Total War: WARHAMMER

Total War: WARHAMMER

Conquer Anywhere - Beastmen & Chaos
134 Comments
Malata Societa' Official 5 Oct, 2021 @ 12:24pm 
Please bring this mod to WH2!!!! Thanks!
High Voltage 27 Dec, 2018 @ 5:08pm 
Dresden please release a WH2 version !

I will be happy to help anyway i can to assist if needed (pfm) ?
robertcastronabau 28 Nov, 2018 @ 6:10am 
Please bring this mod to WH2!!!! Thanks!
Alertcriminal 10 Nov, 2018 @ 8:03am 
Any plans to update this for TWW2?
DreadHedgehog 12 Jul, 2018 @ 5:11am 
Oh and also I can't build Storehouses and Mills in captured Non-human provinces.
DreadHedgehog 12 Jul, 2018 @ 5:05am 
Hey, I have a little problem. After Elves, Orks or Beastmen conquer Estalia and Tilea, village harbours get totally destroyed. Free building slot that can't be lost is left. I'm running conquer Anywhere Chaos&Beastmen + Wood elves and Radious. Do you know any fix for that?
jj.m 3 Jul, 2018 @ 6:31am 
Hii
Could somebody port this to mortal empires please? :)
Finisterra 15 Jun, 2018 @ 9:52pm 
Hello, great job and I would love to enjoy these mods in mortal empires please.
Greetings and encourage, I love your mods.
Alx_MM 6 May, 2018 @ 6:48pm 
same problem of alex here. can't build in razed settlements. any fix?
Final_Boss 26 Apr, 2018 @ 9:06pm 
We need Mortal Empires... now!
StutterZz_ 13 Mar, 2018 @ 8:41am 
plz.add this on Mortal Empires
HashutChampion 1 Mar, 2018 @ 1:42pm 
Hey uhh
are you add on Mortal Empires already
Final_Boss 15 Feb, 2018 @ 1:12pm 
I forgot to mention something: the original mod for Warhammer 1 has a small glitch wherein conquering a dwarf hold would make the building model disappear, leaving a flag stuck into an empty mountainside.

If it's possible, is also like to see custom corrupted settlement models when you conquer. If you can't then just the bug fix would be awesome
Dresden  [author] 14 Feb, 2018 @ 11:40am 
My plan is to wait for their final mortal empires patch which should be soonish
Final_Boss 14 Feb, 2018 @ 12:19am 
mortal empires please!
Ragzer 3 Feb, 2018 @ 12:48pm 
Amazing mod!

Another vote for mortal empires.
Yotsukai 9 Dec, 2017 @ 6:18pm 
Please for mortal empires
edmek55555 8 Dec, 2017 @ 2:35pm 
Another vote for mortal empires!
EntropicFrost 7 Dec, 2017 @ 8:58am 
@Alex I do not have your issue with the buildings. The settlement buildings go from 0-5 since I managed to fix the ruins upgrade thing. I removed Beastmen edicts from my version since I could not figure out how to make them work without giving the edicts to everyone. And I am quite capable of building every building Tiers 1-5, which iirc includes the Chaos Giants and the Dragon Ogre Shaggoths. Feel free to add me and then PM if you want any other help
Alex 4 Dec, 2017 @ 4:50pm 
@EntropicFrost you are right I had edicts and stances confused on my post, my #1 is equivalent to what you said about the stances. Could you confirm that the top level chaos buildings are available only on level 5 and not level 4 like in my game? Very confusing if that is the case, I have no other mods running. No experience with modding total war, but a fix would be great. I'm not sure how people are using this with the problems outlined.
Majo 4 Dec, 2017 @ 12:24pm 
+1 for Mortal Empires request. Honestly can't enjoy Chaos or Beastmen because of the Horde. Love your mods Dresden.
Dresden  [author] 2 Dec, 2017 @ 6:49pm 
I may one day, I am very busy doing Rome 2 updates right now. Also I am waiting for them to actually finish mortal empires.
collateral.egoleech 2 Dec, 2017 @ 6:48pm 
please make it for Mortal Empires
EntropicFrost 29 Nov, 2017 @ 12:17pm 
@Alex I haven't encountered the first or third issue you have. However, I managed to fix the second I had myself. If you have any experience with the PFM i can walk you through it since I'm not sure if Dresden allows mod reposting.

On another note, I also have the issue with the Chaos edicts appearing for other factions. I've narrowed it down to being caused by the beastmen entries for it, but not sure how to fix it. Figured I might as well post that here if Dresden ever updates these.
Alex 16 Nov, 2017 @ 7:58pm 
I've experienced several problems with this mod. 1) If you play any factions other than chaos or beastmen your stance options will be changed to those of beastmen (I think, or maybe some hybrid of beastmen or chaos?) 2) If you raze a town as chaos and try to rebuild you will be unable to upgrade or add any buildings because it will not allow you to build the first building in the chain. 3) It appears in the building browser that there are two level ones for chaos and the highest level buildings are only level 4 because of this.
TommiB 15 Nov, 2017 @ 6:26pm 
I love playing chaos but I hate the hord thing hope you make this for 2 too man.
Nerthuz ♥ 15 Nov, 2017 @ 5:10pm 
Count me in as someone interested in Chaos conquers anywhere
えなこ 5 Nov, 2017 @ 8:50am 
yeah i agree with ryan i like chaos but i hate the horde mechanics .
Please lord dresden make my dream come true .
The Coolest Cat 3 Nov, 2017 @ 4:33am 
I'm sure many people are, chaos just aren't fun to play unless they can settle as their horde mechanics are naff.
Dresden  [author] 31 Oct, 2017 @ 4:20pm 
I may one day, I am not sure how many people are interested.
The Coolest Cat 31 Oct, 2017 @ 3:37pm 
Probably better to ask here but will you update this for Mortal Empires?
Kungen 27 Sep, 2017 @ 11:13am 
With "colonize" I mean capture a settlement and abandon horde play, then you lose forever the ability to recruit some SFO specific units like the Chaos zealots as they don't seem to be linked to any of the new settlement buildings you now can build instead of the horde buildings.
Kungen 24 Sep, 2017 @ 4:52am 
Yes but you will lose the specific SFO chaos units if you colonize, their Chaos zealots for example isn't linked to any of the settlment buildings or the chaos dragon. My current game I played horde play till I could build a chaos zealot unit to my main army before I stated colonizing cause I knew I would lose the ability to build them after.
Dresden  [author] 23 Sep, 2017 @ 11:04pm 
You can colonize now as long as you dont have another mod with a startpos
Kungen 23 Sep, 2017 @ 2:48am 
Hi, thanks for this mod too(wrote on the Chaos conquer anywhere too). Will it get a SFO compatability submod for their Chaos and Beastmen units? And ability to colonize?
Dresden  [author] 18 Sep, 2017 @ 7:37pm 
Open up this mod and look at which entry is different from vanilla, thats the one that determines it - it isnt labelled sadly
shaky_rivers 18 Sep, 2017 @ 10:26am 
Are using PFM? Using PFM I've found the faction array there but theres no text to tell me which one I should edit. I'm using DAVE for the actual mod and and I've looked through loads of tables and I can't see a true/false field for colonizing, sorry to be a pain.
Dresden  [author] 17 Sep, 2017 @ 8:19pm 
Its in the startpos
shaky_rivers 16 Sep, 2017 @ 1:16pm 
Thanks, is it in the"factions" table as I cant see it there and I've checked a few other tables as well?
Dresden  [author] 14 Sep, 2017 @ 11:32am 
Its just the faction array entries for beastmen and chaos, changing one of the True/false settings (its the one that lets them colonize)
shaky_rivers 14 Sep, 2017 @ 10:00am 
I've made a mod that edits the start_pos and I'd love to make it compatible with yours, did you edit a lot of the start_pos, could you tell me the tables?
Soulless Jelu 8 Sep, 2017 @ 10:09am 
It crash , then i try to train a Hero/Agent .
Play as Beastman . Dont't know about Chaos .
shaky_rivers 30 Aug, 2017 @ 4:30am 
Love your mods, just wanted to say thanks.
Mephisto2_0 22 Aug, 2017 @ 6:39am 
can you make a patch for crynsos factions unlocked so youre mods will work together
Mephisto2_0 15 Aug, 2017 @ 9:57am 
revision only the dark omen seems to crash when going to select a hero
Dresden  [author] 13 Aug, 2017 @ 12:08pm 
Updated to fix issue with Norsca colonizing. May not fix regions already colonized by norsca players in save games.
Dresden  [author] 12 Aug, 2017 @ 12:26am 
Ok I will check it out when I get some time, thanks for posting
Mephisto2_0 11 Aug, 2017 @ 8:03pm 
crashes when you try to pick a beastman hero
Dresden  [author] 10 Aug, 2017 @ 4:49pm 
Updated - should be working now
Dresden  [author] 10 Aug, 2017 @ 4:12pm 
Ok thanks for letting me know, I will check it out.