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If it was done your way then there would be no risk . If the leeching effect only took away from something you didn’t need then there would be no balance of power.
The Mage loses health but gains extra Magicka. They are more likely to die unless they can juggle the spells properly and fast enough. The Ranger loses their Stamina for increased Health so they can take more up-close damage at a cost of bow blocks and Steady Hand and the Warrior loses Health for more Stamina so they can powerswing/block more often rather than standing there tanking in heavy gear.
Not to mention the class bonuses.
I suppose I could put a lockpick option on the chest. Currently it's 'key' only.
I want your opinions based on a decent amount of playtime. Say between 5 levels worth if you can manage it that long. I'd also like to know what level your character is and what difficulty level you're playing.
i only use the mage bounty so i did not look very much the other ones effects
maybe you should modify the warrior bounty : a warrior needs health and stamina but doesn't need magicka
so (it's just my opinion) maybe you should make that the warrior bounty leeches magicka to stamina and not health to stamina
do as you wish (that's your mod ^^)
the updates are good (maybe a little up of mage's armor rating)
i already found it (about five minutes after my first comment )
maybe ennemies to kill before reaching the chest can be great
thank you for your mod (i have now 120 hp much more fun with my mage ^^)
(for those who did not get it already the rings do no work with added health stamina or magicka it counts just your base settings)
thank you
i use it as soon as i find the chest (already got the key ^^)
I played my Conjurer/Archer type with a version of the Magicka Ring [a while back when i was testing the original idea] and although I had to give up Health, I gained enough mana to be able to cast some extra spells.
The Mages Bounty pairs really well with my other two mods - Conjuration Timers of Tweakage and Necromancer's Amulet of Tweakage. Both can be found here.