XCOM 2
More Default Soldier Abilities
42 Comments
Dragon32 22 Aug, 2017 @ 1:47pm 
The Commander's Avatar doesn't get the additional skills with the default set-up, to add LoS Preview, Beatdown and the rest edit this mod's XComMoreDefaults.ini, add this to the end of the [MoreDefaultSoldierAbilities.X2DownloadableContentInfo_MoreDefaultSoldierAbilities] section:
.SoldierTemplates=AdvPsiWitchM2
Dragon32 18 Jul, 2017 @ 4:34pm 
And thanks, again, for the update!
Dragon32 18 Jul, 2017 @ 2:13pm 
In my current game I've got a SPARK unit and it's showing doubled icons for -bg-'s "LOS Preview" abilities (in a similar way to everyone a few months ago). I do have "Metal Over Flesh" loaded but I don't think that changes the template name for SPARKs. I don't have -bg-'s "LW MECs as SPARKs" running, which I guess would.
Dragon32 15 May, 2017 @ 2:20pm 
Thanks for updating Evac All behaviour, RealityMachina.
Dragon32 25 Apr, 2017 @ 11:41am 
Been noticing doubling of ability icons for Evac All. I see that it had an update a couple of months ago:
Update: 11 Feb @ 4:13am
* Add better support for LW2 and other mods. EvacAll ability will now be added to any character with the Evac ability instead of a fixed list of supported types.

* Removed old legacy implementation (pre Alien Hunters).


So I think that change may need to be recognised in some changes to this mod. At some point when you fancy, of course.
Last-standing 16 Apr, 2017 @ 4:04am 
is there anyway you could add the option to chose with ones you wanna play whit ?
( for exampel i wanna use everyone exept "steady wepond " and "los preview", but i would like to still only use ONE mod for all of it)
just a thought tho !
( i RELY like this mod apart from the said above !)
All Thriller No Philler 1 Apr, 2017 @ 1:03pm 
@Hop Out Da Rarri (BurnTalk) ☢:
lol READ it, buddy! "Added LW rebels ..."
LW....Long War
;P
Hop Out Da Rarri (BurnTalk) ☢ 8 Feb, 2017 @ 6:01pm 
Not sure tbh
Dragon32 8 Feb, 2017 @ 2:39pm 
@Hop Out Da Rarri (BurnTalk) ☢:
Right at the top of the Description:
Latest Update
Added LW rebels and Resistance MECs as valid templates to be altered.

So... what do you think?
Hop Out Da Rarri (BurnTalk) ☢ 8 Feb, 2017 @ 2:08pm 
Long war 2 compatible?
Dragon32 29 Jan, 2017 @ 2:50am 
@Caliell:
No. Just your troopers. Giving the enemies an extra ability wiould mean having to edit their AI so they will actually use that new ability.
Caliell 28 Jan, 2017 @ 8:59pm 
does this mod provides Beatdown ability for ADVENT troops?
Dragon32 24 Jan, 2017 @ 2:25pm 
@IceMaverick
Ah! My apologies.
IceMaverick 24 Jan, 2017 @ 1:30pm 
@Dragon32, at the time of posting Machina hadn't yet filled in the change notes with anything. It was just a blank update on the 23rd.
RealityMachina  [author] 24 Jan, 2017 @ 8:47am 
@dragon32 Yep.
Dragon32 24 Jan, 2017 @ 4:08am 
Myabe an odd question, but does your own "Steady Weapon For All: LW2 Edition" add the ability to the character template and so doesn't need to be supported here?
Dragon32 24 Jan, 2017 @ 1:12am 
@IceMaverick:
See the Change Notes tab, up there.
IceMaverick 23 Jan, 2017 @ 6:54pm 
Any note of what was in the Jan 23rd patch? I noticed a new download, but don't see a changelog anywhere.
RealityMachina  [author] 16 Jan, 2017 @ 12:23pm 
ClassData is a bit different: the .ini has a way to tell perks what weapon they should be looking for, so they know to affect the primary weapon.

For character template perks, it just assumes it's looking for something integral to the unit and not an item, so it's non-functioning. I know this because I ran into the issue when I was figuring out how to give SPARKs suppression by default that wasn't instantly unlocked through their class.
RealityMachina  [author] 16 Jan, 2017 @ 12:09pm 
You want to add Suppression to the weapons themselves: adding it to the units will result in a non-functioning perk.

Though I believe there's already a mod that does that, can't remember the name of it though.
Dragon32 7 Jan, 2017 @ 3:10pm 
Yep, can confirm that the LOS Preview abilities are only added once. Haven't had a situation this mod is designed for (Avenger Defence, reinforcement mission etc.). But the doubled ability icons are no more.
Thanks, RealityMachina.
Dragon32 5 Jan, 2017 @ 3:59pm 
@RealityMachina:
Now I'd never say that... ;)

Thanks for the update, I'll check it out over the weekend.
RealityMachina  [author] 5 Jan, 2017 @ 3:18pm 
@Dragon32 So as it turns out I'm an idiot because I just double checked and realized LOS Preview already adds its abilities to the character template. :V

So I'll be fixing that in a bit
Dragon32 5 Jan, 2017 @ 1:55pm 
Hey done some testing.

All of the following applies with just these mods loaded:
Steady Weapon
Beatdown Skill
Surrender
Evac All
LOS Preview Ability
Overwatch All/Others
More Default Soldier Abilities

Loaded up an existing game (a no mods, testing one) and got to the start of a guerilla operation:
All four soldiers had two instances of the LOS Preview action icons (movement and LoS)

Started a new game. Gatecrasher:
All four soldiers had two instances of the LOS Preview action icons (movement and LoS)
Got them all killed (which went against the grain) and used Restart Mission:
All four soldiers had two instances of the LOS Preview action icons (movement and LoS)
Dragon32 3 Jan, 2017 @ 2:05pm 
I'm not using LW Toolbox, I'll check out the LoS Preview thing in more detail next time I start the game up.

[Edit: Added that as a request on the Steady Weapon page, think a response is unlikely though as the last time the author posted there was in March. We'll see]
RealityMachina  [author] 3 Jan, 2017 @ 11:13am 
Steady Weapon's issue, sorta, it would involve me having to modify the ability with a new condition since Steady Weapon does its weapon check with the screen listener.

As for LOS Preview, can you detail a bit more? Like is this duplicated with all soldiers, only certain ones, etc? (And if it's only certain ones, are you using the toolbox?)
Dragon32 4 Dec, 2016 @ 3:12pm 
Is it possible to fix the below, RealityMachina?
Dragon32 11 Nov, 2016 @ 2:42pm 
Hello. I use these mods:
Evac All by tracktwo
LOS Preview by -bountygiver-
Overwatch All by whoknew
Beatdown by Shigechi
Steady Weapon by The forgotten crouton
Surrender by thegrimsqueaker72

I'm not using LW Perk Pack

I've set UsingSteady = true

With this mod running I notice two issues:

1 - Duplicated ability icons for Preview Movement and Preview LoS from LOS Preview

2 - The Steady Weapon ability is being added to shotguns and cannons. Even though I've got these values set in XComGameData_SteadyWeapon.ini:
STEADY_WEAPON_DISABLED_ARRAY[0]=cannon
STEADY_WEAPON_DISABLED_ARRAY[1]=shotgun
marshmallow justice 4 Nov, 2016 @ 10:12am 
is it okay to work with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=660720275&searchtext=stop+drop+and+roll

it has the same hunker down modification as a 'narrative hook'
RealityMachina  [author] 4 Nov, 2016 @ 10:05am 
@marshmallow justice Basically, it does nothing on its own beyond the hunker down modification.
marshmallow justice 4 Nov, 2016 @ 4:02am 
So this mod is to be installed *after* I've installed any of the ones above? since it just modifies them to get inserted differently?
naschkokthe3rd 9 Oct, 2016 @ 3:56pm 
This mod is adding steady weapon to all my regular soldiers. I have the LW Perk Pack installed (which has steady weapon as a perk), but not the standalone steady weapon mod. Is there any way to disable this?
Willy "Big John" Helldiver 9 Oct, 2016 @ 1:51am 
You've done it again, RM :). I love your work, and hope you will be around for a lot longer :)
=[NK]= Col. Jack O'Neil 8 Oct, 2016 @ 12:11am 
Aeesw!!
Drake 7 Oct, 2016 @ 6:05pm 
thks, and thks for the quick answer.
RealityMachina  [author] 7 Oct, 2016 @ 4:54pm 
@Drake It'll add in the other abilities if they exist in the game (so if you don't have steady weapon installed it won't be able to add it, but if you have Ready Up installed that mod's abilities.)
Drake 7 Oct, 2016 @ 4:32pm 
Do you need the other mods install or is this an all in one pkg deal?
d_valroth 7 Oct, 2016 @ 3:46pm 
Stop, drop, and roll.
Dragon32 7 Oct, 2016 @ 12:47pm 
@Weebos:
At a guess, no. The only bug I know of with Evac All is the Neutralise Hostile VIP mission one, and there're a couple of fixes detailed on the Evac All page. I don't use ABA though, not a fan of the Skittles ADVENT aesthetic, perhaps you could expand on what the issue is?
talemore 7 Oct, 2016 @ 11:21am 
What I wish for is an extended version of "customize all abilities" an useful mod that never got completed. What It lacks is Fire ammo cost, the clip cost for using the ability "fire" on all different types of weapons so you can remake the clipsize on weapons to bullets.
Weebos 7 Oct, 2016 @ 10:47am 
Does this fix the ABA/Evac All bug? Or is that something else entirely?
Dragon32 7 Oct, 2016 @ 10:37am 
Ooooh, fantastic. Thanks, RealityMachina!