Total War: WARHAMMER

Total War: WARHAMMER

Skeleton Archers of Nehek
53 Comments
OneColdBrotha 31 May, 2023 @ 8:53pm 
yessir this is awesome
EmotionallyBroken 29 Dec, 2019 @ 4:58am 
Also thanks for adding something that I keep constantly asking myself "How can they not have skeleton archers?" xD
EmotionallyBroken 29 Dec, 2019 @ 4:56am 
does this apply to the cave stones as well or just the regular vampire countrs?
Euphoria 21 Dec, 2017 @ 5:29pm 
WH2 update please. :) This mod looks awesome, ranged is definitely what the vampire counts need.
Really_O'Reilly 26 Nov, 2017 @ 9:55am 
first time using mods. Added this and the skull thrower to add some range. This one worked well, like having some archers - exactly what i've been missing - shame i only have 20 slots :)
✠Baron Von Dorf✠ (SF9912) 20 Oct, 2017 @ 2:56pm 
Hey lad will you make a version for mortal empires ? for the vampire counts of course please :D
Buck 26 Sep, 2017 @ 11:01pm 
Nevermind! Still works great! (cough update for WH2!)
Buck 26 Sep, 2017 @ 6:54pm 
Can you see if this needs an update. I love all your *Bone* mods. I had a great game going and all of a sudden it said they are out of date today. Thanks! (check all your skeleton mods plz!) J.
Simple Jedi 23 Aug, 2017 @ 12:12pm 
it possible to make it so that Vlad/Isabela can use them?
A Frost Wolf 13 Aug, 2017 @ 9:35pm 
Amazing units. Really love them. Is it possible to make it so that Vlad/Isabela can use them?
BURTGUMMER 6 Jun, 2017 @ 12:06pm 
Sorry i forgot whose shield that is...counts or von carstein gets them? or both fer duh?
Haradrim  [author] 5 Mar, 2017 @ 8:22am 
boobtitsky 1 Mar, 2017 @ 11:38am 
hey, rly like this mod. can u update it pls?
Ведмiдь 27 Feb, 2017 @ 11:22pm 
Update:steamsad:
813807869 1 Feb, 2017 @ 1:00am 
can add Skeleton crossbow ?
The Farseer 27 Jan, 2017 @ 6:16am 
Hi, I really like your job! But, these archers even without any experiences are too devastating. Each battle they have more than 200 kills and two units of these can wreck a level 9 giant even without touching them. They need to have reduced mass or dmg and perhaps give them lore wise fire whilst moving. Anyway great job! Love your giants and I look forward to the campaign!!
Serephiel 18 Jan, 2017 @ 2:53pm 
This is really fun, thanks for hte mod!

I also can confrim that there is a small bug though, gaining unit XP does not effect ranged damage/stats, only melee =/
Witcher 7 Jan, 2017 @ 7:50am 
go the unit for mousilion?
Puggly the Grey 2 Jan, 2017 @ 6:24pm 
Would it be possible to make a version of this and your other tomb king mods, that add the units to the chaos roster instead? I've always liked the look of demon vikings being followed by skeletal minions, flippin cool looking man.
Please?
Bob 1 Jan, 2017 @ 11:58am 
I'll vote for you dude, just tried some of your Tomb King stuff....nice! The one thing the undead lacked and needed? ranged weapons, those archers are most splendid sir, nice work, do more :) any chance of doing some undead Enpire? not sure if that's possible
292430599 24 Dec, 2016 @ 1:39am 
I like your mods very much ,can you make a mod with guns
Haradrim  [author] 10 Dec, 2016 @ 12:36pm 
Hi everyone, sorry for keeping you all waiting for the update. The reason that I don't have updated yet is because windows on my pc suddenly decided to stop working. I can fix it and am currently in the process of extracting all the data I don't have a backup off. So don't worry the mods will get updated and I will continue modding. Thank you for your understanding. Greets, Harad
ItsPutinButHesGerman 10 Dec, 2016 @ 9:17am 
Please Update your mods. Also A Nehek faction would be cool:steamhappy:
Selenime 10 Dec, 2016 @ 6:59am 
i like very much this mod. Hope it will be updated soon ::steamhappy:
ТюхтяМатюхтя 9 Dec, 2016 @ 9:22am 
Please update
Razgrizz 9 Dec, 2016 @ 8:31am 
need to update this!
Bellator 8 Dec, 2016 @ 9:35am 
update pls
Lacky 23 Nov, 2016 @ 1:02am 
The archers are to much for the price they should 100 ore 120 and the price is to low maybe 450 for one unit
813807869 21 Nov, 2016 @ 2:39am 
can add crossbow unit?
Elchardus 15 Nov, 2016 @ 11:26am 
your units are awesome mate! how did make 'em? :D no specific tutorial on the internet about creating new units in tww :s
Solace 13 Nov, 2016 @ 11:50pm 
well done!
Cheese is King 11 Nov, 2016 @ 1:14am 
Love the unit, but you reall shouldnt get 160 of them. they are only slightly worse than bretonian archers, and they only get 90 of them in a unit. i would say 100 max for it to be balanced.
brandonlott938 29 Oct, 2016 @ 12:33pm 
love this mod its the best :steamhappy::steamhappy::steamhappy:
Blackinvicti 29 Oct, 2016 @ 8:37am 
Your whole line of new units are SUPERB. Keep up the excellent work!
Haradrim  [author] 27 Oct, 2016 @ 12:31pm 
@NordLuxBellator Ok Thanks for testing man, I will change the rest of the mods too now.
Bellator 27 Oct, 2016 @ 12:29pm 
The tech for archers work rec cost after fisrt tech - 10 % = 306
second tech 20 armor + 10 == 20 armour :)

Well done !
Bellator 27 Oct, 2016 @ 12:10pm 
Yeap ..cause if they are skeletons ..they will be alittle bit op ... I will test the atchers now
Haradrim  [author] 27 Oct, 2016 @ 12:07pm 
@NordLuxBellator Ok give it a try. I did the skeleton archers only for now to see if I made the right changes. Good point btw I think I will use the grave guard tech for Ushabti.
Bellator 27 Oct, 2016 @ 11:58am 
Tell me when you are ready ?
Bellator 27 Oct, 2016 @ 11:52am 
no ptoblem :) also the rst of rhe units ..So are ushabti are skeleton or grave guard ?
Haradrim  [author] 27 Oct, 2016 @ 11:39am 
@NordluxBellator I will look at it in a bit. Can you test it if it works then for me ? Because I don't have a test setup for that.
Bellator 27 Oct, 2016 @ 11:04am 
chech the tech when you have time pls :)
Warcommissar1 24 Oct, 2016 @ 10:10pm 
are mummies on the agenda?
Levi 24 Oct, 2016 @ 9:08pm 
Haradrim you make some amazing mods! Really great job, keep up the good work :)
Bellator 24 Oct, 2016 @ 8:28pm 
yeap the same for the skeleton spearmen and ushabti ( the last one could be passed for grave guard maybe ? c )
Haradrim  [author] 24 Oct, 2016 @ 1:16pm 
@Nirinia yes it is indeed. The reason I'm adding them is so people can mess around with my unit mods and test them. When I have a balanced unit roster I'll work on a tomb king faction to play with. I know it's a bit weird im the vc roster but see them as mercenaries ;).
@NordLuxBellator Hmm not sure what value I need to change to make them get effected by that technology. I'll do some research because that is a pretty important issue. Thanks for the feedback !
Nirinia 24 Oct, 2016 @ 12:46pm 
just a quick question: isn't Nehekhara a Tomb Kings place? Why are you adding Tomb Kings units to Vampire Counts?
Bellator 24 Oct, 2016 @ 8:39am 
They are not efected by skelethon techs ;/
Haradrim  [author] 24 Oct, 2016 @ 7:22am 
@Cataph yup it's a bit trial and error to configure it right, but it works like a charm. Feel free to ask if you have questions.
Cataph 24 Oct, 2016 @ 7:10am 
@Haradrim: I will check that out for sure. So wsmodels are the key against those fussy models?