland. Heldenhame Keep is in Talabecland however, it's precise location is beyond me. Kemperbad might be a compromise however, given your troubles with a "non-unique" province, the solution is filled with halflings.
Guvenoren  [author] 20 Oct, 2016 @ 3:10pm 
And like I have told the rest, I don't think I can do that since it's not a special province. But I don't know. Perhaps sometime. It was my initial idea after all.
Knight Solaire of Astora 20 Oct, 2016 @ 3:09pm 
As others have said, you should make an alt version with the chapterhouse in Averland instead. Averland needs love.
Guvenoren  [author] 9 Oct, 2016 @ 11:33am 
@Gontex That was my initial ideal. i spoke to a modder (emcdunna) about it. He told me it may be impossible to do that on a "non-special" region. And if it's incompatible with another mod it's not my fault :)
Gontex 9 Oct, 2016 @ 11:22am 
Would it be posssible to build a Knights of Sigmar's Blood Chapterhouse in Averland? I know in the lore thay have a presence these , watching over the Black Fire Pass, as they are devout Sigmarites and hate Greenskins with a passion. It would also allow for one to have acess to the Knights of the Blazing Sun and the Knights of Sigmar's Blood. Also, as it is right now,the Hendenhame Keep building option in Talabecland makes the mod incompatible with my other mods. A uniqe building would be better suited to Averland, as they don't really have anything uniqe to contribute to the Empire as the other provinces do.(Reiksland has the Reiksguard, Nuln has it's cannons, Middenland has it's Knights Panther and Temple of Ulric, etc, etc) Just a sugesstion to phehaps take into cosideration.
Guvenoren  [author] 6 Oct, 2016 @ 10:21pm 
I find it rather bizarre that this mod god 900 views in 2 days while my khornegors was top popular in the next day. Haha this community is unpredictable! :steamhappy:
Guvenoren  [author] 6 Oct, 2016 @ 11:00am 
And thanks a lot for the report! All spot on! :steamhappy:
Guvenoren  [author] 6 Oct, 2016 @ 11:00am 
Only 1 unit per faction right now. Maybe someday I will make all the Knightly orders and their seperate buildings but for now, no.
Bellator 6 Oct, 2016 @ 10:58am 
Report

The unit is well done and balalnced.

The model is PERFECT !

The mod works with almost all mods that i have and I have a LOT of mods

The rec is quite slow no need for cap in my opinion .

In battle the knights are quite good and Talabecland can not rec Reiksguard so this is plus for them.

Can you make a pac with all orders ? I mean Teutogen guard ,Inner cyrcle and so on ?
Guvenoren  [author] 6 Oct, 2016 @ 7:25am 
@sketcham8 I don't see a reason to set a cap. :steamhappy: The blazing sun doesn't have a cap and at times, blazing sun is better. It depends on how you build your army.
sketcham8 6 Oct, 2016 @ 7:07am 
Great work Guv. The units look very well done and implemented with the custom building. Have you considered a campaign cap for these units? Then again the Knights of the Blazing Sun do not have one and its easy enough for the player to mod this change themselves to their liking. Thanks for the mod!
Guvenoren  [author] 6 Oct, 2016 @ 6:51am 
@Mr. Viking Yes! :steamhappy:
Rift 6 Oct, 2016 @ 6:33am 
Yiss!
Guvenoren  [author] 6 Oct, 2016 @ 4:45am 
@NordLuxBellator Do report back to me when you've tried :)

@k|Aquila Mars Neato! :steamhappy:
k|Aquila Mars 6 Oct, 2016 @ 3:54am 
Looks beautiful Guvenoren, lovely work. Can't wait to see these guys on the field.
Bellator 6 Oct, 2016 @ 2:43am 
I have started game with Talabecland :) I will .! This is the least I cna do . As I said all of your units work fine with Radious .
Guvenoren  [author] 6 Oct, 2016 @ 2:30am 
Brilliant! :steamhappy: Do playtest them willya? Even thought I playtest it for vanilla and you for radious now perhaps you can criticize them as a unit as a whole. That would be splendifirious!
Bellator 6 Oct, 2016 @ 2:18am 
Yeap I use this unlocker

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=747195673

You can rec them with Talabecland. Great job :)
Bellator 6 Oct, 2016 @ 2:12am 
Thank you very much :)
Bellator 6 Oct, 2016 @ 2:11am 
No actually they work fine with Radious . i found what was the problem

This reskin does not work with your mod

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=719760996

:) It doesn't matter I preffer to have more knightly orders then fancier look
Guvenoren  [author] 6 Oct, 2016 @ 2:07am 
None of my mods are radious compatible. I suggest either use radious or disable my mods :steamhappy:
Bellator 6 Oct, 2016 @ 2:06am 
IS it radious compatible ? I use almost all of your unit mods but this cause me some problems ?
Guvenoren  [author] 6 Oct, 2016 @ 2:02am 
@The White Power Ranger the Simgar's Blood aren't that flashy compared to blazing sun but they're still a knightly order. Very shiny armor, different shield variations, White lances, Green Tiara thing on their helm, static red plume etc. If you take time to compare units you will see :steamhappy:
Guvenoren  [author] 6 Oct, 2016 @ 1:59am 
@The White Power Ranger put your glasses on and look again. Compare them and you will see.

@NordLuxBellator That is correct, I think they are available for the Talabecland faction aswell but yes for the Empire.
Bellator 6 Oct, 2016 @ 1:50am 
So they are recruitable only in talabecland and only for the Empire ?
Death death to the IOF! 6 Oct, 2016 @ 1:50am 
But they look exactly like reikguards.
fireman_steve 5 Oct, 2016 @ 4:47pm 
ok,
Guvenoren  [author] 5 Oct, 2016 @ 4:46pm 
@fireman_steve no, not planning to right now.
fireman_steve 5 Oct, 2016 @ 4:41pm 
looks good, do plan to make dismounted one?
Guvenoren  [author] 5 Oct, 2016 @ 2:12pm 
Thanks bud! :steamhappy:
MrSimmix 5 Oct, 2016 @ 2:12pm 
Awesome mod!