Total War: WARHAMMER

Total War: WARHAMMER

Wight King & Skeletons Army Reskin
52 Comments
Your Mother 25 Jan, 2018 @ 7:50am 
Please port this over to ME. It's a great mod
Leraje 3 Nov, 2017 @ 3:34pm 
Sweet :) Looking forward to it.
Levi  [author] 3 Nov, 2017 @ 2:40pm 
Hoping to get everything ported over soon 😊
Leraje 3 Nov, 2017 @ 10:20am 
Any plans for reposting this mod for WH2?
Levi  [author] 8 Aug, 2017 @ 12:06pm 
@ unsociallobster - most likely it is because they edit the same texture files, I don't know exactly what the Mousillon mod entails but I would imagine that would be the issue, and if that's the case they simply are incompatible.
unsociallobster 4 Aug, 2017 @ 11:32am 
Hi, I love this mod but it seam to conflicts with the Mousillon City Of The Damned vampire counts reskin. The Mousillon graveguard and knight's shields appear white. Is there a way to fix this, all my ideas failed?
Raven 7 Mar, 2017 @ 8:09am 
I'm pleased to hear it wasn't just something funky with my computer. And I'm looking forward to the update - your reskin pack is practically the only undead-themed one worth using!
Levi  [author] 7 Mar, 2017 @ 7:57am 
@ Raven - Thanks for the tip, looks like I'll have to try and create those reskins again as the files on my end look fine but once imported into the game they look, like you said, unaturally bright. Will find a fix in the next few days here! Thanks again.
Levi  [author] 6 Mar, 2017 @ 11:53am 
I will have a look tonight
Raven 6 Mar, 2017 @ 8:04am 
Hello, I tried the new update and the problem from earlier (see my comment below this) still persists. i.e. Sternsmen and Verek's Reavers appear unnaturally bright, as if the gamma is turned up way too high for them. Could someone please give me guidance on whether this is an issue in the mod in general, or just something on my end? I've confirmed that I still have this problem with no other mods enabled but this one.
Raven 28 Jan, 2017 @ 7:44am 
Hey there, I love the mod. But lately I've had an issue with it where the Sternsmen and Verek's Reavers seem to be displaying improperly, as though they have 'washed out' colors and they're too bright

Images: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=851836763
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=851836874

At first I thought another mod may be messing with things, but I confirmed it looks that way with no other mods enabled as well. Do they appear to be displaying properly to you? Is this problem just on my end?

Everything else looks, as always, superb. Thanks for the good work.
Lance 26 Dec, 2016 @ 9:27am 
I have tested your mod, units look much better but ROR grave guards and black nights lose their original skin, can u fix that?
JakeFromStateFarm 13 Dec, 2016 @ 2:41pm 
doing a campaign on the woodelves right now. looove their playstyle. ill definitely give that mod a a thumbs up and subscribe when you eventually get it up and going. goodluck with it!!!
Levi  [author] 13 Dec, 2016 @ 2:38pm 
Thanks! Glad you're enjoying it, currently working on a variation overhaul for the Wood Elves to add some variety into their units, hairstyles, armour etc. Then in the near future I want to add in some emblem work and hopefully a full reskin of Wood Elves as a faction but we'll see! So much work and so little time to modd ><
JakeFromStateFarm 13 Dec, 2016 @ 2:34pm 
i tested it :) and my god man the undead look sooo much slicker. damn good work :)
Levi  [author] 13 Dec, 2016 @ 2:15pm 
@ JakeFromStateFarm - Seeing as this is purely cosmetic I cant see any issues but I'm not too familiar with his mod so maybe? Best guess would be to just test it out. :)
JakeFromStateFarm 12 Dec, 2016 @ 11:52pm 
is this compatible with the radious mod?
Levi  [author] 8 Dec, 2016 @ 9:54am 
Everything will be updated when I get home tonight :) Currently at work for another 8 hours.
PIXY_UNICORN 8 Dec, 2016 @ 9:08am 
please update, and keep up the good work XD
DarkthShadow 13 Nov, 2016 @ 7:08am 
thanks @P4ntz .....now to convince my coop buddy to use this mod....
Levi  [author] 13 Nov, 2016 @ 6:26am 
@DarkthShadow - currently for coop both parties need to have the exact same mods installed in order for the session to work.
DarkthShadow 12 Nov, 2016 @ 8:28pm 
do graphics mods like these matter if only one person has them in a coop campaign?
Feyd Rautha 5 Nov, 2016 @ 4:41pm 
i only have copper shields for my skeletons help?
Levi  [author] 31 Oct, 2016 @ 8:06am 
@SillyWilly - Hmm do you have any other mods that would conflict with how skeletons look? All the shield variations should be vanilla, meaning they should all be there :)
Yerbamootay 31 Oct, 2016 @ 2:05am 
The shields for all my skeletons are only copper shields. They show oxidation and look different than before, so i think the mod is working, but for some reason i'm just not seeing any with wooden shields or anything.
Khârn the Betrayer 30 Oct, 2016 @ 3:18pm 
Great colors. Nice and dark. Fits in perfectly :)
Athemus 28 Oct, 2016 @ 11:23am 
Very good :Attacked::Attacked::Attacked:
Levi  [author] 26 Oct, 2016 @ 8:37am 
@[TW] 打劫貓~ - Glad you like it!

@Auriman - While it would be supremely cool I am hoping that Krell makes his way into the game soon with maybe that option? We shall see :)
Auriman 25 Oct, 2016 @ 12:28pm 
when can we expect a Wight King as a Lord mod? :steamhappy:
Levi  [author] 25 Oct, 2016 @ 7:38am 
@PIXY_UNICORN - I wouldn't think so as that mod replaces a ton of the textures and actual unit models. Really cool mod though, I like his work. :)
PIXY_UNICORN 24 Oct, 2016 @ 11:45pm 
Can this work alongside mousillion city of the damned reskin?
Levi  [author] 24 Oct, 2016 @ 9:00pm 
Glad you guys are enjoying it :) happy to do them.
Kage 24 Oct, 2016 @ 6:35pm 
Nice work mate !
Tαrtαrus 24 Oct, 2016 @ 9:09am 
This is some awesome shiz, well done man! keep up the good work! :D
The Running Man 23 Oct, 2016 @ 7:30pm 
Thank you
SuperGorp 23 Oct, 2016 @ 3:39pm 
A RE-SKIN of SKELETONS, now that's funny
masterslay 23 Oct, 2016 @ 1:56pm 
glad i could help ^^
Levi  [author] 23 Oct, 2016 @ 8:51am 
@masterslay - Thanks for the advice! :) Was late for me last night putting this up so I totally forgot to remove the banner tables as they will be included in the faction flag mod. And went through and removed as much of the excess files as I could for the time being, I will check back again to see how people are faring when I get home today but everything should be running smoothly now. Also renamed the db tables!

Cheers and very much appreciate the advice as I am still learning a ton. :)
masterslay 23 Oct, 2016 @ 5:25am 
I hope you can you use my advice
masterslay 23 Oct, 2016 @ 5:25am 
Also i am pretty sure there is no need for including the rigid_model_v2 files in your mod, unless you have changed them in some way. If you remove them, its going to use the rigid file from the variants pack file anyway. I think that would make your mod smaller. Also dont include textures you havent changed. Mostly i think people change the specular and diffuse textures, and not mask, gloss and normal texture. If there are textures you havent changed, delete them aswell from your mod, since its going to use vanilla variants_dds.pack files anyway
masterslay 23 Oct, 2016 @ 5:12am 
same goes for faction uniform colours tables.
masterslay 23 Oct, 2016 @ 5:10am 
Also only include the row in the faction banners table where you changed things, like for instance i if you only changed the vampire counts banner, in the secondary red from 180 to 50, only include that row, otherwise it might conflict with other mods, changing banner colours.
masterslay 23 Oct, 2016 @ 5:07am 
about the chaos texture, its my fault i changed something yesterday i forgot :O
masterslay 23 Oct, 2016 @ 5:07am 
actually you dont need the data__lu2_ table, might as well delete since it only concerns dwarfs. I try to help you to optimize your mod aswell and remove redundant data since it already included in the vanilla data files, or some might conflict with other mods. I am trying to slimline my mod aswell, otherwise the size is too big, so we need remove remove some of the unessecary fat :)
masterslay 23 Oct, 2016 @ 4:59am 
yes, its because of a small error on the mod authors part, its easily fixed ^^
Jaboll 23 Oct, 2016 @ 4:57am 
Also army flags are all white with this mod.
masterslay 23 Oct, 2016 @ 4:55am 
Ok i delved a bit into your mod, and the reason it does mess up not just chaos but also other factions is because you havent renamed your db tables names, if you dont rename data__core into another name, it tells the game to only use your db table, and then it will instead overwrite the vanilla. So a rule of thump, always change the name of the db table you try and edit.
masterslay 23 Oct, 2016 @ 4:41am 
weird, there is no chaos reference anywhere, why it mess it up for me?, or is it just me? tried to turn your mod off and then the pink colour dissapeared for my chaos units
masterslay 23 Oct, 2016 @ 4:34am 
I am currently doing a chaos overhaul reskin, also you have some of the chaos textures for armor, since i noticed it messed up my reskin, i will try take a look :P
masterslay 23 Oct, 2016 @ 4:32am 
Hi Great reskins! only thing is... it also reskins the chaos army pink ^^