Airships: Conquer the Skies

Airships: Conquer the Skies

Command Center
19 Comments
Foresthunter 22 Jun @ 1:38am 
The command centre costs ten more bucks and gives you 2 less command than just having two bridges, seems kinda pointless. The extra 5 accuracy for no reason also dosen't make sense to me.
[FD] Tomatohead 4 Feb, 2023 @ 7:48am 
Fantastic mod
selest19 25 Feb, 2021 @ 11:58am 
ok
Blueation  [author] 31 Dec, 2020 @ 8:30am 
@selest19: you now get four modules from this mod, instead of just the command center. More info is found in the description.
selest19 30 Dec, 2020 @ 6:59pm 
wait isin't there now a base game version of this?
Blueation  [author] 21 Aug, 2020 @ 2:18am 
@ak95geo: the -2 supplies is meant as another balancing factor between the computing office and the targeting computer (as the targeting computer consumes coal to work).
I wish I could have had the Computing Office require supplies to function instead of supplying a negative amount, but I couldn't figure out how to cleanly enforce that; the game automatically determines required supply values for modules.
Dragar 20 Aug, 2020 @ 10:52pm 
Computing office is providing -2 supplies. Not that it's critical for ship building, but it's bad for my mental health, seeing 38 supplies available.
Booli 4 Dec, 2018 @ 6:10am 
Of course! (: Have a nice one~!
Blueation  [author] 3 Dec, 2018 @ 8:53am 
@pulsusego: Hey, don't worry. Thanks for the comment and nice words anyway! :skyecute:
Booli 2 Dec, 2018 @ 6:48am 
Ah, just realized that the comments were from over a year ago. I may be a bit late on that lol. My bad..
Booli 2 Dec, 2018 @ 6:47am 
That was an.. odd comment, from cataclysm. o.o I guess benefit of the doubt would make me want to say he didn't mean anything negative by the rip off all you want' bit, but that was just a weird thing to say. I mean, making a new command module isn't exactly the most original or innovative idea in his modpack- I hardly feel like you really stole any ideas here. :P

Meh, at any rate, I like yours better @Blueation. Thanks for the work on it. The accuracy bonus is a really nice touch, and it makes sense/makes the module feel more directly useful. I imagine getting clear targets and shots would be more difficult with the bridge destroyed, and this kinda simulates that by removing the buff if the command center is disabled. Good stuff. (: Cheers~
DranKof 17 Sep, 2018 @ 6:48am 
Lol @ description
cataclysm 27 May, 2017 @ 9:26am 
nah man not saying anything bad, rip off all you want if that is easier to do for you, i'm merely poking fun at the fact that you decided to do something similair, don't really care if you do stuff like that as long as you can "transformative" content, even in the slightest way, i'm fine with it. if you need help with modding or something i'm even willing to help.
Blueation  [author] 27 May, 2017 @ 9:03am 
@cataclysm: I wanted some extra modules that were not part of a bigger pack; one of those was this one. I tried to make it fall in a bit of a different niche than the one in one of your packs, so having this installed in addition to that pack does not make either unused.
cataclysm 25 May, 2017 @ 6:00am 
i feel a spiritual connection, must be a coincidence
GhoulishBat 19 May, 2017 @ 7:59pm 
nice
BaseMatic1889 4 Jan, 2017 @ 10:26pm 
Good object
SargeOfSarge 28 Dec, 2016 @ 11:52pm 
Love it
Decompression 11 Nov, 2016 @ 7:13pm 
this is a wonderful little (not really) module that looks aesthetic in big ships or fortesses, due to its design. keep up more modules like this