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Still needs a little update. But yeah, it doesn't break the game or anything. My two favorite helmets to use work just fine. So... happy day :P
i BELIEVE all i left out was the stedson, open faced one and the barrets
I really am sorry for the mixup.. I'll be more than happy to put you as contributitur for this misshap :)
As it's a mistake, I won't go all ragey :p there's credits now anyway so all's good.
Keep up the good work :D
p.s. The file structure thing was more talking about the "source file path" in texture properties, it shows what folders the textures are imported from https://imgur.com/a/n10ZQ .
If you take a look at my other mods, you will see i allways use the same folder structure (Predator Outfits and Bio Troops)
I WILL admit that i apparently made a mistake when importing the textures and for that i am truely sorry, and i thank you for the relaxed attitude towards this fuckup, and for the permission to continue to use the textures
Fyi you are using my textures, which have been edited quite a bit, you'd have seen that if you'd exported them yourself from eu/ew (also your folder structures are kind of a giveaway).
I'm not going to make you change your mod (i.e. I give you permission to use the textures you have in your mod as of this message), but I would suggest actually getting an answer before using stuff from other mods, if you don't get an answer, don't use it.
p.s. I don't care about the material, it's probably straight up a copy of a X2 mat with some numbers changed anyway.
But as it stands for now, i will have to do it this way
@fireborn nope, since the location of the head and the skeleton are different ;)
I do agree now though that this was the better choice ever since ObelixDk's reply.
I would not want linked up with someone elses mod that may be abandoned and the author unresponsive...
Im not complaining here... Im just simply trying to understand things and try my best to make it so i can use the content with my limited computer.