Portal 2

Portal 2

Prey
26 Comments
cantor0305 4 Nov, 2022 @ 7:31am 
hi, nice map. i know it's old but perhaps due to upgrade you can now solve it just by holding one second in the air a laser cube in the right direction and the final door keep opened, i guess the final door shouldn't keep open otherwise the solution is too easy i guess.
ApertureRemedy 31 Aug, 2017 @ 5:34pm 
:D I solved it! excellent puzzle
ApertureRemedy 31 Aug, 2017 @ 4:44pm 
I have yet to actually solve the puzzle, but I managed to hop onto the roof. I can tell I'm not supposed to be there because some stuff (like the surface translation matrices) leaks through to the top.
c87nn 17 Oct, 2015 @ 7:12am 
Introduction to Coded Adhesion Gel
cfwoodland 15 Jul, 2015 @ 1:37pm 
Hey! Could you make a map with Adhesion Gel?
sickle  [author] 17 Nov, 2013 @ 2:05pm 
Heh - next time it will be more stable, man.
DrFauli 14 Nov, 2013 @ 12:12pm 
nice map, i want more. :D
I somehow managed to remember where the floor should be all the time,
as soon as I knew each room of the map... =)
(but before that, I used Quicksave to rescue some cubes, just in case.) :S
sickle  [author] 20 Jan, 2013 @ 8:28am 
@inspirata: Lol, glad someone managed. I'm cool with cheating too :)
sickle  [author] 20 Jan, 2013 @ 8:28am 
@belthazar: Heh yeah, it became a bit challengeing trying to build the entire map in a rotateable way. (More issues than you'd believe). The original Prey game had really smooth transitions, and much bigger levels so it was less disorientating, but I think the entire project was a little ambitious given the current toolset.
Belthazar 20 Jan, 2013 @ 3:18am 
Insanely difficult. In fact, so ridiculously difficult that I wasted a few minutes trying to over-think the last laser puzzle. =P Unfortunately, it passed from "challenging" to "frustrating" about mid-way through. Among other things, it's a little bit walking-heavy and portal-light.

That said, I can see why the concept wasn't used in the actual game. The jolt as you pass over the transitions is very disorienting. Mind you, trying to remember which way was up so I didn't drop a cube into an emancipation grill was fun.
The Sojourner 24 Nov, 2012 @ 12:39am 
That was ONE WICKED TEST!! xD As a matter of a fact I was one of the few who did not get overly disoriented by the gravitational walkways. I think I may now know why Valve initially thought about using sticky gel (which is also purple), and then ditched the idea.

On the other hand, the way I solved the test felt like cheating (slipping a portal past a fizzler). Also, some of the textures (the fizzler and laserfield textures, to be more precise) were off.
aJediBoy 23 Nov, 2012 @ 8:05am 
i know the red fizzlers kill you
JustPlayingGames 17 Nov, 2012 @ 2:16pm 
portal 3 should have the gravity stuff and for alwhile i got confused were the ground was XD
Geneosis 12 Aug, 2012 @ 3:36pm 
Wow, that was a really awesome chamber X) Liked the mechanism but the transitions were a bit brutal ^^"
I got the cube in the last room but found no way to activate this damn laser receptor X) After that I did the biggest mistake ever : I tried to use noclip in the map -_- And then everything was at the wrong place, the visuals were glitchy as hell, etc...
Techowl 4 Aug, 2012 @ 3:27pm 
I never finished this chamber. The flipping rooms thing and wall walking is just too confusing. I got the first challenge (triangle and square) done, but did not continue. It is hard when there is no clear path to follow.
lilDouchey 20 Jul, 2012 @ 8:58pm 
got stuck where I could no longer move, twice
tanger2b 1 Jul, 2012 @ 1:51pm 
Cruel
ozone 27 Jun, 2012 @ 2:42pm 
I love it. Totally Mental! I was sure at first you were using invisable portals to transition between multible rooms of diferent orientation.I've seen that done before, but player side gravity was the rule. It would've explained why you kept rebuilding the player portals. The resource demands of 6,8,more(?) rooms would have been huge though. Never did use the room above/across from the cube button. Did I miss something?
kerning 26 Jun, 2012 @ 8:16am 
Too too hard. While it a great concept and I almost beat the puzzle, it is very difficult getting the two cubes in the same place while trying not to break the gravity-walk element.
DJ X 26 Jun, 2012 @ 7:46am 
idk what a vscript is xD
sickle  [author] 26 Jun, 2012 @ 1:05am 
@dmr101010 - I pushed down real hard on the Caps Lock key till the blinky light turned off. After that it was much easier to focus on the vScript :)
DJ X 25 Jun, 2012 @ 4:38pm 
HOW DID U MAKE THIS
ßÍöHÅZÅRDSpëRM 25 Jun, 2012 @ 11:59am 
why do we need hammer to do that
>:(
Loot goblin 24 Jun, 2012 @ 8:53am 
my brain...
sickle  [author] 21 Jun, 2012 @ 11:27am 
Heh, cheers Ruby.. I'll get on that in a bit :)
Rubycario 21 Jun, 2012 @ 11:11am 
Okay I've just started playing this and right off the bat I must say this is pretty cool, It's like having your own personal Adhesion Gel on the walls. However in my opnion you NEED a better more visible death fizzler texture. I can barely see the one your using.