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I somehow managed to remember where the floor should be all the time,
as soon as I knew each room of the map... =)
(but before that, I used Quicksave to rescue some cubes, just in case.) :S
That said, I can see why the concept wasn't used in the actual game. The jolt as you pass over the transitions is very disorienting. Mind you, trying to remember which way was up so I didn't drop a cube into an emancipation grill was fun.
On the other hand, the way I solved the test felt like cheating (slipping a portal past a fizzler). Also, some of the textures (the fizzler and laserfield textures, to be more precise) were off.
I got the cube in the last room but found no way to activate this damn laser receptor X) After that I did the biggest mistake ever : I tried to use noclip in the map -_- And then everything was at the wrong place, the visuals were glitchy as hell, etc...
>:(