Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
PLEASE ADD IN NEW OPERATION
Keep your good work man. I do love it and im always willing to play some new stuff.
cya
Both maps do have several ways to TR go in to the bomb site and this is really bad to CT.
This is just a sugestion...to future creations.
Could be a good idea to add a Higher sniper position to CT side ONLY.
Like the building behind the CT respaw(A site) of your another map(that i dont remenber the name right now.
my point is, if you do maps with lots of entrys, you must give CT an advantage to make it fair. A higher ground could be the solution...
Dont get me wrong, i think you are a very good maper, is beatiful! but...
I do hope you keep your work, is an great work!
People used to dont like maps with lots of corners...because most people dont know how to play and those kind of maps make then stay more...like an statue!
Another thing is both bombs are hard to defend! Need more locations without taking shoots to stay! But it dosnt matter since there are lots of ways to get in the bomb an thats why i think it is unplayable.
When you do a map, there must be a position to TR become stuck! There are not in this map!
sry about my english, hope you understood.
2. Screenshot [3], the lamp sticks out of the clipbrush (not really important, but wanted to mention it, cause it pushes you a little bit).
3. Screenshot [4], you can stand on this small ledge, although it shouldn`t be possible.
4. Screenshot [5], you can jump on these 3 little pillars from the bridge, and you can do a really unfair boost to look towards B entrance, if you do a two man tower on these pillars Screenshot [6].
5. Screenshot [7] (forget to add [7] to the screenshot, but you know which one I mean), you can boost someone on this doorframe.
Have a nice day :)
Here is a manually optimized NAV-file (Navigation Mesh for playing against the Bots) for this nice oriental map: http://fileok.org/downloads/414/nav%20de_zen.rar
Play and enjoy! :-)
2. Screenshot [1.2], there is a small ledge that you can stand on, behind the carpet.
3. Screenshot [1.3], I really like the fact, that you can boost players almost everywhere on the map, to get a view on an other part of the map, but this 2 man boost is too op in my opinion, I think if you do it with 3 players its even more op. You can make the small boxes [1.4] unsolid and the problem is fixed.
4. Screenshot [1.5], I think you shoundlt be able to stand on top of these boxes.
I haven`t watched that much into the map this time, but I will go through the map tomorrow or tuesday again :)
http://imgur.com/a/fx3Z0
Jesus Christ is it Half Life?