Space Engineers

Space Engineers

Battle Cannons and Turrets - Rebalanced - FIXED!!!
163 件のコメント
omni 2022年6月7日 8時38分 
what is the max range of the "3x300mm" Auto Cannon 24 when manually controlling and firing it
Xero  [作成者] 2021年4月24日 23時53分 
Thanks, I'll have to look into it, it needs a re-re-balance
Abstract0001 2021年3月29日 23時39分 
It is not working anymore. Everything else has worked except it doesn't do damage and it doesn't have a firing sound. Thought I might let you know
Locomotor79 2020年7月31日 4時03分 
NVM its the Capt.jack and OB version off the mod NVM
Xero  [作成者] 2020年7月30日 22時40分 
I will check it out tomorrow.
Locomotor79 2020年7月29日 22時41分 
and since Capt.Jack is using this 1 aswhell for his Colony lost series
Locomotor79 2020年7月29日 22時40分 
hee Xero could you plz update this version off the mod since space engineers give's error when loading or starting a new game whit your mod
only says ERROR but what it is i dont know srry
Jeffrey Dahmer 2020年5月2日 12時41分 
is it just me or when my vulcans fire it crashes my game :(
Xero  [作成者] 2020年4月14日 16時54分 
It's not my original mod, I know there is someone already working on one though.
It won't have the larger weapons, but I don't have the time as I started my own weapons mod, which will be both vanilla and weaponcore in the end.
Abisius Xarvenius Carbensius 2020年4月13日 4時40分 
@Xero
is eventually an adaption for weaponcore in viewrange?
Laffyistired 2020年4月13日 1時14分 
@Xero is this working again now
Xero  [作成者] 2019年6月18日 14時21分 
It's not my original work.
The breaking that's happening has to be from different keen updates.
Probably changed 'sound' to 'sounds' or something silly.
AConspicuousCantaloupe 2019年6月18日 13時48分 
Balancing aside, for some reason the Bofors and some of the larger cannons have their firing sounds bugged.
Awesome work regardless.
Xero  [作成者] 2019年6月18日 5時14分 
I'll work on this again 1. if i get time and 2. if I don't release my own weapons mod before that.
Xero  [作成者] 2019年6月11日 17時44分 
The mod on top takes priority. I've not had time to work on this unfortunately, i'll put it on the to-do list and mess with them. I thought I fixed the reload issue though.
Jonnyhawkeye 2019年6月11日 8時13分 
i have the fixed reload version.....so what happens id i have both this one and the other one in the same time ?
VelxraTV 2019年5月1日 22時58分 
Greatly looking forward to the small issue fixes!
Xero  [作成者] 2019年5月1日 22時56分 
Indeed, This is one of the larger mods I have to completely re-work due to the value changes in vanilla, i like to have all the weapons relevant, unfortunately I haven't had time to get to this one, It still works, but there's still a few issues.
I'll work on the small issues then work on a re-rebalance
T.W.K.II 2019年5月1日 11時39分 
Well glad to see you working on your mods and trust me when I say this by we (people who use your mods) do really like it when you modders work on you mods, keeping them up to date and working, I know that it can be hard some times and life is well life so Thanks! :steamhappy:
Xero  [作成者] 2019年4月13日 22時21分 
I'm slowly working on all the mods I own to get them operational at best. I've turned my attention towards my new project for SE and after this next update I will no longer (hopefully won't have to) update the weapon mods .
VelxraTV 2019年4月13日 0時42分 
any word on an update and fix for big beartha? =)
Nova 2019年4月5日 23時33分 
Just want to let you know I really enjoy battle cannons! They work well on the server and cause little to no lag.
ECHO 2019年3月20日 14時00分 
hey man the big beartha cannon docent work i dont know if its just me
Xero  [作成者] 2019年1月28日 23時33分 
There are lots of issues w/ this mod I'd love to address, but only a few i can since the models are not originally mine, I'll see if i can talk w/ the mod author to see what might be going on.

I decided i won't be updating this whenever i leave it in a 'decent' state.
decent as in, the damage values changed slightly, lots of nerfs/buffs, and if possible I'd love to fix the models, but that won't happen unless i can get the model files.

I'm working on a few other mods including a replacment weapon mod that's vanilla -based. (damage/looks)
AudioGlitch42 2019年1月28日 12時09分 
Soooo anyone know why i cant reload the 2x300 mm via conveyors?
Jagd 2018年12月22日 21時00分 
There is no sound for the 300mm or 900mm when they fire. There is impact sound, but no fireing sound
Geologian 2018年12月17日 15時36分 
Sad to here that, but thanks for your hard work. Glad that you may be able to fix it.
Xero  [作成者] 2018年12月16日 22時52分 
I actually may be able to fix that actually, just adding a single block collision should fix it all.hopefully.
Anyway, as stated on the questions board above, i'm likely abandoning the weapons mods i currently have, but I will try and at least leave them in a usable state.
Geologian 2018年12月16日 14時53分 
Tried this mod out, it's both good and nessicary considering how overpowered some of the original weapons are (looking at you Big bertha and Little David). My only problem is, you've made the entire arc of the turrets a collidable block, you can't even walk up to the Bofors and use their access panels any more. I'm fine with the more restricted placement, but if you could fix it so a character could pass through the empty space, that'd be great.
Freudman 2018年12月1日 5時27分 
nice we'll try on our server
Xero  [作成者] 2018年12月1日 2時12分 
It should still work fine. I've had some vanilla issues w/ the turrets coming detached... that's not me.
Geologian 2018年11月28日 23時47分 
Does this mod still work? I like this mod pack a lot but I'd love to have the balance issues fixed...
Ecthelon 2018年7月6日 3時45分 
For the side cannons the range is 1200m but the projectiles still explode at around 800.
Damaske 2018年5月21日 13時45分 
I Agree with Milord, Can we have LONGER range for ALL the Autocannons,5km range is a little much i agree. These weapons I see as Capital class and not ment for smaller fighter, scout, shuttle, or frigate sized craft. Even some of the smaller sized Cruiser class these might be too big. I seee a ballanced range somewere in the ballpark of 1600 to 2400 range witch is double to tripple the stock 800 range of the stock weapons. Also If the guns are left to the AI to fire then there range is limited to 800, BUT if a player were to take control The weapon should be able to fire at its full range. Besides Hitting anything short of another large capital class ship or station at ranged over 1000 is hard, if both the firing ship and target is moving.

Now i look at the stock weapons and I see them as Small class like weapons. There are no really large damage weapons except the missile turret and that i feel is a little overpowered.

envy 2018年5月21日 11時38分 
Could you update this? And longer balanced ranges for larger caliber autcannons would be lovely.
Shestick 2018年5月21日 7時13分 
It is not working
How u fix that gun? Can u fix A Better Arsenal? Or send me, how i can repair that mod, please
FreshAsIce 2018年2月11日 0時57分 
@demaske yeah the reason you want bigger guns is mostly more range. Otherwhise i can just slap on normal rocket turrets etc :(
Damaske 2018年2月10日 11時15分 
It is to put them in line with stock weapons. I feel that it is stupid also and these need to have twice the range as the stock gun as i feel thesze are much stronger and mostly capital clazss weapons.
FreshAsIce 2018年2月10日 5時04分 
why is the projectyle range only 900 meters on all the cannons?
Beard 2018年2月10日 3時39分 
Thank you!:steamhappy:
Golden Dragon 2018年2月9日 5時03分 
thx, it's helped :) nice work!
Xero  [作成者] 2018年2月9日 3時40分 
@Golden Dragon, All were working when i last checked. Please delete 785762364.sbm from your mods folder and try again.
Golden Dragon 2018年2月8日 13時06分 
Not firing on me...
DragonSlayer 2018年2月5日 17時09分 
some of the larger turrets have an annoying invisible solid hitbox
Beard 2018年2月5日 11時54分 
Thank you so much!!!!
Lucas Inácio 2018年2月5日 5時49分 
It's should be in vanilla version! Very good!!!!!!!!!!!!! :steamhappy:
Xero  [作成者] 2018年2月4日 23時46分 
Fixed mount points for bofors.
Xero  [作成者] 2018年2月4日 22時29分 
Ah, It looks like for some reason the mount point is set on the corner for some reason. I will re-upload this as it's working fine for me, perhaps the update failed but succeeded? Either way, ty for the screenshot.