Space Engineers

Space Engineers

Battle Cannons and Turrets - Rebalanced - FIXED!!!
163 Komentar
omni 7 Jun 2022 @ 8:38am 
what is the max range of the "3x300mm" Auto Cannon 24 when manually controlling and firing it
Xero  [pembuat] 24 Apr 2021 @ 11:53pm 
Thanks, I'll have to look into it, it needs a re-re-balance
Abstract0001 29 Mar 2021 @ 11:39pm 
It is not working anymore. Everything else has worked except it doesn't do damage and it doesn't have a firing sound. Thought I might let you know
Locomotor79 31 Jul 2020 @ 4:03am 
NVM its the Capt.jack and OB version off the mod NVM
Xero  [pembuat] 30 Jul 2020 @ 10:40pm 
I will check it out tomorrow.
Locomotor79 29 Jul 2020 @ 10:41pm 
and since Capt.Jack is using this 1 aswhell for his Colony lost series
Locomotor79 29 Jul 2020 @ 10:40pm 
hee Xero could you plz update this version off the mod since space engineers give's error when loading or starting a new game whit your mod
only says ERROR but what it is i dont know srry
Jeffrey Dahmer 2 Mei 2020 @ 12:41pm 
is it just me or when my vulcans fire it crashes my game :(
Xero  [pembuat] 14 Apr 2020 @ 4:54pm 
It's not my original mod, I know there is someone already working on one though.
It won't have the larger weapons, but I don't have the time as I started my own weapons mod, which will be both vanilla and weaponcore in the end.
Abisius Xarvenius Carbensius 13 Apr 2020 @ 4:40am 
@Xero
is eventually an adaption for weaponcore in viewrange?
Laffyistired 13 Apr 2020 @ 1:14am 
@Xero is this working again now
Xero  [pembuat] 18 Jun 2019 @ 2:21pm 
It's not my original work.
The breaking that's happening has to be from different keen updates.
Probably changed 'sound' to 'sounds' or something silly.
AConspicuousCantaloupe 18 Jun 2019 @ 1:48pm 
Balancing aside, for some reason the Bofors and some of the larger cannons have their firing sounds bugged.
Awesome work regardless.
Xero  [pembuat] 18 Jun 2019 @ 5:14am 
I'll work on this again 1. if i get time and 2. if I don't release my own weapons mod before that.
Xero  [pembuat] 11 Jun 2019 @ 5:44pm 
The mod on top takes priority. I've not had time to work on this unfortunately, i'll put it on the to-do list and mess with them. I thought I fixed the reload issue though.
Jonnyhawkeye 11 Jun 2019 @ 8:13am 
i have the fixed reload version.....so what happens id i have both this one and the other one in the same time ?
VelxraTV 1 Mei 2019 @ 10:58pm 
Greatly looking forward to the small issue fixes!
Xero  [pembuat] 1 Mei 2019 @ 10:56pm 
Indeed, This is one of the larger mods I have to completely re-work due to the value changes in vanilla, i like to have all the weapons relevant, unfortunately I haven't had time to get to this one, It still works, but there's still a few issues.
I'll work on the small issues then work on a re-rebalance
T.W.K.II 1 Mei 2019 @ 11:39am 
Well glad to see you working on your mods and trust me when I say this by we (people who use your mods) do really like it when you modders work on you mods, keeping them up to date and working, I know that it can be hard some times and life is well life so Thanks! :steamhappy:
Xero  [pembuat] 13 Apr 2019 @ 10:21pm 
I'm slowly working on all the mods I own to get them operational at best. I've turned my attention towards my new project for SE and after this next update I will no longer (hopefully won't have to) update the weapon mods .
VelxraTV 13 Apr 2019 @ 12:42am 
any word on an update and fix for big beartha? =)
Nova 5 Apr 2019 @ 11:33pm 
Just want to let you know I really enjoy battle cannons! They work well on the server and cause little to no lag.
ECHO 20 Mar 2019 @ 2:00pm 
hey man the big beartha cannon docent work i dont know if its just me
Xero  [pembuat] 28 Jan 2019 @ 11:33pm 
There are lots of issues w/ this mod I'd love to address, but only a few i can since the models are not originally mine, I'll see if i can talk w/ the mod author to see what might be going on.

I decided i won't be updating this whenever i leave it in a 'decent' state.
decent as in, the damage values changed slightly, lots of nerfs/buffs, and if possible I'd love to fix the models, but that won't happen unless i can get the model files.

I'm working on a few other mods including a replacment weapon mod that's vanilla -based. (damage/looks)
AudioGlitch42 28 Jan 2019 @ 12:09pm 
Soooo anyone know why i cant reload the 2x300 mm via conveyors?
Jagd 22 Des 2018 @ 9:00pm 
There is no sound for the 300mm or 900mm when they fire. There is impact sound, but no fireing sound
Geologian 17 Des 2018 @ 3:36pm 
Sad to here that, but thanks for your hard work. Glad that you may be able to fix it.
Xero  [pembuat] 16 Des 2018 @ 10:52pm 
I actually may be able to fix that actually, just adding a single block collision should fix it all.hopefully.
Anyway, as stated on the questions board above, i'm likely abandoning the weapons mods i currently have, but I will try and at least leave them in a usable state.
Geologian 16 Des 2018 @ 2:53pm 
Tried this mod out, it's both good and nessicary considering how overpowered some of the original weapons are (looking at you Big bertha and Little David). My only problem is, you've made the entire arc of the turrets a collidable block, you can't even walk up to the Bofors and use their access panels any more. I'm fine with the more restricted placement, but if you could fix it so a character could pass through the empty space, that'd be great.
Freudman 1 Des 2018 @ 5:27am 
nice we'll try on our server
Xero  [pembuat] 1 Des 2018 @ 2:12am 
It should still work fine. I've had some vanilla issues w/ the turrets coming detached... that's not me.
Geologian 28 Nov 2018 @ 11:47pm 
Does this mod still work? I like this mod pack a lot but I'd love to have the balance issues fixed...
Ecthelon 6 Jul 2018 @ 3:45am 
For the side cannons the range is 1200m but the projectiles still explode at around 800.
Damaske 21 Mei 2018 @ 1:45pm 
I Agree with Milord, Can we have LONGER range for ALL the Autocannons,5km range is a little much i agree. These weapons I see as Capital class and not ment for smaller fighter, scout, shuttle, or frigate sized craft. Even some of the smaller sized Cruiser class these might be too big. I seee a ballanced range somewere in the ballpark of 1600 to 2400 range witch is double to tripple the stock 800 range of the stock weapons. Also If the guns are left to the AI to fire then there range is limited to 800, BUT if a player were to take control The weapon should be able to fire at its full range. Besides Hitting anything short of another large capital class ship or station at ranged over 1000 is hard, if both the firing ship and target is moving.

Now i look at the stock weapons and I see them as Small class like weapons. There are no really large damage weapons except the missile turret and that i feel is a little overpowered.

envy 21 Mei 2018 @ 11:38am 
Could you update this? And longer balanced ranges for larger caliber autcannons would be lovely.
Shestick 21 Mei 2018 @ 7:13am 
It is not working
How u fix that gun? Can u fix A Better Arsenal? Or send me, how i can repair that mod, please
FreshAsIce 11 Feb 2018 @ 12:57am 
@demaske yeah the reason you want bigger guns is mostly more range. Otherwhise i can just slap on normal rocket turrets etc :(
Damaske 10 Feb 2018 @ 11:15am 
It is to put them in line with stock weapons. I feel that it is stupid also and these need to have twice the range as the stock gun as i feel thesze are much stronger and mostly capital clazss weapons.
FreshAsIce 10 Feb 2018 @ 5:04am 
why is the projectyle range only 900 meters on all the cannons?
Beard 10 Feb 2018 @ 3:39am 
Thank you!:steamhappy:
Golden Dragon 9 Feb 2018 @ 5:03am 
thx, it's helped :) nice work!
Xero  [pembuat] 9 Feb 2018 @ 3:40am 
@Golden Dragon, All were working when i last checked. Please delete 785762364.sbm from your mods folder and try again.
Golden Dragon 8 Feb 2018 @ 1:06pm 
Not firing on me...
DragonSlayer 5 Feb 2018 @ 5:09pm 
some of the larger turrets have an annoying invisible solid hitbox
Beard 5 Feb 2018 @ 11:54am 
Thank you so much!!!!
Lucas Inácio 5 Feb 2018 @ 5:49am 
It's should be in vanilla version! Very good!!!!!!!!!!!!! :steamhappy:
Xero  [pembuat] 4 Feb 2018 @ 11:46pm 
Fixed mount points for bofors.
Xero  [pembuat] 4 Feb 2018 @ 10:29pm 
Ah, It looks like for some reason the mount point is set on the corner for some reason. I will re-upload this as it's working fine for me, perhaps the update failed but succeeded? Either way, ty for the screenshot.