Space Engineers

Space Engineers

Battle Cannons and Turrets - Rebalanced - FIXED!!!
163 kommenttia
omni 7.6.2022 klo 8.38 
what is the max range of the "3x300mm" Auto Cannon 24 when manually controlling and firing it
Xero  [tekijä] 24.4.2021 klo 23.53 
Thanks, I'll have to look into it, it needs a re-re-balance
Abstract0001 29.3.2021 klo 23.39 
It is not working anymore. Everything else has worked except it doesn't do damage and it doesn't have a firing sound. Thought I might let you know
Locomotor79 31.7.2020 klo 4.03 
NVM its the Capt.jack and OB version off the mod NVM
Xero  [tekijä] 30.7.2020 klo 22.40 
I will check it out tomorrow.
Locomotor79 29.7.2020 klo 22.41 
and since Capt.Jack is using this 1 aswhell for his Colony lost series
Locomotor79 29.7.2020 klo 22.40 
hee Xero could you plz update this version off the mod since space engineers give's error when loading or starting a new game whit your mod
only says ERROR but what it is i dont know srry
Jeffrey Dahmer 2.5.2020 klo 12.41 
is it just me or when my vulcans fire it crashes my game :(
Xero  [tekijä] 14.4.2020 klo 16.54 
It's not my original mod, I know there is someone already working on one though.
It won't have the larger weapons, but I don't have the time as I started my own weapons mod, which will be both vanilla and weaponcore in the end.
Abisius Xarvenius Carbensius 13.4.2020 klo 4.40 
@Xero
is eventually an adaption for weaponcore in viewrange?
Laffyistired 13.4.2020 klo 1.14 
@Xero is this working again now
Xero  [tekijä] 18.6.2019 klo 14.21 
It's not my original work.
The breaking that's happening has to be from different keen updates.
Probably changed 'sound' to 'sounds' or something silly.
AConspicuousCantaloupe 18.6.2019 klo 13.48 
Balancing aside, for some reason the Bofors and some of the larger cannons have their firing sounds bugged.
Awesome work regardless.
Xero  [tekijä] 18.6.2019 klo 5.14 
I'll work on this again 1. if i get time and 2. if I don't release my own weapons mod before that.
Xero  [tekijä] 11.6.2019 klo 17.44 
The mod on top takes priority. I've not had time to work on this unfortunately, i'll put it on the to-do list and mess with them. I thought I fixed the reload issue though.
Jonnyhawkeye 11.6.2019 klo 8.13 
i have the fixed reload version.....so what happens id i have both this one and the other one in the same time ?
VelxraTV 1.5.2019 klo 22.58 
Greatly looking forward to the small issue fixes!
Xero  [tekijä] 1.5.2019 klo 22.56 
Indeed, This is one of the larger mods I have to completely re-work due to the value changes in vanilla, i like to have all the weapons relevant, unfortunately I haven't had time to get to this one, It still works, but there's still a few issues.
I'll work on the small issues then work on a re-rebalance
T.W.K.II 1.5.2019 klo 11.39 
Well glad to see you working on your mods and trust me when I say this by we (people who use your mods) do really like it when you modders work on you mods, keeping them up to date and working, I know that it can be hard some times and life is well life so Thanks! :steamhappy:
Xero  [tekijä] 13.4.2019 klo 22.21 
I'm slowly working on all the mods I own to get them operational at best. I've turned my attention towards my new project for SE and after this next update I will no longer (hopefully won't have to) update the weapon mods .
VelxraTV 13.4.2019 klo 0.42 
any word on an update and fix for big beartha? =)
Nova 5.4.2019 klo 23.33 
Just want to let you know I really enjoy battle cannons! They work well on the server and cause little to no lag.
ECHO 20.3.2019 klo 14.00 
hey man the big beartha cannon docent work i dont know if its just me
Xero  [tekijä] 28.1.2019 klo 23.33 
There are lots of issues w/ this mod I'd love to address, but only a few i can since the models are not originally mine, I'll see if i can talk w/ the mod author to see what might be going on.

I decided i won't be updating this whenever i leave it in a 'decent' state.
decent as in, the damage values changed slightly, lots of nerfs/buffs, and if possible I'd love to fix the models, but that won't happen unless i can get the model files.

I'm working on a few other mods including a replacment weapon mod that's vanilla -based. (damage/looks)
AudioGlitch42 28.1.2019 klo 12.09 
Soooo anyone know why i cant reload the 2x300 mm via conveyors?
Jagd 22.12.2018 klo 21.00 
There is no sound for the 300mm or 900mm when they fire. There is impact sound, but no fireing sound
Geologian 17.12.2018 klo 15.36 
Sad to here that, but thanks for your hard work. Glad that you may be able to fix it.
Xero  [tekijä] 16.12.2018 klo 22.52 
I actually may be able to fix that actually, just adding a single block collision should fix it all.hopefully.
Anyway, as stated on the questions board above, i'm likely abandoning the weapons mods i currently have, but I will try and at least leave them in a usable state.
Geologian 16.12.2018 klo 14.53 
Tried this mod out, it's both good and nessicary considering how overpowered some of the original weapons are (looking at you Big bertha and Little David). My only problem is, you've made the entire arc of the turrets a collidable block, you can't even walk up to the Bofors and use their access panels any more. I'm fine with the more restricted placement, but if you could fix it so a character could pass through the empty space, that'd be great.
Freudman 1.12.2018 klo 5.27 
nice we'll try on our server
Xero  [tekijä] 1.12.2018 klo 2.12 
It should still work fine. I've had some vanilla issues w/ the turrets coming detached... that's not me.
Geologian 28.11.2018 klo 23.47 
Does this mod still work? I like this mod pack a lot but I'd love to have the balance issues fixed...
Ecthelon 6.7.2018 klo 3.45 
For the side cannons the range is 1200m but the projectiles still explode at around 800.
Damaske 21.5.2018 klo 13.45 
I Agree with Milord, Can we have LONGER range for ALL the Autocannons,5km range is a little much i agree. These weapons I see as Capital class and not ment for smaller fighter, scout, shuttle, or frigate sized craft. Even some of the smaller sized Cruiser class these might be too big. I seee a ballanced range somewere in the ballpark of 1600 to 2400 range witch is double to tripple the stock 800 range of the stock weapons. Also If the guns are left to the AI to fire then there range is limited to 800, BUT if a player were to take control The weapon should be able to fire at its full range. Besides Hitting anything short of another large capital class ship or station at ranged over 1000 is hard, if both the firing ship and target is moving.

Now i look at the stock weapons and I see them as Small class like weapons. There are no really large damage weapons except the missile turret and that i feel is a little overpowered.

envy 21.5.2018 klo 11.38 
Could you update this? And longer balanced ranges for larger caliber autcannons would be lovely.
Shestick 21.5.2018 klo 7.13 
It is not working
How u fix that gun? Can u fix A Better Arsenal? Or send me, how i can repair that mod, please
FreshAsIce 11.2.2018 klo 0.57 
@demaske yeah the reason you want bigger guns is mostly more range. Otherwhise i can just slap on normal rocket turrets etc :(
Damaske 10.2.2018 klo 11.15 
It is to put them in line with stock weapons. I feel that it is stupid also and these need to have twice the range as the stock gun as i feel thesze are much stronger and mostly capital clazss weapons.
FreshAsIce 10.2.2018 klo 5.04 
why is the projectyle range only 900 meters on all the cannons?
Beard 10.2.2018 klo 3.39 
Thank you!:steamhappy:
Golden Dragon 9.2.2018 klo 5.03 
thx, it's helped :) nice work!
Xero  [tekijä] 9.2.2018 klo 3.40 
@Golden Dragon, All were working when i last checked. Please delete 785762364.sbm from your mods folder and try again.
Golden Dragon 8.2.2018 klo 13.06 
Not firing on me...
DragonSlayer 5.2.2018 klo 17.09 
some of the larger turrets have an annoying invisible solid hitbox
Beard 5.2.2018 klo 11.54 
Thank you so much!!!!
Lucas Inácio 5.2.2018 klo 5.49 
It's should be in vanilla version! Very good!!!!!!!!!!!!! :steamhappy:
Xero  [tekijä] 4.2.2018 klo 23.46 
Fixed mount points for bofors.
Xero  [tekijä] 4.2.2018 klo 22.29 
Ah, It looks like for some reason the mount point is set on the corner for some reason. I will re-upload this as it's working fine for me, perhaps the update failed but succeeded? Either way, ty for the screenshot.